Three Suggestions to Make RS Fair
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@allmustfall16 said in Three Suggestions to Make RS Fair:
Not everyone is “begging” for ranked to be fair. It is fair. The better player wins most of the time. Just like real baseball.
If you can’t win, that’s on you. The game doesn’t need to be tailored to help you compete.
I know when I run into someone better than me. I know If I play a smart and have a near flawless game I have a chance. Also if I’m patient.
I know when I run into someone worse than me. I know I will beat them unless I’m inpatient and not playing smart.
That’s fair. We don’t need a game like the one you’re suggesting.
What happens when I play someone of equal skill.. we are tied and the game is decided off a late/okay HR that the PCI wasn't even on. Or decided by a broken outfield error. These instances are not fair and I've been in wayyyyy to many of those games. Skill doesn't matter at those times at all.
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Your ideas aren't that great, but honestly the sentiment behind them is valid. All the things you mentioned are definitely issues, I just don't think we need to take it to the extreme.
Check swings 100% need to be reworked. Especially the dumb@ss animation where you check swing and still make contact with the ball. Just make it a full swing at that point or just make it miss. That sh*t barely ever happens irl
Maybe just reduce the timing window for pitches out of the zone. Like others have said, you can still hit the ball if its not in the zone, but if you're gonna swing at a bad pitch, you better time it up perfectly. There are also wayyy too many foul balls on pitches out of the zone. If you're late or early on a pitch out of the zone, it should be a swing and a miss for the most part. Unless your inner PCI is on the ball or you have great vision. Very early/very late out of the zone should always be a swing and a miss.
Maybe not 95% of the time, but the rate of early/late hits dropping should be reduced. The hits from early/late timing should be achieved by having good PCI placement despite the poor timing. And those hit results shouldn't be home runs. I'm fine with a just early home run every now and then, but early timing shouldn't be rewarded with a home run. Being early/late with the PCI on the ball should be rewarded only occasionally, and those hits should be bloopers for the most part
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@benh_27 said in Three Suggestions to Make RS Fair:
@FollowThaLeeder said in Three Suggestions to Make RS Fair:
I want to preface this by saying this won't make RS realistic, but it will make it FAIR, which is what I think everyone is begging for at the moment. This is also only in the sphere of hitting. Fielding requires more than a few absolutes in my opinion, coming from a guy who managed to give up 5 unearned runs on 2 outfield errors last night in a 5-2 loss, but I digress.
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Remove check swinging entirely.
I know it's a feature of baseball, and it's awesome that the game attempts to reflect realism through this method. However, it's out of control. Dudes are able to hold up on checks 4, 5 , 6 pitches in a row. If it can't be super realistic and balanced, don't have it in my opinion. -
Any swing at a pitch out of the zone is a miss.
BuT mY SkIlL gAp. Trust me dawg, nobody is catching up to 102 elevated in real life. It's just not happening. The same is true of the likes of a nasty 12-6 hook from Roy Oswald or Michael Kopech's slider. No. Shot. Removing this may result in more strikeouts, but it will also make people be rewarded for being patient. -
Any timing that is NOT perfect/good/just early or just late results in an out 95%+ of the time.
If you want to make timing a part of this game, actually reward it. Giving up Early/Okay home runs is frustrating, and frankly it makes you feel icky when you are the one rewarded.
Anyways, these are my thoughts. Feel free to rip them apart, add on, agree, edit, etc. Thanks for reading.
I agree with the second point a lot. No player will ever catch up to a pitch 102 at their neck it’s not possible even if u sit fastball. A player also won’t be able to hit a 72 mph curveball after seeing 102 at the neck. In the mlb the only way to not strike out on either of those pitches is take them. Obviously you can get hits on pitches out of the zone, but they should be weak hits not perfect perfect.
Professional MLB players will catch up to anything given time, patterns and practice. If all you threw was 102mph fastballs at the neck, you wouldn't last very long in MLB outside of the novelty. See: Fernando Rodney or Bobby Jenks in Boston.
What makes 102 at the neck unhittable, is if you combine it with one or more offspeed pitches under 95mph and you vary your pitch selection and location effectively.
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Not sure if srs
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I can’t stand the guys that check swing every pitch and it never gets called a strike even on the black. I would love for them to get rid of that.
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- Any swing at a pitch out of the zone is a miss.
BuT mY SkIlL gAp. Trust me dawg, nobody is catching up to 102 elevated in real life. It's just not happening. The same is true of the likes of a nasty 12-6 hook from Roy Oswald or Michael Kopech's slider. No. Shot. Removing this may result in more strikeouts, but it will also make people be rewarded for being patient.
My opponents in RS:
https://youtu.be/rFq4Iodq_hM?t=162 - Any swing at a pitch out of the zone is a miss.
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Have you ever seen Vlad Guerrero at bat? Most of his swings and hits were pitches he had no business hitting or swinging at...is all the things you said frustrating?yes they are but it's just a video game at the end of the day
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Everyone who says the check swings should stay with no change is dumb as hell, legit gave up a walk and the guy check swing at all 6 pitches of the AB. Check swings shouldn’t leave the game but they should be greatly greatly tuned, you see a few check swings a game in the MLB and I’m seeing 10+ an inning in The Show
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Honestly, it sounds like you’re just trying to cater ranked seasons to what you think would benefit your skill set.
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@kingss35 said in Three Suggestions to Make RS Fair:
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The check swinging this won’t go away. And it differentiates between each different MLB player, hence their discipline attribute. Some guys I can’t check for ish, others I have no problems with.
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Swinging out of the zone IRL doesn’t always mean a miss or even a clipped ball. Dudes swing out of the zone all the time and get lucky with hits. That’s just how baseball is. Mix of luck and skill.
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Kind of the same thing with what I just mentioned about randomness in real life baseball. Sometimes you’ll get a hold of one and smack it as hard as you can and it’ll still be a rocket to a defender. That’s just how the game of baseball goes man.
1 thing I would like to see but I’ll tell you why it wouldn’t be fair or wouldn’t work is having injuries on in ranked seasons. It wouldn’t work because say your catcher gets pulled and you don’t have a catcher on your bench. You’re SOL. I could see it working more of a pitcher gets hit by a liner
It is a video game. Competitive Video games should be based on pure skills. Pure input. Not on being lucky.
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Please don’t listen to this sds
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@TeamPotro said in Three Suggestions to Make RS Fair:
@kingss35 said in Three Suggestions to Make RS Fair:
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The check swinging this won’t go away. And it differentiates between each different MLB player, hence their discipline attribute. Some guys I can’t check for ish, others I have no problems with.
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Swinging out of the zone IRL doesn’t always mean a miss or even a clipped ball. Dudes swing out of the zone all the time and get lucky with hits. That’s just how baseball is. Mix of luck and skill.
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Kind of the same thing with what I just mentioned about randomness in real life baseball. Sometimes you’ll get a hold of one and smack it as hard as you can and it’ll still be a rocket to a defender. That’s just how the game of baseball goes man.
1 thing I would like to see but I’ll tell you why it wouldn’t be fair or wouldn’t work is having injuries on in ranked seasons. It wouldn’t work because say your catcher gets pulled and you don’t have a catcher on your bench. You’re SOL. I could see it working more of a pitcher gets hit by a liner
It is a video game. Competitive Video games should be based on pure skills. Pure input. Not on being lucky.
It’s a video game based on a real life game. IRL and in game some cheap hits are going to happen. Bloop hits and cheap line outs. Those are lucky. It’s just what happens in game and IRL
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@TeamPotro said in Three Suggestions to Make RS Fair:
@kingss35 said in Three Suggestions to Make RS Fair:
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The check swinging this won’t go away. And it differentiates between each different MLB player, hence their discipline attribute. Some guys I can’t check for ish, others I have no problems with.
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Swinging out of the zone IRL doesn’t always mean a miss or even a clipped ball. Dudes swing out of the zone all the time and get lucky with hits. That’s just how baseball is. Mix of luck and skill.
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Kind of the same thing with what I just mentioned about randomness in real life baseball. Sometimes you’ll get a hold of one and smack it as hard as you can and it’ll still be a rocket to a defender. That’s just how the game of baseball goes man.
1 thing I would like to see but I’ll tell you why it wouldn’t be fair or wouldn’t work is having injuries on in ranked seasons. It wouldn’t work because say your catcher gets pulled and you don’t have a catcher on your bench. You’re SOL. I could see it working more of a pitcher gets hit by a liner
It is a video game. Competitive Video games should be based on pure skills. Pure input. Not on being lucky.
The thing is it doesn't know which one it wants to be, so it tries to be both an arcade game (RNG and Card collecting) and a competitive game (User Input).
Because it tries to be both, it does neither perfectly.
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Little billy lol
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@kingss35 said in Three Suggestions to Make RS Fair:
@TeamPotro said in Three Suggestions to Make RS Fair:
@kingss35 said in Three Suggestions to Make RS Fair:
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The check swinging this won’t go away. And it differentiates between each different MLB player, hence their discipline attribute. Some guys I can’t check for ish, others I have no problems with.
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Swinging out of the zone IRL doesn’t always mean a miss or even a clipped ball. Dudes swing out of the zone all the time and get lucky with hits. That’s just how baseball is. Mix of luck and skill.
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Kind of the same thing with what I just mentioned about randomness in real life baseball. Sometimes you’ll get a hold of one and smack it as hard as you can and it’ll still be a rocket to a defender. That’s just how the game of baseball goes man.
1 thing I would like to see but I’ll tell you why it wouldn’t be fair or wouldn’t work is having injuries on in ranked seasons. It wouldn’t work because say your catcher gets pulled and you don’t have a catcher on your bench. You’re SOL. I could see it working more of a pitcher gets hit by a liner
It is a video game. Competitive Video games should be based on pure skills. Pure input. Not on being lucky.
It’s a video game based on a real life game. IRL and in game some cheap hits are going to happen. Bloop hits and cheap line outs. Those are lucky. It’s just what happens in game and IRL
Call of duty is also based off real life. How many times does your gun jam in COD?
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Your only valid point is #3. 1 and 2 happen all the time in real life.
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If anything at all from this list could happen. It would be check swings, please get rid of them. That in turn will directly effect the ability of being a good pitcher and also net the results you want on people hitting pitches out of the zone. It wont be perfect but in my opinion this game would be 1000% better without check swings at all or maybe reward 1 in every 15 check swings with it
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Don’t compare real life to this game. In this game Everything should be base on input. Let the better input be the one that decide games. No luck, no blooper, not late or early bombs. Not squared balls for routine outs.
I know they are part of real life but this is a competitive video game.
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@TeamPotro said in Three Suggestions to Make RS Fair:
Don’t compare real life to this game. In this game Everything should be base on input. Let the better input be the one that decide games. No luck, no blooper, not late or early bombs. Not squared balls for routine outs.
I know they are part of real life but this is a competitive video game.
Then attributes wouldn't matter at all, might as well just play as a floating bat. This is a baseball simulation.
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@JFazNYY13 said in Three Suggestions to Make RS Fair:
@TeamPotro said in Three Suggestions to Make RS Fair:
Don’t compare real life to this game. In this game Everything should be base on input. Let the better input be the one that decide games. No luck, no blooper, not late or early bombs. Not squared balls for routine outs.
I know they are part of real life but this is a competitive video game.
Then attributes wouldn't matter at all, might as well just play as a floating bat. This is a baseball simulation.
I’ll assume that you are smarter than what your comment reflects.