Legitimate questions
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@halfbutt
Yeah and for kids like my son that are getting into baseball the learning curve on this game is very steep. Like you mentioned the CPU should not be dotting up the strike zone and nibbling just off the plate anywhere near as often on lower difficulties. On higher difficulties it makes sense but for people just learning the game they shouldn’t have to “hunt” the perfect pitch. Again I enjoy the game for the most part. Programming a baseball game has many challenges. Just nerf the pitcher super dots and fielder dolphin dives on lower difficulties so newer players don’t get turned off within the first 5 minutes of playing the game.
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If you play the cpu on dd just pause and go to the game manual/strategy guide or whatever it’s called in the settings menu, and it has a page telling what percent of perfect perfects do what
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@LookatTheRhino
The video game gives us stats to prove the gameplay is good? -
@TripleH-4481
You’re not wrong. Sometimes I think it would be better to just do away with the lower difficulties entirely. At this point, pitch speeds and pci size are the only difference, and honestly, I don’t think the slower speeds do anyone any favours.At least if the pitch speeds were consistent from difficulty to difficulty and mode to mode, one could adjust.
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@halfbutt
Yeah I could see that. If they aren’t gonna make differences in gameplay and tendencies then it makes sense. I could be wrong but I’m guessing things are the way they are because SDS was trying to cater to new players and hardcore players at the same time. That’s a no win situation unless you make entirely different modes. The vast majority of players likely fall into the casual group so that should be the target. If the game is too easy for the hardcore players then can easily just dominate and move on. Catering to the hardcore players, outside of a new mode like weekend league, just drives away the vast majority of the player base that just wants to hop on and have fun. Most of them don’t want a non stop sweatfest.
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@halfbutt
No it’s not giving stats to show the gameplay is good but they give a general percentage of what each type of perfect perfect hit results in during gameplay. Go read it
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@LookatTheRhino
I’ve seen that stuff previously.
Doesn’t it seem strange to you that they publish stats like those?
Anyway, the point about pitcher confidence still stands, imo. The idea that the outcome of a perfect (or any other good) swing is impacted by a pitcher’s high confidence is still totally arbitrary. -
Why aren't there any announcer languages other than English? For example, Spanish and Japanese announcers. Applying this to the game would be able to make the game feel more comfortable for players with different languages.
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@halfbutt
They publish these stats to show the game is working as intended.
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@halfbutt said in Legitimate questions:
@LookatTheRhino
I’ve seen that stuff previously.
Doesn’t it seem strange to you that they publish stats like those?
Anyway, the point about pitcher confidence still stands, imo.We should all feel lucky that Napoleon Boneparte wasn’t a pitcher lol
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