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Clutch matters a bit too much

Scheduled Pinned Locked Moved Diamond Dynasty
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  • wildthingwilly_PSNW Offline
    wildthingwilly_PSNW Offline
    wildthingwilly_PSN
    wrote on last edited by
    #1

    I want to expand on another post on here and say that a card shouldn't just become unusable bc of clutch. I have a tt and literally can't steal 2nd if jummy Rollins is up on hof difficulty bc it basically turns him from a solid contact bat into a Joey Gallo with a wiffle ball bat at the plate. It just doesn't make any sense at all. Clutch should be reworked to give a boost to your player if the player has amazing clutch and a slight knock if they don't have high rating. Especially when these top end pit Hers already shrink the zone to a pea. There are at bats against closers where the ball is literally bigger than the zone, and then we are really rolling dice on good inputs.

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  • BrikMahorn_XBLB Offline
    BrikMahorn_XBLB Offline
    BrikMahorn_XBL
    wrote on last edited by
    #2

    It really sticks out how bad the mechanic is at HOF and Legend. Certain cards basically become "unusable" at those levels with CLUTCH ratings below a certain threshold.

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  • KiNG CaRL 2012_XBLK Offline
    KiNG CaRL 2012_XBLK Offline
    KiNG CaRL 2012_XBL
    wrote on last edited by
    #3

    I was using the TA season 1 Keston Hiura and held a guy at first on a sure double so his contact wouldnt drop from 100+ to his 62 clutch rating lol

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