It blows my mind SDS cant fix these bugs. Loosing ALOT of players.
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@Red_Ted_is_back said in It blows my mind SDS cant fix these bugs. Loosing ALOT of players.:
@Matt_42187 said in It blows my mind SDS cant fix these bugs. Loosing ALOT of players.:
@Doppelganger39 said in It blows my mind SDS cant fix these bugs. Loosing ALOT of players.:
It blows my mind that people don't realize SDS are working from home with less then ideal conditions and bugs are going to take longer to fix.
I think it's pretty easy to program at home. They probably have the files in the cloud and can work from anywhere these days. Working from home shouldn't slow them down from doing their job.
Nothing beats a face to face convo in terms of being productive. Ever tried teaching/learning online? Doesn’t even compare to a classroom.
heard that. I've been dealing with that for the last month. I would think the programmers know what the issues are since it's really about percentages and probability. Plus, a lot of programmers aren't the most social creatures.
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@Doppelganger39 said in It blows my mind SDS cant fix these bugs. Loosing ALOT of players.:
It blows my mind that people don't realize SDS are working from home with less then ideal conditions and bugs are going to take longer to fix.
Except most of this should have been caught and fixed prior to release, which was 13th of March. Then there’s the fact that they have been able to get multiple patches pushed out that didn’t address any of the real issues and actually exacerbated some of them. Sorry, I don’t buy that excuse. If the game had launched broken and we were still awaiting the very first patch of the year, your argument may just hold water. However, there have been many patches already, so they clearly can update the game despite coronavirus restrictions. I’m really out of sympathy and excuses on behalf of SDS, this isn’t the first time we’ve been through this. If they refuse to learn from mistakes that are made year after year and keep on releasing the same broken game (Outfielders wouldn’t catch the ball near the wall at the start of last year either, it’s not new, we’re now a month past release and it’s not fixed) then in my opinion people have the right to get angry.
Last year the game had great content to at least make up for some of the flaws, it’s pretty obvious already content is going to be awful this year, back to platoon hitters and nerfed cards with an ominous overtone of pay to compete because we gave you everything for free last year, so it would be nice if the gameplay was the saving grace. It isn’t though. It’s really bad. Oof. -
@ComebackLogic said in It blows my mind SDS cant fix these bugs. Loosing ALOT of players.:
@Doppelganger39 said in It blows my mind SDS cant fix these bugs. Loosing ALOT of players.:
It blows my mind that people don't realize SDS are working from home with less then ideal conditions and bugs are going to take longer to fix.
Except most of this should have been caught and fixed prior to release, which was 13th of March. Then there’s the fact that they have been able to get multiple patches pushed out that didn’t address any of the real issues and actually exacerbated some of them. Sorry, I don’t buy that excuse. If the game had launched broken and we were still awaiting the very first patch of the year, your argument may just hold water. However, there have been many patches already, so they clearly can update the game despite coronavirus restrictions. I’m really out of sympathy and excuses on behalf of SDS, this isn’t the first time we’ve been through this. If they refuse to learn from mistakes that are made year after year and keep on releasing the same broken game (Outfielders wouldn’t catch the ball near the wall at the start of last year either, it’s not new, we’re now a month past release and it’s not fixed) then in my opinion people have the right to get angry.
Last year the game had great content to at least make up for some of the flaws, it’s pretty obvious already content is going to be awful this year, back to platoon hitters and nerfed cards with an ominous overtone of pay to compete because we gave you everything for free last year, so it would be nice if the gameplay was the saving grace. It isn’t though. It’s really bad. Oof.I’m not looking to have a go at you personally here, just responding to your post as my context, so bear with me. Hopefully I can clarify a few things about how the development process works and why things aren’t done the way we expect them to be.
A patch is usually a result of weeks worth of bug fixes rolled into one. Testing each item to be included in the patch as it’s being fixed is easy, but when multiple things (dozens, possibly hundreds) are packaged into a patch and tested again it is a very delicate process because as we know, one thing can break another. For example, Battlefield Bad Company 2, released 2010 on PS3 still has ‘you lost’ screens when you win a round sometimes.
Unless it’s a single gamebreaking thing being fixed in a patch (eg 1.07, which would have been created prior to 1.06’s release), they aren’t rushed out ad-hoc. Patches are planned for certain dates and then as many things as can be are crammed into them taking into account what is described in the paragraph above. So 1.04 and probably even 1.05 would have been fixes for bugs discovered prior to release date.
Now adding in the whole working from home thing, it’s simply not as easy as some people here are making it out to be. Having basically the entire company isolated from each other is unprecedented and would have been completely unplanned for. Yes, their product is software which can be developed anywhere, however their entire workplace and work day (10-15 hours per day, especially at this time of the product life cycle) has been disrupted. And that’s for everybody, not just a couple of people. The whole company. Access to equipment that is normally a short walk away is probably limited or not possible. Access to people who are normally a few desks away is restricted to phone, video chat and virtual whiteboards. So these people aren’t working as productively as they normally could in the current situation.
That’s my opinion, based on my experience in software development and testing. Whether you believe this or not is up to you.
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@Red_Ted_is_back It’s not a case of disbelieving you Ted, I’m not one of these millennials who demand instant gratification and everything done to my personal tastes as well as to a timeline that’s acceptable to me. That would be stupid as well as naive. That said, we are a month past release now and my personal belief, based on what has happened with previous iterations of this franchise, as well as the limited information SDS do provide in patch notes or on social media, is that the intent just isn’t there to fix gameplay. The pattern of the game releasing, everyone loving it and praising how well they did with hitting, only to turn around after the first couple of patches and say “what the hell happened here?” is pretty clear. If they are actually collating data on the backend, I’d be very interested to know the percentage of swings that are checked (almost every pitch that I see is a check swing, nobody looks comfortable at the plate), the percentage of late and early swings as opposed to good or within the median range of good timing, the percentage of hits on early swings vs good and to a lesser extent late swings, the percentage of perfect/good swings that fall for hits as opposed to the percentage of hits generated from okay or worse contact.
If we had access to that kind of data, I feel it would be pretty obvious there were huge issues with the mechanics of the game. SDS have access to this data and the ability to act accordingly, yet they sit on their hands every year and do nothing for weeks and at times even months. The emergence of a novel coronavirus causing mayhem around the world is a new factor, but based on previous performance in non global pandemic years, I just can’t push the majority of the blame for the state of this years title in that direction. I’m in full agreement that the logistics of it all must be a bit of nightmare, but I’m unsure that the game would be much more highly polished or enjoyable in more optimal circumstances. I’m also pretty frustrated that my game isn’t very playable in an online 9 innings RS game, which is all I want to play. Now I’m forced to play offline, which is all very 1996. -
@ComebackLogic said in It blows my mind SDS cant fix these bugs. Loosing ALOT of players.:
@Red_Ted_is_back It’s not a case of disbelieving you Ted, I’m not one of these millennials who demand instant gratification and everything done to my personal tastes as well as to a timeline that’s acceptable to me. That would be stupid as well as naive. That said, we are a month past release now and my personal belief, based on what has happened with previous iterations of this franchise, as well as the limited information SDS do provide in patch notes or on social media, is that the intent just isn’t there to fix gameplay. The pattern of the game releasing, everyone loving it and praising how well they did with hitting, only to turn around after the first couple of patches and say “what the hell happened here?” is pretty clear. If they are actually collating data on the backend, I’d be very interested to know the percentage of swings that are checked (almost every pitch that I see is a check swing, nobody looks comfortable at the plate), the percentage of late and early swings as opposed to good or within the median range of good timing, the percentage of hits on early swings vs good and to a lesser extent late swings, the percentage of perfect/good swings that fall for hits as opposed to the percentage of hits generated from okay or worse contact.
If we had access to that kind of data, I feel it would be pretty obvious there were huge issues with the mechanics of the game. SDS have access to this data and the ability to act accordingly, yet they sit on their hands every year and do nothing for weeks and at times even months. The emergence of a novel coronavirus causing mayhem around the world is a new factor, but based on previous performance in non global pandemic years, I just can’t push the majority of the blame for the state of this years title in that direction. I’m in full agreement that the logistics of it all must be a bit of nightmare, but I’m unsure that the game would be much more highly polished or enjoyable in more optimal circumstances. I’m also pretty frustrated that my game isn’t very playable in an online 9 innings RS game, which is all I want to play. Now I’m forced to play offline, which is all very 1996.Triple Play 96 was great at the time. I still have the cartridge for that one just for keep’s sake, and I’m assuming it still has the names of all the players I made saved onto it, whose names are long gone from my memory. I gave away my seat megadrive a long long time ago.
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@ComebackLogic said in It blows my mind SDS cant fix these bugs. Loosing ALOT of players.:
@Red_Ted_is_back It’s not a case of disbelieving you Ted, I’m not one of these millennials who demand instant gratification and everything done to my personal tastes as well as to a timeline that’s acceptable to me. That would be stupid as well as naive. That said, we are a month past release now and my personal belief, based on what has happened with previous iterations of this franchise, as well as the limited information SDS do provide in patch notes or on social media, is that the intent just isn’t there to fix gameplay. The pattern of the game releasing, everyone loving it and praising how well they did with hitting, only to turn around after the first couple of patches and say “what the hell happened here?” is pretty clear. If they are actually collating data on the backend, I’d be very interested to know the percentage of swings that are checked (almost every pitch that I see is a check swing, nobody looks comfortable at the plate), the percentage of late and early swings as opposed to good or within the median range of good timing, the percentage of hits on early swings vs good and to a lesser extent late swings, the percentage of perfect/good swings that fall for hits as opposed to the percentage of hits generated from okay or worse contact.
If we had access to that kind of data, I feel it would be pretty obvious there were huge issues with the mechanics of the game. SDS have access to this data and the ability to act accordingly, yet they sit on their hands every year and do nothing for weeks and at times even months. The emergence of a novel coronavirus causing mayhem around the world is a new factor, but based on previous performance in non global pandemic years, I just can’t push the majority of the blame for the state of this years title in that direction. I’m in full agreement that the logistics of it all must be a bit of nightmare, but I’m unsure that the game would be much more highly polished or enjoyable in more optimal circumstances. I’m also pretty frustrated that my game isn’t very playable in an online 9 innings RS game, which is all I want to play. Now I’m forced to play offline, which is all very 1996.I’m new to ranked seasons so I’m very uneducated on it (only trying it in 19 to get the platinum trophy so any advice is welcomed) but it appears to be its own beast with its own set of rules for how gameplay works, at least based on how it’s structured and also what I’ve read on this forum, with the worst ‘feature’ being the matching of contradicting skill levels (in my 7-0 run I have only had one remotely competitive player who was actually way better than me but then started bunting every pitch after three innings because they were bored, allowing me to comeback).
Is there a DD mode in which you can use your players without resorting to Ranked Seasons? What is it’s appeal?
Perhaps custom leagues might be a more satisfying choice.
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@Red_Ted_is_back And this is why I get so frustrated. The whole concept of DD is obtaining cards to build your squad. The sideshow carnival game modes such as Battle Royale, Showdown and events are all additional means - outside of buying card packs or buying stubs and simply purchasing players from the marketplace - to this end. So the whole concept of building a team and collecting card sets is the focus, but we buy this game to play baseball, right? Well, the only mode where you can use your acquired cards to build a team of your choosing and play a nine inning game of baseball for any competitive reason is RS. That’s it. If you’re not playing RS, you may as well not play DD at all. There is literally no other reason to collect a single card in the game or spend a dime outside of building a team to solely play RS games. So, since they only offer one solitary mode that represents an actual baseball game, you’d expect it to be the flagship mode, no? The entire focus of DD.
Sadly, ‘17 was the last game where RS was a balanced competitive environment where user input was the main factor in determining the outcome. The RNG aspects that began to impact RS in ‘18 have never gone away and I’m not even sure what SDS are aiming for with the mode any more. We have BR and events where the 3 inning format negates pitching and makes it an unrealistic slugfest with reduced stamina and so on. No need to destroy what was the only actual H2H baseball experience left available to us.
Of course you can play friendly games, custom leagues and 9 inning games vs Cpu, but they’re all missing the vital aspect of progression. In RS, I’m trying to progress to the next division or earn that next card I need to improve my team. I don’t feel as though there’s as much incentive when I’m not working towards a goal, such as playing infinite online friendlies or mindlessly grinding innings for team affinity against the computer (shades of ‘18 right there, lol). I want to compete against other players, in a nine inning game, because baseball IS a nine inning game and I want to feel like there’s a reason for playing. Like I am working towards something, not just playing for the sake of it. So only RS allows for that. It’s more than a little unfortunate that it doesn’t play well, given that it’s the only mode you can use the cards you’ve collected to play a competitive nine inning game online against another human with rewards on the line. -
@ComebackLogic said in It blows my mind SDS cant fix these bugs. Loosing ALOT of players.:
@Red_Ted_is_back And this is why I get so frustrated. The whole concept of DD is obtaining cards to build your squad. The sideshow carnival game modes such as Battle Royale, Showdown and events are all additional means - outside of buying card packs or buying stubs and simply purchasing players from the marketplace - to this end. So the whole concept of building a team and collecting card sets is the focus, but we buy this game to play baseball, right? Well, the only mode where you can use your acquired cards to build a team of your choosing and play a nine inning game of baseball for any competitive reason is RS. That’s it. If you’re not playing RS, you may as well not play DD at all. There is literally no other reason to collect a single card in the game or spend a dime outside of building a team to solely play RS games. So, since they only offer one solitary mode that represents an actual baseball game, you’d expect it to be the flagship mode, no? The entire focus of DD.
Sadly, ‘17 was the last game where RS was a balanced competitive environment where user input was the main factor in determining the outcome. The RNG aspects that began to impact RS in ‘18 have never gone away and I’m not even sure what SDS are aiming for with the mode any more. We have BR and events where the 3 inning format negates pitching and makes it an unrealistic slugfest with reduced stamina and so on. No need to destroy what was the only actual H2H baseball experience left available to us.
Of course you can play friendly games, custom leagues and 9 inning games vs Cpu, but they’re all missing the vital aspect of progression. In RS, I’m trying to progress to the next division or earn that next card I need to improve my team. I don’t feel as though there’s as much incentive when I’m not working towards a goal, such as playing infinite online friendlies or mindlessly grinding innings for team affinity against the computer (shades of ‘18 right there, lol). I want to compete against other players, in a nine inning game, because baseball IS a nine inning game and I want to feel like there’s a reason for playing. Like I am working towards something, not just playing for the sake of it. So only RS allows for that. It’s more than a little unfortunate that it doesn’t play well, given that it’s the only mode you can use the cards you’ve collected to play a competitive nine inning game online against another human with rewards on the line.This greatly helps me understand why one might play Ranked Seasons, thank you. Are you in any Custom Leagues? To me that looks to provide the potential fun of online competition without the mixed difficulty and anonymity problems that RS brings to the table. I have set up a custom league for Australia / New Zealand players but sadly only three humans, with five CPU players to fill it (May see more interest in a couple of months).
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@PAinPA said in It blows my mind SDS cant fix these bugs. Loosing ALOT of players.:
I wasn't teasing him, I know it was probably an auto correct, but it did fit the joke I used.
“Loosing” and “alot” would not be the result of autocorrect. Those are not words.
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@Red_Ted_is_back said in It blows my mind SDS cant fix these bugs. Loosing ALOT of players.:
@ComebackLogic said in It blows my mind SDS cant fix these bugs. Loosing ALOT of players.:
@Red_Ted_is_back And this is why I get so frustrated. The whole concept of DD is obtaining cards to build your squad. The sideshow carnival game modes such as Battle Royale, Showdown and events are all additional means - outside of buying card packs or buying stubs and simply purchasing players from the marketplace - to this end. So the whole concept of building a team and collecting card sets is the focus, but we buy this game to play baseball, right? Well, the only mode where you can use your acquired cards to build a team of your choosing and play a nine inning game of baseball for any competitive reason is RS. That’s it. If you’re not playing RS, you may as well not play DD at all. There is literally no other reason to collect a single card in the game or spend a dime outside of building a team to solely play RS games. So, since they only offer one solitary mode that represents an actual baseball game, you’d expect it to be the flagship mode, no? The entire focus of DD.
Sadly, ‘17 was the last game where RS was a balanced competitive environment where user input was the main factor in determining the outcome. The RNG aspects that began to impact RS in ‘18 have never gone away and I’m not even sure what SDS are aiming for with the mode any more. We have BR and events where the 3 inning format negates pitching and makes it an unrealistic slugfest with reduced stamina and so on. No need to destroy what was the only actual H2H baseball experience left available to us.
Of course you can play friendly games, custom leagues and 9 inning games vs Cpu, but they’re all missing the vital aspect of progression. In RS, I’m trying to progress to the next division or earn that next card I need to improve my team. I don’t feel as though there’s as much incentive when I’m not working towards a goal, such as playing infinite online friendlies or mindlessly grinding innings for team affinity against the computer (shades of ‘18 right there, lol). I want to compete against other players, in a nine inning game, because baseball IS a nine inning game and I want to feel like there’s a reason for playing. Like I am working towards something, not just playing for the sake of it. So only RS allows for that. It’s more than a little unfortunate that it doesn’t play well, given that it’s the only mode you can use the cards you’ve collected to play a competitive nine inning game online against another human with rewards on the line.This greatly helps me understand why one might play Ranked Seasons, thank you. Are you in any Custom Leagues? To me that looks to provide the potential fun of online competition without the mixed difficulty and anonymity problems that RS brings to the table. I have set up a custom league for Australia / New Zealand players but sadly only three humans, with five CPU players to fill it (May see more interest in a couple of months).
Ah, sadly being in England, I’m at the exact opposite end of the time scale to you lol.
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