Replay
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When are we gonna have the abilities to call for replays in DD? Got M’fers doing 360 in the box and ump calls it no swing and how bout close plays on the bases? Not like replay just got implemented in MLB. It’s been a thing for a few years now.
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@drummerdude8486 said in Replay:
When are we gonna have the abilities to call for replays in DD? Got M’fers doing 360 in the box and ump calls it no swing and how bout close plays on the bases? Not like replay just got implemented in MLB. It’s been a thing for a few years now.
They haven’t even implement the universal DH rule and you expect them to be able to implement that?. Let’s just have the servers stay up for more than a. Hour a day at launch week and go from there shall we?
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You can't challenge a swing anyway in real life, so why bring that up?
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@JEEZY-E_MLBTS said in Replay:
@drummerdude8486 said in Replay:
When are we gonna have the abilities to call for replays in DD? Got M’fers doing 360 in the box and ump calls it no swing and how bout close plays on the bases? Not like replay just got implemented in MLB. It’s been a thing for a few years now.
They haven’t even implement the universal DH rule and you expect them to be able to implement that?. Let’s just have the servers stay up for more than a. Hour a day at launch week and go from there shall we?
What? They have dh in the new game
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A few years ago they had where you had a challenge for close plays at 1st. It hasn't been in for a few years now.
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@Playaz23_PSN said in Replay:
A few years ago they had where you had a challenge for close plays at 1st. It hasn't been in for a few years now.
That was in Franchise and they wouldn't let you choose which play to challenge. The CPU chose.
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@eatyum_PSN said in Replay:
@JEEZY-E_MLBTS said in Replay:
@drummerdude8486 said in Replay:
When are we gonna have the abilities to call for replays in DD? Got M’fers doing 360 in the box and ump calls it no swing and how bout close plays on the bases? Not like replay just got implemented in MLB. It’s been a thing for a few years now.
They haven’t even implement the universal DH rule and you expect them to be able to implement that?. Let’s just have the servers stay up for more than a. Hour a day at launch week and go from there shall we?
What? They have dh in the new game
Yet the rule was implemented last year and there was a feature to simply just switch it on in single player modes but could not be implemented in DD? Come on man. Anyways all I care about is whether the servers can stay up for more than an hour a day, they do that and it’s already better than the previous two installments.
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@JEEZY-E_MLBTS said in Replay:
@eatyum_PSN said in Replay:
@JEEZY-E_MLBTS said in Replay:
@drummerdude8486 said in Replay:
When are we gonna have the abilities to call for replays in DD? Got M’fers doing 360 in the box and ump calls it no swing and how bout close plays on the bases? Not like replay just got implemented in MLB. It’s been a thing for a few years now.
They haven’t even implement the universal DH rule and you expect them to be able to implement that?. Let’s just have the servers stay up for more than a. Hour a day at launch week and go from there shall we?
What? They have dh in the new game
Yet the rule was implemented last year and there was a feature to simply just switch it on in single player modes but could not be implemented in DD? Come on man. Anyways all I care about is whether the servers can stay up for more than an hour a day, they do that and it’s already better than the previous two installments.
The rule was decided on by MLB very late into the development cycle with the lock out, I don't blame SDS for that.
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@eatyum_PSN said in Replay:
You can't challenge a swing anyway in real life, so why bring that up?
I am from Germany and even I know that
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I don't get the point of wanting replays in a video game, especially online.
The computer is infallible in making calls, unlike humans. The animations of a play might not sync up perfectly with the call but that is an animation problem and not a problem with the call. The game is making the call based on it's internal calculations and not the animations. The computer is not going to overrule itself based on the animation not 100% syncing up.