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Readjust Attribute Values

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  • Misfits_138_1_PSNM Offline
    Misfits_138_1_PSNM Offline
    Misfits_138_1_PSN
    wrote on last edited by Misfits_138_1_PSN
    #1

    The notion of a player being a "125 across the board" is adorable, but why not make the cap a more reasonable 100 and adjust accordingly.

    By October, we have page after page of 99's with attributes well over 100 in multiple categories.

    It's a lot easier to differentiate between 95-100 than 114-119 because the "bar" maxes out at 100 (obviously).

    So the Mantle card would be (L-R) 100, 100, 100, 100.
    Someone like Shawn Green would be 95, 85, 100, 90.

    Pitching maxes at 100 as well.

    It's more practical and easier to read.
    Besides, if The Simpsons Softball episode has taught anything, it's that "... 100% by definition is the maximum amount we can give." -- (paraphrased)

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  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    wrote on last edited by
    #2

    For one because it will make the cards seem less juiced, which the more a card looks juiced the more desirable it is to most players

    For second because allowing 125 gives more range on player stats (now whether they use that extra range well enough is debatable)

    For third, it wouldn't solve the issue (if it even is an issue) of page after page of 99's, they could still do that.

    There is probably more reasons, but i'll stop at 3 for now

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #3

    Yeah, I mean, I get where you’re coming from, but actually doing something to improve the nuts and bolts of the gameplay would make a lot more sense IMO.

    I don’t thing the attributes are the problem, really.

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  • Misfits_138_1_PSNM Offline
    Misfits_138_1_PSNM Offline
    Misfits_138_1_PSN
    wrote on last edited by
    #4

    That's why I tried to imply that it's not an Earth shattering change, but I think it would be an improvement.
    The bigger changes people want (hitting interface, defense, stealing) isn't going to happen, but I'll take some minor adjustments when I can.

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  • TheGoaler_PSNT Offline
    TheGoaler_PSNT Offline
    TheGoaler_PSN
    wrote on last edited by
    #5

    Once they released the 'hounds,' meaning the 125's, or let the dogs out, it's hard to bring them back home, so to speak, back to 100 max.
    Why do you think we're still waiting for the cows to come home? 🫢

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  • durhambulls71D Offline
    durhambulls71D Offline
    durhambulls71
    wrote on last edited by
    #6

    I think this would make a big difference in the game. The last time the game capped at 100 was 17 and its the last ttime most people feel the game was really good. The general feedback is the game plays well at release and then gets worse as the year goes on. I always wondered if that had more to do with cards above 100 messing things up. Was the game built for a 100 cap and then all of a sudden they went to 125 without changing much else. Is that why we see more off pci hits etc.

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  • arvcpa_MLBTSA Offline
    arvcpa_MLBTSA Offline
    arvcpa_MLBTS
    wrote on last edited by arvcpa_MLBTS
    #7

    Easy solution - make attributes max out at 1,000. Except for power, vision and contact. Those max out at 1,250. Card values max out at 999.

    Solid logic right there.

    That said, I'd still like to see attributes capped at 100. The final, year-end cards would be 99. A great card would still be in the mid-90's range. As a "numbers" guy, I still can't get my head around so many 99's. Either that, or let the overall exceed 100.

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