Update 7 Patch Notes
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@soonermagic78_xbl said in Update 7 Patch Notes:
Wonder if they fixed the Xbox crashing and the audio bug that announces your pinch hitter twice that happened after patch 1
Unfortunately not. My game just crashed as I loaded into a 9-inning game against the CPU lol
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@ladyswampfox_xbl said in Update 7 Patch Notes:
@soonermagic78_xbl said in Update 7 Patch Notes:
Wonder if they fixed the Xbox crashing and the audio bug that announces your pinch hitter twice that happened after patch 1
Unfortunately not. My game just crashed as I loaded into a 9-inning game against the CPU lol
Nice
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@ladyswampfox_xbl said in Update 7 Patch Notes:
@soonermagic78_xbl said in Update 7 Patch Notes:
Wonder if they fixed the Xbox crashing and the audio bug that announces your pinch hitter twice that happened after patch 1
Unfortunately not. My game just crashed as I loaded into a 9-inning game against the CPU lol
But, the transaction logs...
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@spin_doctor01_psn said in Update 7 Patch Notes:
@aam34_psn said in Update 7 Patch Notes:
No more slip n sliiiiiiide! Good bye forever.
We'll see. I just hope they didn't break the game again like they did last time when they updated it
That's true, I think gameplay updates come slow for this exact reason. They have a lot more to fix. Hopefully hitting is next!
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@aam34_psn said in Update 7 Patch Notes:
@spin_doctor01_psn said in Update 7 Patch Notes:
@aam34_psn said in Update 7 Patch Notes:
No more slip n sliiiiiiide! Good bye forever.
We'll see. I just hope they didn't break the game again like they did last time when they updated it
That's true, I think gameplay updates come slow for this exact reason. They have a lot more to fix. Hopefully hitting is next!
I wouldn't bet the house on it...
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@soonermagic78_xbl said in Update 7 Patch Notes:
@ladyswampfox_xbl said in Update 7 Patch Notes:
@soonermagic78_xbl said in Update 7 Patch Notes:
Wonder if they fixed the Xbox crashing and the audio bug that announces your pinch hitter twice that happened after patch 1
Unfortunately not. My game just crashed as I loaded into a 9-inning game against the CPU lol
Nice
Yep more of the same. I’ve accepted it at this point as part of being a turncoat from PS to Xbox lol. To be honest the only reason I got a PS4 in the last console generation was because that Xbox guy (Spencer?) was all TV this, and TV that, blah blah.
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@aam34_psn said in Update 7 Patch Notes:
@spin_doctor01_psn said in Update 7 Patch Notes:
@aam34_psn said in Update 7 Patch Notes:
No more slip n sliiiiiiide! Good bye forever.
We'll see. I just hope they didn't break the game again like they did last time when they updated it
That's true, I think gameplay updates come slow for this exact reason. They have a lot more to fix. Hopefully hitting is next!
Let's be honest fixing the super dives does effect hitting. You might get 2 or 3 more hits a game that way. Foul balls is the only thing that might be fixed for hitting though. Exit velo randomness has been a problem since 18 and isn't going away
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@spin_doctor01_psn said in Update 7 Patch Notes:
@aam34_psn said in Update 7 Patch Notes:
@spin_doctor01_psn said in Update 7 Patch Notes:
@aam34_psn said in Update 7 Patch Notes:
No more slip n sliiiiiiide! Good bye forever.
We'll see. I just hope they didn't break the game again like they did last time when they updated it
That's true, I think gameplay updates come slow for this exact reason. They have a lot more to fix. Hopefully hitting is next!
I wouldn't bet the house on it...
I’m losing hope. Lol. I wonder if they know what problems they have?. Another thing not a bug but try to go through inventory and look at a item or sell it right back to the top. Makes looking for stuff tedious. Maybe that’s intended it was in the game last year.
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@the_dragon1912 said in Update 7 Patch Notes:
@aam34_psn said in Update 7 Patch Notes:
@spin_doctor01_psn said in Update 7 Patch Notes:
@aam34_psn said in Update 7 Patch Notes:
No more slip n sliiiiiiide! Good bye forever.
We'll see. I just hope they didn't break the game again like they did last time when they updated it
That's true, I think gameplay updates come slow for this exact reason. They have a lot more to fix. Hopefully hitting is next!
Let's be honest fixing the super dives does effect hitting. You might get 2 or 3 more hits a game that way. Foul balls is the only thing that might be fixed for hitting though. Exit velo randomness has been a problem since 18 and isn't going away
I’m so happy they’re addressing the dives. It was like every fielder was freaking Superman. I don’t want an aneurysm in my twenties.
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I guess I'm in the minority, but I thought that fielders diving way early and then just lying there as the ball falls into their glove was hilarious. It always reminds me of Smalls' first catch.
But it's good to know that they fixed the transactions log, but not mini-seasons server error. Nice that they have their priorities straight.
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@the_dragon1912 said in Update 7 Patch Notes:
@aam34_psn said in Update 7 Patch Notes:
@spin_doctor01_psn said in Update 7 Patch Notes:
@aam34_psn said in Update 7 Patch Notes:
No more slip n sliiiiiiide! Good bye forever.
We'll see. I just hope they didn't break the game again like they did last time when they updated it
That's true, I think gameplay updates come slow for this exact reason. They have a lot more to fix. Hopefully hitting is next!
Let's be honest fixing the super dives does effect hitting. You might get 2 or 3 more hits a game that way. Foul balls is the only thing that might be fixed for hitting though. Exit velo randomness has been a problem since 18 and isn't going away
Yes sir, you are dead on! 17 was the last game that hitting was consistent. Still the best MLB of all time. IMO.
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So nothing about the Progress Screen not displaying because the last update caused it to crash?
And there is a new program coming out tomorrow that will more than likely involve PXP progress. smdh
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@the_dragon1912 said in Update 7 Patch Notes:
@aam34_psn said in Update 7 Patch Notes:
@spin_doctor01_psn said in Update 7 Patch Notes:
@aam34_psn said in Update 7 Patch Notes:
No more slip n sliiiiiiide! Good bye forever.
We'll see. I just hope they didn't break the game again like they did last time when they updated it
That's true, I think gameplay updates come slow for this exact reason. They have a lot more to fix. Hopefully hitting is next!
Let's be honest fixing the super dives does effect hitting. You might get 2 or 3 more hits a game that way. Foul balls is the only thing that might be fixed for hitting though. Exit velo randomness has been a problem since 18 and isn't going away
I try and present both sides with this game. A lot of time that means there are things I think could be better or need fixed, but sometimes SDS does things right. I know I am in the minority, but I think Update 6 did help foul balls. In no way am I saying it fixed it, but they said they were making a small adjustment and I do think it helped. I think it took it back more to where 21 was at. I know I am striking out more hitters after that update, even though the foul ball issue prevents many that should be. I would love to see another adjustment or two made, but I am completely fine if they do it incrementally to make sure they don't completely break something.
I will also say that I played one event game this morning and the first pitch of the game was a low and in sinker and I hit a hard groundball to the left side with Trout. His SS dove and came up a foot short. It was a much more realistic animation. Obviously small sample size, but it was definitely different. I am interested to see if it impacts outfield dives also. The notes mention "dive in the infield", but I feel the outfield dives have been as big of a problem or even bigger.
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The worst thing seems to be the songs being turned back on.
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@crash447_xbl said in Update 7 Patch Notes:
@the_dragon1912 said in Update 7 Patch Notes:
@aam34_psn said in Update 7 Patch Notes:
@spin_doctor01_psn said in Update 7 Patch Notes:
@aam34_psn said in Update 7 Patch Notes:
No more slip n sliiiiiiide! Good bye forever.
We'll see. I just hope they didn't break the game again like they did last time when they updated it
That's true, I think gameplay updates come slow for this exact reason. They have a lot more to fix. Hopefully hitting is next!
Let's be honest fixing the super dives does effect hitting. You might get 2 or 3 more hits a game that way. Foul balls is the only thing that might be fixed for hitting though. Exit velo randomness has been a problem since 18 and isn't going away
I try and present both sides with this game. A lot of time that means there are things I think could be better or need fixed, but sometimes SDS does things right. I know I am in the minority, but I think Update 6 did help foul balls. In no way am I saying it fixed it, but they said they were making a small adjustment and I do think it helped. I think it took it back more to where 21 was at. I know I am striking out more hitters after that update, even though the foul ball issue prevents many that should be. I would love to see another adjustment or two made, but I am completely fine if they do it incrementally to make sure they don't completely break something.
I will also say that I played one event game this morning and the first pitch of the game was a low and in sinker and I hit a hard groundball to the left side with Trout. His SS dove and came up a foot short. It was a much more realistic animation. Obviously small sample size, but it was definitely different. I am interested to see if it impacts outfield dives also. The notes mention "dive in the infield", but I feel the outfield dives have been as big of a problem or even bigger.
I have no doubt they tweaked the foul balls a bit, but it's really not noticeable enough to be satisfactory. As for the outfield dives I didn't see them as much of a problem as infield myself. A successful outfield dive required much more precision in when you press the button. The infield dives seemed like you could just dive at any time and stop anything
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post patch on ps5 i hit a bloop to left field and the cpu dove and missed. the left fielder just stood there while the catcher ran all the way out to left to retrieve the ball. i have not seen this on 22 so far prior. anyone else see this prior or today after the patch?
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I liked the unrealistic diving plays. Why make that realistic if the player size proportions are off, theres no hit variety, and the hitting engine sucks. At least let us make crazy plays
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@the_dragon1912 said in Update 7 Patch Notes:
@crash447_xbl said in Update 7 Patch Notes:
@the_dragon1912 said in Update 7 Patch Notes:
@aam34_psn said in Update 7 Patch Notes:
@spin_doctor01_psn said in Update 7 Patch Notes:
@aam34_psn said in Update 7 Patch Notes:
No more slip n sliiiiiiide! Good bye forever.
We'll see. I just hope they didn't break the game again like they did last time when they updated it
That's true, I think gameplay updates come slow for this exact reason. They have a lot more to fix. Hopefully hitting is next!
Let's be honest fixing the super dives does effect hitting. You might get 2 or 3 more hits a game that way. Foul balls is the only thing that might be fixed for hitting though. Exit velo randomness has been a problem since 18 and isn't going away
I try and present both sides with this game. A lot of time that means there are things I think could be better or need fixed, but sometimes SDS does things right. I know I am in the minority, but I think Update 6 did help foul balls. In no way am I saying it fixed it, but they said they were making a small adjustment and I do think it helped. I think it took it back more to where 21 was at. I know I am striking out more hitters after that update, even though the foul ball issue prevents many that should be. I would love to see another adjustment or two made, but I am completely fine if they do it incrementally to make sure they don't completely break something.
I will also say that I played one event game this morning and the first pitch of the game was a low and in sinker and I hit a hard groundball to the left side with Trout. His SS dove and came up a foot short. It was a much more realistic animation. Obviously small sample size, but it was definitely different. I am interested to see if it impacts outfield dives also. The notes mention "dive in the infield", but I feel the outfield dives have been as big of a problem or even bigger.
I have no doubt they tweaked the foul balls a bit, but it's really not noticeable enough to be satisfactory. As for the outfield dives I didn't see them as much of a problem as infield myself. A successful outfield dive required much more precision in when you press the button. The infield dives seemed like you could just dive at any time and stop anything
The most unrealistic part of the outfield dives have been people diving to trap a ball which has already landed to turn a double into a single. It's not as annoying as the slip and slide in the infield, but my opponents have done that a few times and it looks ridiculous.
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How about tweaking the CPU outfielders down a notch? Even with 90+ runners it’s really hard to get triples and score from second on deep singles. Not to mention the superhuman catches, even in Rookie.
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@rockerdoctor_mlbts said in Update 7 Patch Notes:
How about tweaking the CPU outfielders down a notch? Even with 90+ runners it’s really hard to get triples and score from second on deep singles. Not to mention the superhuman catches, even in Rookie.
Another problem with XBH, which are WAY down in MLB too, is that a ball that rolls or lands just feet in front of the wall will ricochet as if the wall is made of bricks or plywood instead of padding. The OF just has to wait for it to bounce back to him instead of having to go get it.