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2018 vs 2022

Scheduled Pinned Locked Moved Diamond Dynasty
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  • the_dragon1912_PSNT Offline
    the_dragon1912_PSNT Offline
    the_dragon1912_PSN
    replied to Guest on last edited by
    #6

    @go4stros25_psn said in 2018 vs 2022:

    @the_dragon1912 said in 2018 vs 2022:

    The foul balls are my main issue. There are way too many bad things to say about 18. In my experience the game forcing pitches in the sone isn't nearly as frequent as even MLB 20, where it happened pretty much every at bat. Right now I would go 18<22<20 as far as gameplay goes but this could easily pass 20 with even a slight fix. 18 was completely unenjoyable from start to finish. This game at least still has hope at this point in time and has some reedeeming qualities

    Interesting. I didn't play 20. So mlb21 was just a solid game? I guess I started my DD career on a high.

    Yes. 21 was the best game since the 125 attribute change in 18 by a long shot imo. A lot of people seem to just be comparing this game to 21 when making the 18 comparisons. When 19 and 20 had glaring issues as well

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  • TEXAS10PT_PSNT Offline
    TEXAS10PT_PSNT Offline
    TEXAS10PT_PSN
    wrote on last edited by
    #7

    I would say that 21 was the best release since 17. I started playing DD in 16 and that one could have been my favorite if not for the excessive bunt cheese online. 17 was great even with the late hits. 18 was awful. 19,20 and 22 stand together. 21 was pretty good but I would still rather have the hitting engines of 16 & 17.

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  • D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSN
    wrote on last edited by D_e_m_I_s_E_PSN
    #8

    I'll take 18 less the immortals and exchanges. This is the worst hitting engine I've seen in a baseball game. A good patch could easily change this though.

    doobiebross66-72_PSND 1 Reply Last reply
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  • doobiebross66-72_PSND Offline
    doobiebross66-72_PSND Offline
    doobiebross66-72_PSN
    replied to Guest on last edited by
    #9

    @d_e_m_i_s_e_psn said in 2018 vs 2022:

    I'll take 18 less the immortals and exchanges. This is the worst hitting engine I've seen in a baseball game. A good patch could easily change this though.

    Launch angles and exit velocities are all random. Absolutely terrible hitting engine

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  • Random_Schmuck_PSNR Offline
    Random_Schmuck_PSNR Offline
    Random_Schmuck_PSN
    wrote on last edited by
    #10

    ‘20
    ‘17
    ‘16
    ‘22
    ‘21
    ‘18

    1 Reply Last reply
    0
  • Styxx22_PSNS Offline
    Styxx22_PSNS Offline
    Styxx22_PSN
    wrote on last edited by
    #11

    You missed ‘19

    1 Reply Last reply
    0
  • Khain24_PSNK Offline
    Khain24_PSNK Offline
    Khain24_PSN
    replied to Guest on last edited by
    #12

    @the_dragon1912 said in 2018 vs 2022:

    The foul balls are my main issue. There are way too many bad things to say about 18. In my experience the game forcing pitches in the sone isn't nearly as frequent as even MLB 20, where it happened pretty much every at bat. Right now I would go 18<22<20 as far as gameplay goes but this could easily pass 20 with even a slight fix. 18 was completely unenjoyable from start to finish. This game at least still has hope at this point in time and has some reedeeming qualities

    For me its the PCI issues/exit velo problems from '20 (I think). Foul balls are definitely annoying for sure but i think hitting 40 degree low 90 exit velos on center massed PCIs with good timing is a bigger issue. And then you get the follow up, off PCI HR and it just leaves you sitting there trying to figure out what to actually do to play well.

    Being late side of good, should still result in good contact. Its the inconsistencies that drive me nuts. I'm glad i dont get to see oppo PCI anymore but I just assume they are getting the same good/bad breaks I do.

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  • esmlb_rop_PSNE Offline
    esmlb_rop_PSNE Offline
    esmlb_rop_PSN
    wrote on last edited by esmlb_rop_PSN
    #13

    #1 - 17 before the "just late" patch
    #2 - 16 minus the bunt garbage

    50 feet of [censored]

    #3 - 21's RNG that rewards chased / very late hits & nerfed outcomes on solid contact
    #4 - 20's RNG that rewards chased / very late hits (+ very early bombs low & away)
    #5 - 22's RNG that rewards chased / very late hits & really nerfed outcomes on solid contact
    #6 - 18's slow pitch softball where only power hitters mattered. At least it wasn't a lineout fest

    50 more feet of [censored]

    #7 - 19's lineout fest

    TEXAS10PT_PSNT yankblan_PSNY 2 Replies Last reply
    0
  • TEXAS10PT_PSNT Offline
    TEXAS10PT_PSNT Offline
    TEXAS10PT_PSN
    replied to Guest on last edited by
    #14

    @esmlb_rop_psn said in 2018 vs 2022:

    #1 - 17 before the "just late" patch
    #2 - 16 minus the bunt garbage

    50 feet of [censored]

    #3 - 21's RNG that rewards chased / very late hits & nerfed outcomes on solid contact
    #4 - 20's RNG that rewards chased / very late hits (+ very early bombs low & away)
    #5 - 22's RNG that rewards chased / very late hits & really nerfed outcomes on solid contact
    #6 - 18's slow pitch softball where only power hitters mattered. At least it wasn't a lineout fest

    50 more feet of [censored]

    #7 - 19's lineout fest

    Great order listed here. Well Done. I might change 4 & 5 but other than that I agree with your list and logic.

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  • dr_zoidberg25_PSND Offline
    dr_zoidberg25_PSND Offline
    dr_zoidberg25_PSN
    wrote on last edited by
    #15

    There have been 3 years I have found myself hating online play since I started DD in 16. 18 was horrible, the pitch speed was so slow that it made hitting feel super easy but the outcome was random. So many perfectly timed squared up balls that were routine flyouts. 20 & 21 were also really bad. I thought 17 was the best. It was the year I fell in love with online play and felt like the closest version we've had where we were rewarded accurately with out actual input. The beginning of 19, for about a month or so, is a close 2nd. Unfortunately, they did their normal thing and started tweeking with stuff and screwed it up to where it ended very bad. This year, hitting has seemed okay for me so far but pitching is back to the default down the middle often which I hate. I find myself starting to come back to online play a little.

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  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    replied to Guest on last edited by
    #16

    @esmlb_rop_psn said in 2018 vs 2022:

    #1 - 17 before the "just late" patch
    #2 - 16 minus the bunt garbage

    50 feet of [censored]

    #3 - 21's RNG that rewards chased / very late hits & nerfed outcomes on solid contact
    #4 - 20's RNG that rewards chased / very late hits (+ very early bombs low & away)
    #5 - 22's RNG that rewards chased / very late hits & really nerfed outcomes on solid contact
    #6 - 18's slow pitch softball where only power hitters mattered. At least it wasn't a lineout fest

    50 more feet of [censored]

    #7 - 19's lineout fest

    No way; 19 is ahead of 20, 21 and 22. Yes it was a lineout fest, but you could actually hit the ball and pitch too.

    '20 pitches were hung like Ron Jeremy
    '21 was outlier mess with FS Cabrera and AS DeGrom 80% of matchups
    '22 has a bit of everything.

    go4stros25_PSNG esmlb_rop_PSNE 2 Replies Last reply
    0
  • go4stros25_PSNG Offline
    go4stros25_PSNG Offline
    go4stros25_PSN
    replied to Guest on last edited by go4stros25_PSN
    #17

    @yankblan_psn said in 2018 vs 2022:

    @esmlb_rop_psn said in 2018 vs 2022:

    #1 - 17 before the "just late" patch
    #2 - 16 minus the bunt garbage

    50 feet of [censored]

    #3 - 21's RNG that rewards chased / very late hits & nerfed outcomes on solid contact
    #4 - 20's RNG that rewards chased / very late hits (+ very early bombs low & away)
    #5 - 22's RNG that rewards chased / very late hits & really nerfed outcomes on solid contact
    #6 - 18's slow pitch softball where only power hitters mattered. At least it wasn't a lineout fest

    50 more feet of [censored]

    #7 - 19's lineout fest

    No way; 19 is ahead of 20, 21 and 22. Yes it was a lineout fest, but you could actually hit the ball and pitch too.

    '20 pitches were hung like Ron Jeremy
    '21 was outlier mess with FS Cabrera and AS DeGrom 80% of matchups
    '22 has a bit of everything.

    I'm not looking forward to when they start releasing pitchers with outlier. Last year by August every pitcher you faced online had outlier.

    Edit. And if they didn't have outlier they had crazy junk pitches like that 99 king Felix card

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  • T Offline
    T Offline
    TheHungryHole_PSN
    replied to Guest on last edited by
    #18

    @go4stros25_psn said in 2018 vs 2022:

    I didn't play DD in 2018. Was the gameplay in 2018 worse than 2022, or was it just the immortal programs I keep reading about? To the vets: Where would you rank this years game?

    mate 2018 was the worst game for sure - 2017 was amazing, and 2020 was a nice update, 2021 a bit copy paste, this year copy paste

    my theory is that SDS is spending so much time making this game for all platforms, all they do is code the game for systems, with 0 attention for actual gameplay

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    1
  • esmlb_rop_PSNE Offline
    esmlb_rop_PSNE Offline
    esmlb_rop_PSN
    replied to Guest on last edited by
    #19

    @yankblan_psn said in 2018 vs 2022:

    @esmlb_rop_psn said in 2018 vs 2022:

    #1 - 17 before the "just late" patch
    #2 - 16 minus the bunt garbage

    50 feet of [censored]

    #3 - 21's RNG that rewards chased / very late hits & nerfed outcomes on solid contact
    #4 - 20's RNG that rewards chased / very late hits (+ very early bombs low & away)
    #5 - 22's RNG that rewards chased / very late hits & really nerfed outcomes on solid contact
    #6 - 18's slow pitch softball where only power hitters mattered. At least it wasn't a lineout fest

    50 more feet of [censored]

    #7 - 19's lineout fest

    No way; 19 is ahead of 20, 21 and 22. Yes it was a lineout fest, but you could actually hit the ball and pitch too.

    '20 pitches were hung like Ron Jeremy
    '21 was outlier mess with FS Cabrera and AS DeGrom 80% of matchups
    '22 has a bit of everything.

    Yeah you could hit the ball...right into a glove lol. Pitching was easier because you guessed it...hard hit balls went right into a glove anyway. In 21, hitting felt a tick more rewarding than in 20 or this year but not by much. Last year and this year I'm still able to dot pitches with analog so I can't comment on pinpoint. But this year it seems like the only way to get a hit is through perfect input, early swings with the pci barely touching the ball, or very late swings on pitches jammed way inside. A 12+ pci that's just barely late of perfect will almost always be a routine fly out regardless if the timing is still "good". But I'll take this year's random hitting results over 19's almost guaranteed lineouts/fly outs even if pitching was better

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    0
  • genopolanco_PSNG Offline
    genopolanco_PSNG Offline
    genopolanco_PSN
    wrote on last edited by
    #20

    17 was great for content but I think a lot of people like it for nostalgia reasons. You could get jammed on an inside fastball and hit a oppo no-doubter. Not to mention the horrible fielding animations and baserunning cheese.

    19 started great, then everything was a lineout, or warning track out. Plus every game was vs Kluber to start, Newhouser to close or vise versa.

    21 is the best DD in my opinion. I didn’t really care about the outlier stuff. I wish it wasn’t just a sinker fest, but it wasn’t bad enough for me to not consider it the best DD.

    21 had way less hung pitches and you could actually strike people out. I think if they patch 22 to have less foul offs and actually be able to strike people out, it has potential to be the best.

    esmlb_rop_PSNE 1 Reply Last reply
    0
  • genopolanco_PSNG Offline
    genopolanco_PSNG Offline
    genopolanco_PSN
    wrote on last edited by
    #21

    17 was great for content but I think a lot of people like it for nostalgia reasons. You could get jammed on an inside fastball and hit a oppo no-doubter. Not to mention the horrible fielding animations and baserunning cheese.

    19 started great, then everything was a lineout, or warning track out. Plus every game was vs Kluber to start, Newhouser to close or vise versa.

    21 is the best DD in my opinion. I didn’t really care about the outlier stuff. I wish it wasn’t just a sinker fest, but it wasn’t bad enough for me to not consider it the best DD.

    21 had way less hung pitches and you could actually strike people out. I think if they patch 22 to have less foul offs and actually be able to strike people out, it has potential to be the best.

    1 Reply Last reply
    0
  • esmlb_rop_PSNE Offline
    esmlb_rop_PSNE Offline
    esmlb_rop_PSN
    replied to Guest on last edited by
    #22

    @genopolanco_psn said in 2018 vs 2022:

    17 was great for content but I think a lot of people like it for nostalgia reasons. You could get jammed on an inside fastball and hit a oppo no-doubter. Not to mention the horrible fielding animations and baserunning cheese.

    19 started great, then everything was a lineout, or warning track out. Plus every game was vs Kluber to start, Newhouser to close or vise versa.

    21 is the best DD in my opinion. I didn’t really care about the outlier stuff. I wish it wasn’t just a sinker fest, but it wasn’t bad enough for me to not consider it the best DD.

    21 had way less hung pitches and you could actually strike people out. I think if they patch 22 to have less foul offs and actually be able to strike people out, it has potential to be the best.

    Hitting outcomes are way too random and inconsistent this year and last year to ever be better than 16/17. Those jammed hits and bombs from 17 came about after the "just late be great" patch that started the huge downfall we're seeing today

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    0
  • TonyTheTiger2k16T Offline
    TonyTheTiger2k16T Offline
    TonyTheTiger2k16
    wrote on last edited by
    #23

    Bottom line is that every year MLBTS has it pro's & con's with game play, missions, rewards, content, modes, etc, etc. With each year it may have more pro's than con's or have more con's than pro's. Many will have their own opinions with which year was best & why.

    SDS tweaks stuff, make changes, brings out new ideas & concepts every year trying to get it right to please the majority. But every year they swing & miss with most. So we really can NOT blame SDS because too many of us have our own opinions, thoughts, ideas & suggestions with what this game should be like. maybe this forum does more harm then good.

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