What are some positive aspects of gameplay from 21 to 22?
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@ikasnu_psn said in What are some positive aspects of gameplay from 21 to 22?:
@ccarr77_psn said in What are some positive aspects of gameplay from 21 to 22?:
@d_e_m_i_s_e_psn said in What are some positive aspects of gameplay from 21 to 22?:
Event lineups being saved was great. Big QOL add.
But you've been around here long enough to know it's not new. They never used to change. They removed it then reinstated a few years later.
Wrong, you have never been able to save lineups in events.
You could in 17, which was the first year of events. That was it though
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@grizzbear55_psn said in What are some positive aspects of gameplay from 21 to 22?:
PCI lock is pretty cool. Commentary and presentation in Franchise,RTTS, and MTO are more in depth and engaging. Hitting more balls into gaps resulting in more xtra base hits. Multiple ballplayers. Great lineup diversity early game, gold and silvers are relevant. New qwiksell values.
Anyone who thinks commentary is better this year should be forced, Clockwork Orange-style, to listen to "This guy has turned into a BEAST" on repeat for 24 hours straight.
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@suntlacrimae50_mlbts said in What are some positive aspects of gameplay from 21 to 22?:
@grizzbear55_psn said in What are some positive aspects of gameplay from 21 to 22?:
PCI lock is pretty cool. Commentary and presentation in Franchise,RTTS, and MTO are more in depth and engaging. Hitting more balls into gaps resulting in more xtra base hits. Multiple ballplayers. Great lineup diversity early game, gold and silvers are relevant. New qwiksell values.
Anyone who thinks commentary is better this year should be forced, Clockwork Orange-style, to listen to "This guy has turned into a BEAST" on repeat for 24 hours straight.
Have you played Franchise? Or are you basing that remark solely on DD commentary exp? It's apples/oranges DD has never had full commentary like Franchise. And yes i like it's fresh and it's presented very well. It makes the mode way more immersivein my exp.
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Absolutely. Most of my gameplay has been there. Commentary is rough. But the entire presentation package is nice, especially the crowd cam before the commercial break. That thing is awesome!
I can't get too excited about anything in franchise, though, because it's my preferred mode and SDS has blatantly neglected it for several years now. Regression is broken, scouting sucks, prospects are gross, trades are still a joke. Plus, as important to me in a way, no UI upgrades several years in a row -- franchise is a "menu mode" to a lot of people, and this one's bare bones.
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@codywolfgang_xbl said in What are some positive aspects of gameplay from 21 to 22?:
What has improved in the gameplay this year?
You can save event lineups. Not sure if that’s gameplay , but that’s the only slights improvement I can’t think of.
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@the_dragon1912 said in What are some positive aspects of gameplay from 21 to 22?:
@ikasnu_psn said in What are some positive aspects of gameplay from 21 to 22?:
@ccarr77_psn said in What are some positive aspects of gameplay from 21 to 22?:
@d_e_m_i_s_e_psn said in What are some positive aspects of gameplay from 21 to 22?:
Event lineups being saved was great. Big QOL add.
But you've been around here long enough to know it's not new. They never used to change. They removed it then reinstated a few years later.
Wrong, you have never been able to save lineups in events.
You could in 17, which was the first year of events. That was it though
I don't ever remember being able to save lineups.
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@ikasnu_psn said in What are some positive aspects of gameplay from 21 to 22?:
@the_dragon1912 said in What are some positive aspects of gameplay from 21 to 22?:
@ikasnu_psn said in What are some positive aspects of gameplay from 21 to 22?:
@ccarr77_psn said in What are some positive aspects of gameplay from 21 to 22?:
@d_e_m_i_s_e_psn said in What are some positive aspects of gameplay from 21 to 22?:
Event lineups being saved was great. Big QOL add.
But you've been around here long enough to know it's not new. They never used to change. They removed it then reinstated a few years later.
Wrong, you have never been able to save lineups in events.
You could in 17, which was the first year of events. That was it though
I don't ever remember being able to save lineups.
You definitely could, because I remember clearly that there was a silver only event that I had like 5 cards gold because they got upgraded mid event. I thought that was originally why they took it out but who knows. It was only in 17 you could save them
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I feel like base running has improved somewhat. It's definitely not perfect but if I have a man on first and hit a double into the gap, if I hold L1 until both guys round first and second they continue to run to their next base and then stop. Last year one of two things always happened, they would either stop halfway to their next base and run back, or continue chugging around the bases like it was a homerun. I get in some situations you need to highlight a certain player and control him individually but they do seem to have more common sense now if you just want everyone to run to the next base and stop.
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@jkooch66_xbl said in What are some positive aspects of gameplay from 21 to 22?:
Honestly not much...This is really the show 21.5. But as for a couple of small things:
Conquest sim speed is GREATLY decreased.
The shift seems less effective and/or extreme pull hitters have more hit varieties that sneak around the shift.
Outlier nerfed a bit
High sinkers nerfed
Analogue pitching is harder
Perfect throws to all bases
That sim speed in conquest was a Godsend, lol.
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the grinding aspect, they dont just give out handouts like they did last year, they are making you earn you rewards this year and I love it.
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