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The PAR penalty is nice but...

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  • Chuck_Dizzle29_PSNC Offline
    Chuck_Dizzle29_PSNC Offline
    Chuck_Dizzle29_PSN
    wrote on last edited by
    #1

    Good Input is still pretty consistent in terms of landing pitches like sinkers up in the zone.

    IMHO this should be a two part solution. The increasing PAR size is a good first step. You should take it a step further though. Limit being able to locate those pitches above the middle part of the zone. The PAR penalty could result in pitches getting up there, but it would be due to bad input.

    4 seam, 2 seam, and Cutters can be located anywhere. Everything else can't go above the middle of the zone.

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  • veggie_party1_PSNV Offline
    veggie_party1_PSNV Offline
    veggie_party1_PSN
    wrote on last edited by
    #2

    What's par

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