60 FPS is a Big L for 22
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Does it really matter? If a game is fun I could care less about fps.
So many ppl missing out over little technical bs like this.
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I'm so glad I know nothing about this stuff. This thread reads like Portuguese to me.
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VRR is an update that is supposedly scheduled for early this year. So 120 fps will be a possibility next year
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@surfinsantacruz_xbl said in 60 FPS is a Big L for 22:
Does it really matter? If a game is fun I could care less about fps.
So many ppl missing out over little technical bs like this.
FPS is huge for performance, however 60 is good with me. If it was still stuck at 30 I'd have issue too.
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@killerpresence4 said in 60 FPS is a Big L for 22:
VRR is an update that is supposedly scheduled for early this year. So 120 fps will be a possibility next year
VRR won't magically make 120 FPS a possibility for all. Here is a description of what VRR does for those who don't know.
So what will the VRR and 1440p updates do, exactly? A variable refresh rate will essentially make your PS5 games smoother, given that they will adjust the refresh rate of your display to match the in-game frame rate. If the refresh rate of a display is not synchronized to your console’s frame rate, screen tearing can occur — you’ll notice the image “sticking” in places, causing an uneven image. VRR removes this issue by having your display and console work meet one another, so if your frame rate dips in-game, your display will match it.
So not only does the console need to implement it. You need a TV/Monitor that supports 120hz and also has VRR implemented. Those TVs currently are not cheap.
And then the game has to be programmed for 120 fps. So PS5 implementing VRR is a step in the right direction but is not the answer to 120fps by itself.
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@dolenz_psn said in 60 FPS is a Big L for 22:
@killerpresence4 said in 60 FPS is a Big L for 22:
VRR is an update that is supposedly scheduled for early this year. So 120 fps will be a possibility next year
VRR won't magically make 120 FPS a possibility for all. Here is a description of what VRR does for those who don't know.
So what will the VRR and 1440p updates do, exactly? A variable refresh rate will essentially make your PS5 games smoother, given that they will adjust the refresh rate of your display to match the in-game frame rate. If the refresh rate of a display is not synchronized to your console’s frame rate, screen tearing can occur — you’ll notice the image “sticking” in places, causing an uneven image. VRR removes this issue by having your display and console work meet one another, so if your frame rate dips in-game, your display will match it.
So not only does the console need to implement it. You need a TV/Monitor that supports 120hz and also has VRR implemented. Those TVs currently are not cheap.
And then the game has to be programmed for 120 fps. So PS5 implementing VRR is a step in the right direction but is not the answer to 120fps by itself.
Yes exactly
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@ericulous1_psn said in 60 FPS is a Big L for 22:
I'm so glad I know nothing about this stuff. This thread reads like Portuguese to me.
I mean, I did date a Brazilian girl before I met my wife.
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@chuckclc_psn said in 60 FPS is a Big L for 22:
PS5 has to implement VRR before this game can go to 120 FPS. Since there is no way it could deliver a constant 120 FPS VRR is a must. Hopefully later this year PS5 does this, so maybe by next year we could have a 120 FPS version.
What's VRR. Y'all need to spell it out for the non-nerds.
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Given the state of the servers, the game will probably only clock out at 20 FPS when you play someone on their dorm internet/TV.
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@bob_loblaw1984 said in 60 FPS is a Big L for 22:
Title says it all.
Need a new game engine, till then we will be playing a slightly tweaked retread MLBTS
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@bearsfan217_xbl said in 60 FPS is a Big L for 22:
@bob_loblaw1984 said in 60 FPS is a Big L for 22:
Title says it all.
Need a new game engine, till then we will be playing a slightly tweaked retread MLBTS
I don’t see that happening until they stop making the game for PS4 and Xbox one.
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@bjd10048842_psn said in 60 FPS is a Big L for 22:
@chuckclc_psn said in 60 FPS is a Big L for 22:
PS5 has to implement VRR before this game can go to 120 FPS. Since there is no way it could deliver a constant 120 FPS VRR is a must. Hopefully later this year PS5 does this, so maybe by next year we could have a 120 FPS version.
What's VRR. Y'all need to spell it out for the non-nerds.
Variable Refresh Rate. It is the key to getting smooth frames with no screen tearing and artifacts out of place. If your FPS isnt locked at a certain number then you will get all kinds of lines (screen tears) and some objects can look out of place anytime the frames drop.
PS5 has yet to support VRR so that is why so many games are locked at 60FPS. And the ones that go to 120FPS are lower resolution/graphic games that can maintain 120FPS. Because if they dont you will see the results of no active VRR.
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@bjd10048842_psn said in 60 FPS is a Big L for 22:
@chuckclc_psn said in 60 FPS is a Big L for 22:
PS5 has to implement VRR before this game can go to 120 FPS. Since there is no way it could deliver a constant 120 FPS VRR is a must. Hopefully later this year PS5 does this, so maybe by next year we could have a 120 FPS version.
What's VRR. Y'all need to spell it out for the non-nerds.
Well I did post a paragraph about it like 3 posts above yours.
And let me reiterate that Variable Refresh Rate, even when enabled on the PS5 means nothing if your display device (TV/Monitor) also supports it, which most do not yet.
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