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Does SDS even study error frequency when programming its games?

Scheduled Pinned Locked Moved Diamond Dynasty
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  • T Offline
    T Offline
    tfrog76
    wrote on last edited by
    #1

    100 times more errors this year, and don't get me started on the flyball glitch everyone already knows about.

    I am all for there being more errors, but they are so frequent now they don't even come close to reflecting realistic fielding percentages whatsoever.

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  • Dudeman22__PSND Offline
    Dudeman22__PSND Offline
    Dudeman22__PSN
    wrote on last edited by
    #2

    I feel like there’s a lot more since the patch even though I don’t remember that in the patch notes. The amount of errors on slow/routine grounders is especially bad. I remember during a stream they said how the button accuracy meter is different and one developer said he worked on it a lot and it would take time to get used to. I haven’t made a single throwing error still lol. Maybe they’re trying to make up for that by having more fielding errors or something

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