Asinine Conquest Map Design
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Idk yet. Waiting to find out.
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Conquest is a fine concept but man they need to rework the design. Simming games is brutal just make it more engaging and gameplay oriented.
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@namtrah22_psn said in Asinine Conquest Map Design:
Conquest is a fine concept but man they need to rework the design. Simming games is brutal just make it more engaging and gameplay oriented.
Just should just make it when you conquer a stronghold you get that teams spaces they occupied. Boom
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@flaw7420_xbl said in Asinine Conquest Map Design:
Did anyone else notice that one of the goals is to conquer all seven strongholds, yet there are only six total strongholds on the map, counting your own?
Your own counts as the 7th, They have done that on another map in this years game.
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@dbarmonstar_psn said in Asinine Conquest Map Design:
@flaw7420_xbl said in Asinine Conquest Map Design:
Did anyone else notice that one of the goals is to conquer all seven strongholds, yet there are only six total strongholds on the map, counting your own?
Your own counts as the 7th, They have done that on another map in this years game.
No he is saying even counting your own stronghold, there is still only 6, which is correct.
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@eatyum_psn said in Asinine Conquest Map Design:
@flaw7420_xbl said in Asinine Conquest Map Design:
Did anyone else notice that one of the goals is to conquer all seven strongholds, yet there are only six total strongholds on the map, counting your own?
Whoa you are right, so what happens at the end?
They did this on another map this year the 7th is your own and it should show 1/7 completed
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Conquest is still the best way to get random packs...
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@eatyum_psn said in Asinine Conquest Map Design:
@dbarmonstar_psn said in Asinine Conquest Map Design:
@flaw7420_xbl said in Asinine Conquest Map Design:
Did anyone else notice that one of the goals is to conquer all seven strongholds, yet there are only six total strongholds on the map, counting your own?
Your own counts as the 7th, They have done that on another map in this years game.
No he is saying even counting your own stronghold, there is still only 6, which is correct.
I must of miss read
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So with 4 strongholds to go here are the rewards i've found so far
2 show packs
Headliners set 1
Headliners set 3
Headliners set 6 -
@lazy_toast_psn said in Asinine Conquest Map Design:
@namtrah22_psn said in Asinine Conquest Map Design:
Conquest is a fine concept but man they need to rework the design. Simming games is brutal just make it more engaging and gameplay oriented.
Just should just make it when you conquer a stronghold you get that teams spaces they occupied. Boom
This then just defeats the entire purpose of it being a map. at that point just put the player stronghold in the center with however many 1 hex wide arms leading to opposition strongholds
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Please post the result when you finish the map. I’m very curious about the fact that there is no 7th stronghold.
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@tubatim90_psn said in Asinine Conquest Map Design:
Please post the result when you finish the map. I’m very curious about the fact that there is no 7th stronghold.
It looks like the idiots forgot the Brewers stronghold. The Brewers have hexes, but no stronghold.
It’s like they have no one at all in charge of quality control or play testing.
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White sox stronghold is a Ballin is a habbit
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The power of 3 compels you. That’s all I can say. Once you get going it goes fast.
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The Reds stronghold is a show pack.
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Tigers stronghold is no reward
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Looks like they hot patched it from 7 strongholds to just ALL
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Looks like they hot patched it from 7 strongholds to just ALL
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@gradekthebard said in Asinine Conquest Map Design:
Looks like they hot patched it from 7 strongholds to just ALL
Do you have to restart the map to do so? Because mine doesn't show that
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@eatyum_psn said in Asinine Conquest Map Design:
@gradekthebard said in Asinine Conquest Map Design:
Looks like they hot patched it from 7 strongholds to just ALL
Do you have to restart the map to do so? Because mine doesn't show that
I didn’t restart the map. I might have left conquest to change my lineup and go back, but that’s it. No game restart or map restart.