Way too much offense
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So far I think SDS did an amazing job with the game, but I’m really frustrated with the amount of runs scored in DD games. All of my games are like 15-14. It’s just not baseball. It’s way less fun because it feels like a home run derby and the winner is the one who happens to clear the wall one more time rather than fly out to the warning track. I think the problem is it’s way too easy to punish mistakes. Every pitch that doesn’t dot the corner is a bomb, which is reasonable, except that even the guys with the best control are consistently missing spots very badly. In real life it’s so much more difficult to square up major league pitches, so the game should reflect that. Since it’s just pressing a button and moving the left stick rather than actually swinging a bat, I think it needs to be more difficult to hit, especially hit it hard.
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“In real life”....some of y’all need to realize your playing a VIDEO GAME....SDS needs to make a 100% simulated game for y’all, just fire it up and sit back and watch. This game is pretty close to that as is.
GTFOH with your “real life” bs.
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@Ding-Dang_Donkey said in Way too much offense:
So far I think SDS did an amazing job with the game, but I’m really frustrated with the amount of runs scored in DD games. All of my games are like 15-14. It’s just not baseball. It’s way less fun because it feels like a home run derby and the winner is the one who happens to clear the wall one more time rather than fly out to the warning track. I think the problem is it’s way too easy to punish mistakes. Every pitch that doesn’t dot the corner is a bomb, which is reasonable, except that even the guys with the best control are consistently missing spots very badly. In real life it’s so much more difficult to square up major league pitches, so the game should reflect that. Since it’s just pressing a button and moving the left stick rather than actually swinging a bat, I think it needs to be more difficult to hit, especially hit it hard.
I have played 10 games of ranked seasons and not once have i had this so called home run derby. Not before the patch and definitely not after.
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@Rambo_11k why would you not want it to be the best it can be? To me it’s not fun when going an inning without scoring is a huge failure.
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@Ding-Dang_Donkey said in Way too much offense:
So far I think SDS did an amazing job with the game, but I’m really frustrated with the amount of runs scored in DD games. All of my games are like 15-14. It’s just not baseball. It’s way less fun because it feels like a home run derby and the winner is the one who happens to clear the wall one more time rather than fly out to the warning track. I think the problem is it’s way too easy to punish mistakes. Every pitch that doesn’t dot the corner is a bomb, which is reasonable, except that even the guys with the best control are consistently missing spots very badly. In real life it’s so much more difficult to square up major league pitches, so the game should reflect that. Since it’s just pressing a button and moving the left stick rather than actually swinging a bat, I think it needs to be more difficult to hit, especially hit it hard.
What difficulty are you playing on?
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Too easy to punish mistakes? mistakes should be punished,that's why they are mistakes.
and the primary reason offense is so high is cause there are very few high /9s pitchers in the game right now,so the hitters are way better than the pitchers, add to that everyone playing on AS and below,and that pitching control needs tweaking,and most of the painted pitches are called ball right now,
Hitting will even out when better pitchers come,and if the fix the corner calls and control. -
@PAinPA yes I agree with you most of that is true but maddux, oswalt, etc, shouldn’t be hanging half of their pitches right down the middle. Also, mistakes are definitely not punished every time irl cause it’s way harder to swing a bat than to hit X. So they need to nerf hitting a little bit to account for that.
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The timing window is way off. They should've altered pitch speeds and shrunk the PCI instead of messing with the timing window. Looking at players with .800 winning percentage, a small change made by SDS should not change the game so drastically. Before the patch, nobody was striking, I've played multiple games where my opponent has struck out 17-20 times...
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@Ding-Dang_Donkey said in Way too much offense:
@Rambo_11k why would you not want it to be the best it can be? To me it’s not fun when going an inning without scoring is a huge failure.
I do want it to be the best. That’s why I’m upset they ruined it after 2 days, it was really good besides the pitching. But apparently players were having too much fun and getting “unrealistic” numbers so they took that away from us.
I don’t know, I’m not very good so when I square up a pitch I want it to mean something. Not be thrown into a dice roll and the game determines what happens, same with pitching. User input should always come first in video games, otherwise we’re just stuck with pushing some buttons and watching the script play out.
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@Rambo_11k i agree but in my experience I’m still getting insanely high scoring games even after the patch. The realism aspect is manageable, it’s just really frustrating to pitch when I throw a perfectly timed changeup in the dirt and it gets destroyed. You can’t really pitch around guys because every few pitches they just lay it in there. On both sides.
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Increasing pitch speeds and pitching accuracy is the right way to fix this. Nerfing the hitting is not.
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@flukehr-mitch agreed except that people underestimate how much easier it is to hit in a video game than it is in real life, so maybe nerf isn’t the right word, but make it difficult to get the pci on the ball.
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@Ding-Dang_Donkey said in Way too much offense:
@PAinPA yes I agree with you most of that is true but maddux, oswalt, etc, shouldn’t be hanging half of their pitches right down the middle. Also, mistakes are definitely not punished every time irl cause it’s way harder to swing a bat than to hit X. So they need to nerf hitting a little bit to account for that.
no they should not be hanging half their pitches ,but I did mention that control needs to be fixed. also I don't consider these versions to be elite dominant starters- there /9s are in 70s or so going up against 80-100+ con/pwr guys, they are overmatched by the great hitters so far.
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@PAinPA thats fair. Control definitely needs to be fixed. But don’t you think it’s too easy to track pitches? Even if it’s right at the bottom of the zone wouldn’t you agree it’s not difficult to see it and get the pci to it? In real life 100 mph sinker at the knees is not going anywhere.
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@PAinPA said in Way too much offense:
@Ding-Dang_Donkey said in Way too much offense:
@PAinPA yes I agree with you most of that is true but maddux, oswalt, etc, shouldn’t be hanging half of their pitches right down the middle. Also, mistakes are definitely not punished every time irl cause it’s way harder to swing a bat than to hit X. So they need to nerf hitting a little bit to account for that.
no they should not be hanging half their pitches ,but I did mention that control needs to be fixed. also I don't consider these versions to be elite dominant starters- there /9s are in 70s or so going up against 80-100+ con/pwr guys, they are overmatched by the great hitters so far.
Didn't they say /9's or some of them didn't factor into play? I can't remember
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@JEEZY-E last year was the first year that hr/9 mattered, but people didn’t like it so they got rid of it mid-season. Not sure if it’s back this year. All the others matter I’m pretty sure. Anyone know about hr/9?
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@Ding-Dang_Donkey said in Way too much offense:
So far I think SDS did an amazing job with the game, but I’m really frustrated with the amount of runs scored in DD games. All of my games are like 15-14. It’s just not baseball. It’s way less fun because it feels like a home run derby and the winner is the one who happens to clear the wall one more time rather than fly out to the warning track. I think the problem is it’s way too easy to punish mistakes. Every pitch that doesn’t dot the corner is a bomb, which is reasonable, except that even the guys with the best control are consistently missing spots very badly. In real life it’s so much more difficult to square up major league pitches, so the game should reflect that. Since it’s just pressing a button and moving the left stick rather than actually swinging a bat, I think it needs to be more difficult to hit, especially hit it hard.
there is to much offense because no one is allowed to locate their pitches, if they let us throw our pitches in the spot or in the general vicinity of where we spotted them than you wouldn't have endless BP every game. But instead you are punished for good pitching input, IMO this game is unplayable in a competitive sense right now thanks to the enforced hanger every 8-10 pitches. And sorry SDS I am not going to walk 24 batters a game because "your supposed to pitch around power hitters" to avoid hanging pitches.
Again can't really say I expected much from a development company that had its "partners" and community mouth piece both caught on stream insulting their consumers.
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Funny. I’m able to hold my opponents to barely any runs at all.
One experience isn’t the same as the other.
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@JEEZY-E overall I think SDS is doing a great job but I agree with you on gameplay
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@Ding-Dang_Donkey said in Way too much offense:
@JEEZY-E overall I think SDS is doing a great job but I agree with you on gameplay
gameplay is 90% of their job, so if gameplay or at least one of the main aspects of gameplay is broken than they aren't doing that great of a job. Can release all the content you want but if its locked behind broken gameplay its pretty useless to me.