This new XP progression stinks.
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Hate this "Inning System" this year. If you don't get the XP to reach the boss cards, you can't go back like you have in previous games and work at that innings program. This sucks. This year is not fun. At all.
Only way you can get any previous inning bosses is by buying them with stubs. This is such a lame way of doing things this year. Last year was so much fun. I skipped a few innings and was still able to work at previous boss cards I missed.
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I was able to complete Inning ONE but i get what your saying it seems like a poor design decision and makes NO sense why they did it this way. I encourage SDS to find a way to back track and change this cause there are many reasons (outside of SDS server issues ) why someone might not be able to get on as much as they would like. One thing i do NOT like is the fact they took out the 1st Inning Showdown BEFORE adding the 2nd inning one -- also i am not a big fan of showdown so i was not using it as a way to get pack after pack.
SDS while a lot of your choices are good there have been a few this year that boggle the mind and like i said i hope you fix it cause looks bad .
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The sad truth is like many other devs they WANT the FOMO to be strong so that you feel obligated to spend if you can't get the cards by playing the game. It's blatantly obvious since we went from a great structure last year to this mess. We've got silver cards that may be important to collections later that are completely unattainable now and will be 10k plus in a month.
Maybe they'll take the feedback about the FOMO and re-evaluate for next year...
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And from what I'm seeing, it's the same with player programs. Unless you want a card, it's useless to grind for it. Cause if you miss the inning, it goes for nothing. This game, this year, has been dreadful.
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Just wait to you find out that the XP you earn doesn't all get added to your total.
And people wonder why others boost.
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