Affinity Needs to be Affinity for 21
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@gradekthebard said in Affinity Needs to be Affinity for 21:
@x814xmafia_psn said in Affinity Needs to be Affinity for 21:
@savefarris_psn said in Affinity Needs to be Affinity for 21:
Showdown was pushed last year b/c it was a new feature and SDS wanted people to use it. I'm expecting this year, the "hot" method for earning TA points will be whatever the heck those I-II-III-IV-V Roman Numeral things are.
But tripling Conquest TA points just ain't gonna happen so I wouldn't get your hopes up.
I forgot all about those Roman Numerals.
Man, I hope the DD stream is in depth and lasts longer than the avg 15mins these others have lasted
That stream, and how TA will work, will determine if I keep my pre-order.
I’m still guessing those Roman numerals were for the 5 stages of the Clemente program (like the Jackie program this year).
I don't know. I would think a 99 Clemente would be the Collect NL LS players.
I'm leaning towards 5 Seasons of TA.
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@x814xmafia_psn said in Affinity Needs to be Affinity for 21:
@gradekthebard said in Affinity Needs to be Affinity for 21:
@x814xmafia_psn said in Affinity Needs to be Affinity for 21:
@savefarris_psn said in Affinity Needs to be Affinity for 21:
Showdown was pushed last year b/c it was a new feature and SDS wanted people to use it. I'm expecting this year, the "hot" method for earning TA points will be whatever the heck those I-II-III-IV-V Roman Numeral things are.
But tripling Conquest TA points just ain't gonna happen so I wouldn't get your hopes up.
I forgot all about those Roman Numerals.
Man, I hope the DD stream is in depth and lasts longer than the avg 15mins these others have lasted
That stream, and how TA will work, will determine if I keep my pre-order.
I’m still guessing those Roman numerals were for the 5 stages of the Clemente program (like the Jackie program this year).
I don't know. I would think a 99 Clemente would be the Collect NL LS players.
I'm leaning towards 5 Seasons of TA.
No way Clemente is NL. Putting him there does nothing for SDS.
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@gradekthebard said in Affinity Needs to be Affinity for 21:
@x814xmafia_psn said in Affinity Needs to be Affinity for 21:
@gradekthebard said in Affinity Needs to be Affinity for 21:
@x814xmafia_psn said in Affinity Needs to be Affinity for 21:
@savefarris_psn said in Affinity Needs to be Affinity for 21:
Showdown was pushed last year b/c it was a new feature and SDS wanted people to use it. I'm expecting this year, the "hot" method for earning TA points will be whatever the heck those I-II-III-IV-V Roman Numeral things are.
But tripling Conquest TA points just ain't gonna happen so I wouldn't get your hopes up.
I forgot all about those Roman Numerals.
Man, I hope the DD stream is in depth and lasts longer than the avg 15mins these others have lasted
That stream, and how TA will work, will determine if I keep my pre-order.
I’m still guessing those Roman numerals were for the 5 stages of the Clemente program (like the Jackie program this year).
I don't know. I would think a 99 Clemente would be the Collect NL LS players.
I'm leaning towards 5 Seasons of TA.
No way Clemente is NL. Putting him there does nothing for SDS.
Who else could they put there? Plus with h getting a 42 card; that leaves one less card for his Evolution path. (if they go the Jackie route)
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I’m leaning toward an added 5th stage to Affinity as well - just makes too much sense
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GrizzBear55replied to Guest on Apr 6, 2021, 9:16 PM last edited by GrizzBear55_PSN Apr 6, 2021, 9:46 PM
@gradekthebard said in Affinity Needs to be Affinity for 21:
Last year there were only 2 efficient ways to complete team affinity; you either endlessly beat showdowns (what I did stages 1&2) or you did exchanges (what I did 3&4). Neither of those methods really had anything to do with your “affinity” for a team and actually using players from a team got you virtually no affinity points.
For 21, I really hope they added reasonable repeatable stat missions for each team (to go along with innings) so that you can actually get affinity done through gameplay. I am thinking like 5 points per 30 innings pitched (so roughly 15 for a conquest run using 1 team) and a number of runs scored (say 50 per 5 points)that would also translate to roughly 15 points per conquest run. That way, if you went on a USA conquest map run with a theme team you could get approximately 45 affinity points for your roughly 9-10 hours of gameplay (still way less than showdowns, but at least reasonable). And I think those stat requirements are also doable for the h2h crowd as well. I really hope SDS makes affinity actually make sense this year.
With all due respect this is asking for less when doing conquest which i am completely against. The math doesn't add up. But i think the reason is b/c you are only counting the strong holds only i presume?
The way it is now, if you have full team you get 1 point per inning per player which comes to 3 conquest games will get you 81 points toward the 250 required to get 5TA points. 15 9 inning games vs CPU will get you 25 TA points approx. Plus with conquest you are getting hidden rewards, xp, and conquest challenges completed.
So 15 9 inning games vs CPU gets you 25 TA points plus XP earned you have unlocked 1/2 way to getting 1rst stage diamond reward. So essentially play every team once in 9 inning CPU game you have 1rst diamond unlocked and everything before it.
The 9 inning vs CPU is equivelant to playing MTO twice. So i think b/c conquest is 3 inning games it is designed to be a "filler" or "in between" method. For like that 5 points here or there type reward.
Unless you played every game in Conquest. Which i didn't do the math, but i would venture to say it might be 1 playthrough of US map would match the other two methods i mentioned. I haven't done the math for that b/c nobody plays every game in conquest except maybe a handful. Even though that is how it is designed in a way.
I like this setup because it offers diversity in the gameplay so people aren't getting burned out on one mode..
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@grizzbear55_psn said in Affinity Needs to be Affinity for 21:
@gradekthebard said in Affinity Needs to be Affinity for 21:
Last year there were only 2 efficient ways to complete team affinity; you either endlessly beat showdowns (what I did stages 1&2) or you did exchanges (what I did 3&4). Neither of those methods really had anything to do with your “affinity” for a team and actually using players from a team got you virtually no affinity points.
For 21, I really hope they added reasonable repeatable stat missions for each team (to go along with innings) so that you can actually get affinity done through gameplay. I am thinking like 5 points per 30 innings pitched (so roughly 15 for a conquest run using 1 team) and a number of runs scored (say 50 per 5 points)that would also translate to roughly 15 points per conquest run. That way, if you went on a USA conquest map run with a theme team you could get approximately 45 affinity points for your roughly 9-10 hours of gameplay (still way less than showdowns, but at least reasonable). And I think those stat requirements are also doable for the h2h crowd as well. I really hope SDS makes affinity actually make sense this year.
With all due respect this is asking for less when doing conquest which i am completely against. The math doesn't add up. But i think the reason is b/c you are only counting the strong holds only i presume?
The way it is now, if you have full team you get 1 point per inning per player which comes to 3 conquest games will get you 81 points toward the 250 required to get 5TA points. 15 9 inning games vs CPU will get you 25 TA points approx. Plus with conquest you are getting hidden rewards, xp, and conquest challenges completed.
So 15 9 inning games vs CPU gets you 25 TA points plus XP earned you have unlocked 1/2 way to getting 1rst stage diamond reward. So essentially play every team once in 9 inning CPU game you have 1rst diamond unlocked and everything before it.
The 9 inning vs CPU is equivelant to playing MTO twice. So i think b/c conquest is 3 inning games it is designed to be a "filler" or "in between" method. For like that 5 points here or there type reward.
Unless you played every game in Conquest. Which i didn't do the math, but i would venture to say it might be 1 playthrough of US map would match the other two methods i mentioned. I haven't done the math for that b/c nobody plays every game in conquest except maybe a handful. Even though that is how it is designed in a way.
I like this setup because it offers diversity in the gameplay so people aren't getting burned out on one mode..
Huh? I showed the math for completing the 30 stronghold games with inning AND the new stat ones I suggested would get you approximately 45 points for the roughly 9-10 hours it would take. This would put a “run through” of USA conquest on par with the same amount of time in MTO and still somewhat less than showdowns (if you are decent). Right now, that conquest run through only would get you 15 points for those hours, which makes actually playing the game the absolute worst way to get affinity (which makes no sense).
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GrizzBear55replied to Guest on Apr 6, 2021, 11:25 PM last edited by GrizzBear55_PSN Apr 6, 2021, 11:25 PM
@gradekthebard said in Affinity Needs to be Affinity for 21:
@grizzbear55_psn said in Affinity Needs to be Affinity for 21:
@gradekthebard said in Affinity Needs to be Affinity for 21:
Last year there were only 2 efficient ways to complete team affinity; you either endlessly beat showdowns (what I did stages 1&2) or you did exchanges (what I did 3&4). Neither of those methods really had anything to do with your “affinity” for a team and actually using players from a team got you virtually no affinity points.
For 21, I really hope they added reasonable repeatable stat missions for each team (to go along with innings) so that you can actually get affinity done through gameplay. I am thinking like 5 points per 30 innings pitched (so roughly 15 for a conquest run using 1 team) and a number of runs scored (say 50 per 5 points)that would also translate to roughly 15 points per conquest run. That way, if you went on a USA conquest map run with a theme team you could get approximately 45 affinity points for your roughly 9-10 hours of gameplay (still way less than showdowns, but at least reasonable). And I think those stat requirements are also doable for the h2h crowd as well. I really hope SDS makes affinity actually make sense this year.
With all due respect this is asking for less when doing conquest which i am completely against. The math doesn't add up. But i think the reason is b/c you are only counting the strong holds only i presume?
The way it is now, if you have full team you get 1 point per inning per player which comes to 3 conquest games will get you 81 points toward the 250 required to get 5TA points. 15 9 inning games vs CPU will get you 25 TA points approx. Plus with conquest you are getting hidden rewards, xp, and conquest challenges completed.
So 15 9 inning games vs CPU gets you 25 TA points plus XP earned you have unlocked 1/2 way to getting 1rst stage diamond reward. So essentially play every team once in 9 inning CPU game you have 1rst diamond unlocked and everything before it.
The 9 inning vs CPU is equivelant to playing MTO twice. So i think b/c conquest is 3 inning games it is designed to be a "filler" or "in between" method. For like that 5 points here or there type reward.
Unless you played every game in Conquest. Which i didn't do the math, but i would venture to say it might be 1 playthrough of US map would match the other two methods i mentioned. I haven't done the math for that b/c nobody plays every game in conquest except maybe a handful. Even though that is how it is designed in a way.
I like this setup because it offers diversity in the gameplay so people aren't getting burned out on one mode..
Huh? I showed the math for completing the 30 stronghold games with inning AND the new stat ones I suggested would get you approximately 45 points for the roughly 9-10 hours it would take. This would put a “run through” of USA conquest on par with the same amount of time in MTO and still somewhat less than showdowns (if you are decent). Right now, that conquest run through only would get you 15 points for those hours, which makes actually playing the game the absolute worst way to get affinity (which makes no sense).
Yup yer right 45 ish apologies sir i think i confused myself and missed a step in the calculation! (oops) sorry for confusing ya!
So it's on par with the other modes except showdown, which i agree it gets toned down or at least it should.
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@gradekthebard said in Affinity Needs to be Affinity for 21:
Last year there were only 2 efficient ways to complete team affinity; you either endlessly beat showdowns (what I did stages 1&2) or you did exchanges (what I did 3&4). Neither of those methods really had anything to do with your “affinity” for a team and actually using players from a team got you virtually no affinity points.
For 21, I really hope they added reasonable repeatable stat missions for each team (to go along with innings) so that you can actually get affinity done through gameplay. I am thinking like 5 points per 30 innings pitched (so roughly 15 for a conquest run using 1 team) and a number of runs scored (say 50 per 5 points)that would also translate to roughly 15 points per conquest run. That way, if you went on a USA conquest map run with a theme team you could get approximately 45 affinity points for your roughly 9-10 hours of gameplay (still way less than showdowns, but at least reasonable). And I think those stat requirements are also doable for the h2h crowd as well. I really hope SDS makes affinity actually make sense this year.
45 points for 10 hours seems really low and unworth it to me. Maybe I’m the minority tho
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@ejwik13_psn said in Affinity Needs to be Affinity for 21:
@gradekthebard said in Affinity Needs to be Affinity for 21:
Last year there were only 2 efficient ways to complete team affinity; you either endlessly beat showdowns (what I did stages 1&2) or you did exchanges (what I did 3&4). Neither of those methods really had anything to do with your “affinity” for a team and actually using players from a team got you virtually no affinity points.
For 21, I really hope they added reasonable repeatable stat missions for each team (to go along with innings) so that you can actually get affinity done through gameplay. I am thinking like 5 points per 30 innings pitched (so roughly 15 for a conquest run using 1 team) and a number of runs scored (say 50 per 5 points)that would also translate to roughly 15 points per conquest run. That way, if you went on a USA conquest map run with a theme team you could get approximately 45 affinity points for your roughly 9-10 hours of gameplay (still way less than showdowns, but at least reasonable). And I think those stat requirements are also doable for the h2h crowd as well. I really hope SDS makes affinity actually make sense this year.
45 points for 10 hours seems really low and unworth it to me. Maybe I’m the minority tho
That's about right. An MTO run would take you about 8-10 hrs to complete and you get between 40-50 TA points for that.
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How does anyone working 40 hours a week complete all 30 team affinity for each stage and still have time to play actual games ?
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@cusedan95_psn said in Affinity Needs to be Affinity for 21:
How does anyone working 40 hours a week complete all 30 team affinity for each stage and still have time to play actual games ?
Probabally don't this is based off last year when majority was locked down. And had alot of time on thier hands.
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@grizzbear55_psn said in Affinity Needs to be Affinity for 21:
@cusedan95_psn said in Affinity Needs to be Affinity for 21:
How does anyone working 40 hours a week complete all 30 team affinity for each stage and still have time to play actual games ?
Probabally don't this is based off last year when majority was locked down. And had alot of time on thier hands.
Showdowns don’t take that long. Those plus lockdown for stage 1&2 and then exchanges for 3&4
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@x814xmafia_psn said in Affinity Needs to be Affinity for 21:
@ejwik13_psn said in Affinity Needs to be Affinity for 21:
@gradekthebard said in Affinity Needs to be Affinity for 21:
Last year there were only 2 efficient ways to complete team affinity; you either endlessly beat showdowns (what I did stages 1&2) or you did exchanges (what I did 3&4). Neither of those methods really had anything to do with your “affinity” for a team and actually using players from a team got you virtually no affinity points.
For 21, I really hope they added reasonable repeatable stat missions for each team (to go along with innings) so that you can actually get affinity done through gameplay. I am thinking like 5 points per 30 innings pitched (so roughly 15 for a conquest run using 1 team) and a number of runs scored (say 50 per 5 points)that would also translate to roughly 15 points per conquest run. That way, if you went on a USA conquest map run with a theme team you could get approximately 45 affinity points for your roughly 9-10 hours of gameplay (still way less than showdowns, but at least reasonable). And I think those stat requirements are also doable for the h2h crowd as well. I really hope SDS makes affinity actually make sense this year.
45 points for 10 hours seems really low and unworth it to me. Maybe I’m the minority tho
That's about right. An MTO run would take you about 8-10 hrs to complete and you get between 40-50 TA points for that.
I guess I was thinking with the new MTO where you don’t have to play every postseason game. That it would be a lot shorter. If you think about it regular season took 4-5 hours and postseason also took 4-5 hours. So if you lessen postseason to same type of moments as regular season like they said. I feel like 55 points for 5-7 hours. All speculative tho lol
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@gradekthebard said in Affinity Needs to be Affinity for 21:
@grizzbear55_psn said in Affinity Needs to be Affinity for 21:
@cusedan95_psn said in Affinity Needs to be Affinity for 21:
How does anyone working 40 hours a week complete all 30 team affinity for each stage and still have time to play actual games ?
Probabally don't this is based off last year when majority was locked down. And had alot of time on thier hands.
Showdowns don’t take that long. Those plus lockdown for stage 1&2 and then exchanges for 3&4
Yeah but alot of people didn't play showdown b/c of paying stubs to play and some actually found it to difficult. I dunno i hope pay to play modes go away.
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@grizzbear55_psn said in Affinity Needs to be Affinity for 21:
@gradekthebard said in Affinity Needs to be Affinity for 21:
@grizzbear55_psn said in Affinity Needs to be Affinity for 21:
@cusedan95_psn said in Affinity Needs to be Affinity for 21:
How does anyone working 40 hours a week complete all 30 team affinity for each stage and still have time to play actual games ?
Probabally don't this is based off last year when majority was locked down. And had alot of time on thier hands.
Showdowns don’t take that long. Those plus lockdown for stage 1&2 and then exchanges for 3&4
Yeah but alot of people didn't play showdown b/c of paying stubs to play and some actually found it to difficult. I dunno i hope pay to play modes go away.
I wouldn't mind the 'pay to play' aspect of Showdown because you usually can get those stubs back. However, I would rather they have you lose some of your 'runs' towards the final boss, if you lose against a mini boss, than having you lose the whole thing.
Naturally big you can't beat the final boss; then you have to start over. But if you can't make it past the first or second one, instead if having to start completely over, you lose 1-2 runs from what you've obtained.
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And don't get me started in the amount of 'server ussues' and 'goal not completed, even though you did, problems people had last year.
That's why I say that it shouldnt be a 'win or start over' scenario for the first two mini bosses . -
@x814xmafia_psn said in Affinity Needs to be Affinity for 21:
@grizzbear55_psn said in Affinity Needs to be Affinity for 21:
@gradekthebard said in Affinity Needs to be Affinity for 21:
@grizzbear55_psn said in Affinity Needs to be Affinity for 21:
@cusedan95_psn said in Affinity Needs to be Affinity for 21:
How does anyone working 40 hours a week complete all 30 team affinity for each stage and still have time to play actual games ?
Probabally don't this is based off last year when majority was locked down. And had alot of time on thier hands.
Showdowns don’t take that long. Those plus lockdown for stage 1&2 and then exchanges for 3&4
Yeah but alot of people didn't play showdown b/c of paying stubs to play and some actually found it to difficult. I dunno i hope pay to play modes go away.
I wouldn't mind the 'pay to play' aspect of Showdown because you usually can get those stubs back. However, I would rather they have you lose some of your 'runs' towards the final boss, if you lose against a mini boss, than having you lose the whole thing.
Naturally big you can't beat the final boss; then you have to start over. But if you can't make it past the first or second one, instead if having to start completely over, you lose 1-2 runs from what you've obtained.
Are you sure you wouldn't mind pay to play? Madden you had to purchase tickets to play online i haven't bought madden since 05 it has gone downhill ever since the competitive players got the voice. I do not want this Franchise to go down that rabbit hole. It's the only good sports game out there in regards to taking care of all fans.
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@grizzbear55_psn said in Affinity Needs to be Affinity for 21:
@x814xmafia_psn said in Affinity Needs to be Affinity for 21:
@grizzbear55_psn said in Affinity Needs to be Affinity for 21:
@gradekthebard said in Affinity Needs to be Affinity for 21:
@grizzbear55_psn said in Affinity Needs to be Affinity for 21:
@cusedan95_psn said in Affinity Needs to be Affinity for 21:
How does anyone working 40 hours a week complete all 30 team affinity for each stage and still have time to play actual games ?
Probabally don't this is based off last year when majority was locked down. And had alot of time on thier hands.
Showdowns don’t take that long. Those plus lockdown for stage 1&2 and then exchanges for 3&4
Yeah but alot of people didn't play showdown b/c of paying stubs to play and some actually found it to difficult. I dunno i hope pay to play modes go away.
I wouldn't mind the 'pay to play' aspect of Showdown because you usually can get those stubs back. However, I would rather they have you lose some of your 'runs' towards the final boss, if you lose against a mini boss, than having you lose the whole thing.
Naturally big you can't beat the final boss; then you have to start over. But if you can't make it past the first or second one, instead if having to start completely over, you lose 1-2 runs from what you've obtained.
Are you sure you wouldn't mind pay to play? Madden you had to purchase tickets to play online i haven't bought madden since 05 it has gone downhill ever since the competitive players got the voice. I do not want this Franchise to go down that rabbit hole. It's the only good sports game out there in regards to taking care of all fans.
I agree my comment was a little strange.
What I meant is that I don't mind paying the 1000-1500 to play Showdown.
Usually you can make that back within the first few Moments.
I just would like that if they kept that in; then change what happens if you can't get past the Mini Boss Moments.
Instead of losing the whole thing; have it so you lose some runs you've already received.
Heck, you don't even get runs if you beat them.
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@x814xmafia_psn said in Affinity Needs to be Affinity for 21:
@grizzbear55_psn said in Affinity Needs to be Affinity for 21:
@x814xmafia_psn said in Affinity Needs to be Affinity for 21:
@grizzbear55_psn said in Affinity Needs to be Affinity for 21:
@gradekthebard said in Affinity Needs to be Affinity for 21:
@grizzbear55_psn said in Affinity Needs to be Affinity for 21:
@cusedan95_psn said in Affinity Needs to be Affinity for 21:
How does anyone working 40 hours a week complete all 30 team affinity for each stage and still have time to play actual games ?
Probabally don't this is based off last year when majority was locked down. And had alot of time on thier hands.
Showdowns don’t take that long. Those plus lockdown for stage 1&2 and then exchanges for 3&4
Yeah but alot of people didn't play showdown b/c of paying stubs to play and some actually found it to difficult. I dunno i hope pay to play modes go away.
I wouldn't mind the 'pay to play' aspect of Showdown because you usually can get those stubs back. However, I would rather they have you lose some of your 'runs' towards the final boss, if you lose against a mini boss, than having you lose the whole thing.
Naturally big you can't beat the final boss; then you have to start over. But if you can't make it past the first or second one, instead if having to start completely over, you lose 1-2 runs from what you've obtained.
Are you sure you wouldn't mind pay to play? Madden you had to purchase tickets to play online i haven't bought madden since 05 it has gone downhill ever since the competitive players got the voice. I do not want this Franchise to go down that rabbit hole. It's the only good sports game out there in regards to taking care of all fans.
I agree my comment was a little strange.
What I meant is that I don't mind paying the 1000-1500 to play Showdown.
Usually you can make that back within the first few Moments.
I just would like that if they kept that in; then change what happens if you can't get past the Mini Boss Moments.
Instead of losing the whole thing; have it so you lose some runs you've already received.
Heck, you don't even get runs if you beat them.
Ah gotcha! I still think it's to much rewards toward TA compared to playing MTO, CPU, or even Conquest they all take between 10 to 14 hours.
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The problem with trying to make it manageable for the 40 hour work week crowd, is that others that grind the game as quickly as possible...i remember finding out about prestige xp path when I was still like in the silver tier....sds doesn't want the grinders to stop playing because there is nothing to grind for...remember the wait between stage 2 and 3...
18/34