Arcade Mode
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@a_perfectgame said in Arcade Mode:
@sean_87__psn said in Arcade Mode:
@vipersneak_psn said in Arcade Mode:
I want Trout to have a better CHANCE at getting a hit than a poor player card at all difficulty levels. And no, changing the PCI size in Legend difficulty by one pixel isn’t going to accomplish that.
This is exactly what I have been trying to tell these folks. They just don’t get it.
Attributes definitely matter. If you have a team full of diamonds and pitchingrebel has a team full of silvers he is going to beat you with a team full of silvers but if pitchingrebel is playing pinky with a team full of silvers and pinky’s team is a team full of diamonds — pinky is most def going to win.
attributes should separate you from people of your skill level not separate you from people ABOVE your skill level.
and that is the difference that you guys aren’t getting.
You want cards to put you against guys who are masters at this game — that’s never and should never happen. You have to have the stick skill for that.
Never said that. I said I want my team to play realistically, I don't expect to beat players better than me, but I expect my players to play realistically when I am against my own skill level. The reason I do not play OOTP baseball is because I like the joystick part of this game, I just dont want the game to make the cards skills not matter as much as my joystick skills. I want a balance. I feel the balance fading away. I see the best players getting better and mediocre players getting worse. Is that what you want?
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@vipersneak_psn said in Arcade Mode:
@a_perfectgame said in Arcade Mode:
@sean_87__psn said in Arcade Mode:
@vipersneak_psn said in Arcade Mode:
I want Trout to have a better CHANCE at getting a hit than a poor player card at all difficulty levels. And no, changing the PCI size in Legend difficulty by one pixel isn’t going to accomplish that.
This is exactly what I have been trying to tell these folks. They just don’t get it.
Attributes definitely matter. If you have a team full of diamonds and pitchingrebel has a team full of silvers he is going to beat you with a team full of silvers but if pitchingrebel is playing pinky with a team full of silvers and pinky’s team is a team full of diamonds — pinky is most def going to win.
attributes should separate you from people of your skill level not separate you from people ABOVE your skill level.
and that is the difference that you guys aren’t getting.
You want cards to put you against guys who are masters at this game — that’s never and should never happen. You have to have the stick skill for that.
Never said that. I said I want my team to play realistically, I don't expect to beat players better than me, but I expect my players to play realistically when I am against my own skill level. The reason I do not play OOTP baseball is because I like the joystick part of this game, I just dont want the game to make the cards skills not matter as much as my joystick skills. I want a balance. I feel the balance fading away. I see the best players getting better and mediocre players getting worse. Is that what you want?
Yes, why should the best players not get better?
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The onus is on you as a player to get better not others be brought down to your level.
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@the_canuckler said in Arcade Mode:
The onus is on you as a player to get better not others be brought down to your level.
You can say that all you want, but the point is the game is what makes the skill separation larger and that means the mediocre players leave the game. It has to be fun for everyone. It isn't life, its a game.
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@vipersneak_psn said in Arcade Mode:
@a_perfectgame said in Arcade Mode:
@sean_87__psn said in Arcade Mode:
@vipersneak_psn said in Arcade Mode:
I want Trout to have a better CHANCE at getting a hit than a poor player card at all difficulty levels. And no, changing the PCI size in Legend difficulty by one pixel isn’t going to accomplish that.
This is exactly what I have been trying to tell these folks. They just don’t get it.
Attributes definitely matter. If you have a team full of diamonds and pitchingrebel has a team full of silvers he is going to beat you with a team full of silvers but if pitchingrebel is playing pinky with a team full of silvers and pinky’s team is a team full of diamonds — pinky is most def going to win.
attributes should separate you from people of your skill level not separate you from people ABOVE your skill level.
and that is the difference that you guys aren’t getting.
You want cards to put you against guys who are masters at this game — that’s never and should never happen. You have to have the stick skill for that.
Never said that. I said I want my team to play realistically, I don't expect to beat players better than me, but I expect my players to play realistically when I am against my own skill level. The reason I do not play OOTP baseball is because I like the joystick part of this game, I just dont want the game to make the cards skills not matter as much as my joystick skills. I want a balance. I feel the balance fading away. I see the best players getting better and mediocre players getting worse. Is that what you want?
I think there is less balance in 20 imo. I think in the last few years it’s been a 70/30 split. If you play 20 and just swing at every pitch — you can actually win games. Those players should never win. And by not winning they stop swinging at every pitch and start trying to find other ways to win. Or not and keep losing. That should be the way the game plays.
Back like maybe 6 years ago. People actually complained that “balls in the dirt should be nerfed”. Because they couldn’t be patient enough to not swing. Think about that — Because they got their wish. But it’s the HITTERS JOB to earn strikes in baseball. If a hitter swings at every pitch no major league pitcher would ever throw them a strike. But now they FORCE you to give that person a meatball. And allow check swings and foul tips etc. this game has gone so far left it’s actually mind blowing.
The direction they are talking about is way better for the game. Way better for the community. It will make people play better and improve. because no one likes to lose.
Will the best players be better . Yea they deserve it. They earned that.
And mediocre players will learn to adjust. If you don’t have to adjust why would you? If the game just is a sim there is no learning curve. No skill gap. It’s like a clown show watching some of these ppl flail at every pitch effectively
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@a_perfectgame said in Arcade Mode:
@vipersneak_psn said in Arcade Mode:
@a_perfectgame said in Arcade Mode:
@sean_87__psn said in Arcade Mode:
@vipersneak_psn said in Arcade Mode:
I want Trout to have a better CHANCE at getting a hit than a poor player card at all difficulty levels. And no, changing the PCI size in Legend difficulty by one pixel isn’t going to accomplish that.
This is exactly what I have been trying to tell these folks. They just don’t get it.
Attributes definitely matter. If you have a team full of diamonds and pitchingrebel has a team full of silvers he is going to beat you with a team full of silvers but if pitchingrebel is playing pinky with a team full of silvers and pinky’s team is a team full of diamonds — pinky is most def going to win.
attributes should separate you from people of your skill level not separate you from people ABOVE your skill level.
and that is the difference that you guys aren’t getting.
You want cards to put you against guys who are masters at this game — that’s never and should never happen. You have to have the stick skill for that.
Never said that. I said I want my team to play realistically, I don't expect to beat players better than me, but I expect my players to play realistically when I am against my own skill level. The reason I do not play OOTP baseball is because I like the joystick part of this game, I just dont want the game to make the cards skills not matter as much as my joystick skills. I want a balance. I feel the balance fading away. I see the best players getting better and mediocre players getting worse. Is that what you want?
And mediocre players will learn to adjust. If you don’t have to adjust why would you? If the game just is a sim there is no learning curve. No skill gap. It’s like a clown show watching some of these ppl flail at every pitch effectively
Therein your first sentence of this paragraph lies the problem. They won’t adjust, they will abandon and play something else. Ain’t no casual user got time for that.
80% of the game’s users are casual (estimate... Pareto Principle etc). That’s the target market for those meatballs (the pitches, not the devs).
Think about it, if you’re a casual user of a game (or anything for that matter) and you’re not enjoying it, you would walk away too.
So if you can get them to enjoy it without going to all the trouble of learning to adjust, you keep them engaged and therefore they don’t move on to another game (or heaven forbid, real-life sport!).
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Lol. It probably wouldn’t be a bad idea for more of these guys to do something athletic. Then they wouldn’t think that they are actually hitting a 100 mph fastball or a 12-6 curve. So many people think they are actually accomplishing these feats because they play the game. Talking about skills... ok bud.
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@the_canuckler said in Arcade Mode:
@vipersneak_psn said in Arcade Mode:
@a_perfectgame said in Arcade Mode:
@sean_87__psn said in Arcade Mode:
@vipersneak_psn said in Arcade Mode:
I want Trout to have a better CHANCE at getting a hit than a poor player card at all difficulty levels. And no, changing the PCI size in Legend difficulty by one pixel isn’t going to accomplish that.
This is exactly what I have been trying to tell these folks. They just don’t get it.
Attributes definitely matter. If you have a team full of diamonds and pitchingrebel has a team full of silvers he is going to beat you with a team full of silvers but if pitchingrebel is playing pinky with a team full of silvers and pinky’s team is a team full of diamonds — pinky is most def going to win.
attributes should separate you from people of your skill level not separate you from people ABOVE your skill level.
and that is the difference that you guys aren’t getting.
You want cards to put you against guys who are masters at this game — that’s never and should never happen. You have to have the stick skill for that.
Never said that. I said I want my team to play realistically, I don't expect to beat players better than me, but I expect my players to play realistically when I am against my own skill level. The reason I do not play OOTP baseball is because I like the joystick part of this game, I just dont want the game to make the cards skills not matter as much as my joystick skills. I want a balance. I feel the balance fading away. I see the best players getting better and mediocre players getting worse. Is that what you want?
Yes, why should the best players not get better?
If they are already the best players why would they need to game scewed more in their favor? They already win all the time. When the mediocre players never win no matter how much they practice they will just not play online or quit the entire game..
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People tend to not want to spend their free time losing every game. If you want those players to quit that is your opinion and at least you're honest. I understand you want a Call of Duty type game, that is your right. I don't. I want baseball, and I want the cards to matter just as much as my joystick play or there will be no reason to improve my team all year. Most of the fun for me is getting better cards and improving my teams performance, not how well I can time a meter swing that has nothing to do with baseball. The meters and gadgets and other constructs put in the game have their place, but they shouldn't be everything in a baseball game where you grind all season to improve you cards.
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That said, I love the joystick aspect. I just do not want it to make the cards meaningless. If input is everything, why grind for that better card? Why do programs to improve your team? Your team has to matter and it has to matter significantly in my opinion.
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Hopefully SDS has not listened to those of you who only care about winning every game. It is in their best interest to make the cards they are basically selling to you in DD matter. The hype about new legends has to have an in game reward for getting those players on your team. The best players should understand this best. I have already often had the feeling that it really doesn't matter which cards I play, as it doesn't make all that much difference, and that was in '20. I think 21 is going to be much worse, at least online in "input mode".
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It’s DD, you’ll never have that, unless you can only play with LS players.
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People take things in such an all or nothing mentality all the time. SDS has never said that the cards ratings mean nothing. Thwy said user input matters more in competitive mode than any others. If you have a perfect swing at a ball with bronze Matt Carpenter, chances are you will fly out. If you perfect up a ball with Aaron Judge it will be destroyed. How is that not the card meaning something?
In the tech test, not every hit was a home run, guys weren't batting .700 with bronze players. Get over yourselves. The game isn't even out and people are complaining that the game will be too hard, too easy, ratings won't matter and yet only the tech test has been out and it played very well.
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@rabid55wolverine said in Arcade Mode:
People take things in such an all or nothing mentality all the time. SDS has never said that the cards ratings mean nothing. Thwy said user input matters more in competitive mode than any others. If you have a perfect swing at a ball with bronze Matt Carpenter, chances are you will fly out. If you perfect up a ball with Aaron Judge it will be destroyed. How is that not the card meaning something?
In the tech test, not every hit was a home run, guys weren't batting .700 with bronze players. Get over yourselves. The game isn't even out and people are complaining that the game will be too hard, too easy, ratings won't matter and yet only the tech test has been out and it played very well.
Actually, we can discuss what we like, what we don't like, and what we hope for in the upcoming full game without knowing how it plays yet and without your permission.
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@vipersneak_psn said in Arcade Mode:
@rabid55wolverine said in Arcade Mode:
People take things in such an all or nothing mentality all the time. SDS has never said that the cards ratings mean nothing. Thwy said user input matters more in competitive mode than any others. If you have a perfect swing at a ball with bronze Matt Carpenter, chances are you will fly out. If you perfect up a ball with Aaron Judge it will be destroyed. How is that not the card meaning something?
In the tech test, not every hit was a home run, guys weren't batting .700 with bronze players. Get over yourselves. The game isn't even out and people are complaining that the game will be too hard, too easy, ratings won't matter and yet only the tech test has been out and it played very well.
Actually, we can discuss what we like, what we don't like, and what we hope for in the upcoming full game without knowing how it plays yet and without your permission.
Discussing is one thing, dealing in absolutes when there is nothing to back it up is another. Saying things like people batting .700 or saying that bronze players will be the same as Mike Trout is laughable. Who said anything about my permission?
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@vipersneak_psn said in Arcade Mode:
Hopefully SDS has not listened to those of you who only care about winning every game. It is in their best interest to make the cards they are basically selling to you in DD matter. The hype about new legends has to have an in game reward for getting those players on your team. The best players should understand this best. I have already often had the feeling that it really doesn't matter which cards I play, as it doesn't make all that much difference, and that was in '20. I think 21 is going to be much worse, at least online in "input mode".
the thing about winning is if you practice anyone can win -
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@rabid55wolverine said in Arcade Mode:
People take things in such an all or nothing mentality all the time. SDS has never said that the cards ratings mean nothing. Thwy said user input matters more in competitive mode than any others. If you have a perfect swing at a ball with bronze Matt Carpenter, chances are you will fly out. If you perfect up a ball with Aaron Judge it will be destroyed. How is that not the card meaning something?
In the tech test, not every hit was a home run, guys weren't batting .700 with bronze players. Get over yourselves. The game isn't even out and people are complaining that the game will be too hard, too easy, ratings won't matter and yet only the tech test has been out and it played very well.
This, 100% this.
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It seems like you’re not understanding why people have been calling for user input to matter more. The issue was never user input vs card attributes. The issue with 20 specifically has been that there’s been too much randomness programmed into the game and it overrides user input far too often. With more importance being placed on user input card attributes should actually matter more since it should make good cards stand out over average or bad cards. A perfect perfect with Mike trout should be rewarded far more often than a perfect perfect with Terrance gore
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@karlhungus61_psn said in Arcade Mode:
It seems like you’re not understanding why people have been calling for user input to matter more. The issue was never user input vs card attributes. The issue with 20 specifically has been that there’s been too much randomness programmed into the game and it overrides user input far too often. With more importance being placed on user input card attributes should actually matter more since it should make good cards stand out over average or bad cards. A perfect perfect with Mike trout should be rewarded far more often than a perfect perfect with Terrance gore
How does this apply to the pitcher though? If you boost input on the hitting side you automatically decrease the importance of having good pitchers. If your really good with pci, it doesn’t matter who’s pitching in this setup.
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@sean_87__psn said in Arcade Mode:
@karlhungus61_psn said in Arcade Mode:
It seems like you’re not understanding why people have been calling for user input to matter more. The issue was never user input vs card attributes. The issue with 20 specifically has been that there’s been too much randomness programmed into the game and it overrides user input far too often. With more importance being placed on user input card attributes should actually matter more since it should make good cards stand out over average or bad cards. A perfect perfect with Mike trout should be rewarded far more often than a perfect perfect with Terrance gore
How does this apply to the pitcher though? If you boost input on the hitting side you automatically decrease the importance of having good pitchers. If your really good with pci, it doesn’t matter who’s pitching in this setup.
Actually that’s false. Just like there is a skill to pci placement there is a skill to pitching. Not only where to pitch. What pitches to use and when. Recognizing the batters bat speed — if they have a fast bat. A slow bat. Where to tunnel what part of the zone they struggle with. Watch CBrev to build more pitching skill - he breaks a lot of that kind of stuff down. User skill is on both ends. That’s what makes the game fun. Two players battling on both ends
You can be amazing with pci placement — there are people amazing with keeping hitters off balance too.