Arcade Mode
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No there isn’t. I’m talking about 2 different online ranked seasons. One for you folks that like arcade style of play, and one for folks that like realistic style of play.
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@sean_87__psn said in Arcade Mode:
No there isn’t. I’m talking about 2 different online ranked seasons. One for you folks that like arcade style of play, and one for folks that like realistic style of play.
It’s only realistic if it makes you better.
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@sean_87__psn said in Arcade Mode:
No there isn’t. I’m talking about 2 different online ranked seasons. One for you folks that like arcade style of play, and one for folks that like realistic style of play.
It’s this kind of complaining that ruined this years game. Most of us don’t want an algorithm and rng to determine outcomes from good input. If we have good input it should be rewarded and if that leads to higher scoring games then so be it. I don’t want some code to decide that my nearly perfect input on a hanging change up to Griffey only gets a 93mph exit velocity
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@gradekthebard said in Arcade Mode:
@sean_87__psn said in Arcade Mode:
No there isn’t. I’m talking about 2 different online ranked seasons. One for you folks that like arcade style of play, and one for folks that like realistic style of play.
It’s this kind of complaining that ruined this years game. Most of us don’t want an algorithm and rng to determine outcomes from good input. If we have good input it should be rewarded and if that leads to higher scoring games then so be it. I don’t want some code to decide that my nearly perfect input on a hanging change up to Griffey only gets a 93mph exit velocity
Y
@gradekthebard said in Arcade Mode:
@sean_87__psn said in Arcade Mode:
No there isn’t. I’m talking about 2 different online ranked seasons. One for you folks that like arcade style of play, and one for folks that like realistic style of play.
It’s this kind of complaining that ruined this years game. Most of us don’t want an algorithm and rng to determine outcomes from good input. If we have good input it should be rewarded and if that leads to higher scoring games then so be it. I don’t want some code to decide that my nearly perfect input on a hanging change up to Griffey only gets a 93mph exit velocity
@gradekthebard said in Arcade Mode:
@sean_87__psn said in Arcade Mode:
No there isn’t. I’m talking about 2 different online ranked seasons. One for you folks that like arcade style of play, and one for folks that like realistic style of play.
It’s this kind of complaining that ruined this years game. Most of us don’t want an algorithm and rng to determine outcomes from good input. If we have good input it should be rewarded and if that leads to higher scoring games then so be it. I don’t want some code to decide that my nearly perfect input on a hanging change up to Griffey only gets a 93mph exit velocity
I pretty sure Griffey’s data on hanging change ups shows a high batting average and power. I know I’m going out on a limb here.
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@sean_87__psn said in Arcade Mode:
@gradekthebard said in Arcade Mode:
@sean_87__psn said in Arcade Mode:
No there isn’t. I’m talking about 2 different online ranked seasons. One for you folks that like arcade style of play, and one for folks that like realistic style of play.
It’s this kind of complaining that ruined this years game. Most of us don’t want an algorithm and rng to determine outcomes from good input. If we have good input it should be rewarded and if that leads to higher scoring games then so be it. I don’t want some code to decide that my nearly perfect input on a hanging change up to Griffey only gets a 93mph exit velocity
Y
@gradekthebard said in Arcade Mode:
@sean_87__psn said in Arcade Mode:
No there isn’t. I’m talking about 2 different online ranked seasons. One for you folks that like arcade style of play, and one for folks that like realistic style of play.
It’s this kind of complaining that ruined this years game. Most of us don’t want an algorithm and rng to determine outcomes from good input. If we have good input it should be rewarded and if that leads to higher scoring games then so be it. I don’t want some code to decide that my nearly perfect input on a hanging change up to Griffey only gets a 93mph exit velocity
@gradekthebard said in Arcade Mode:
@sean_87__psn said in Arcade Mode:
No there isn’t. I’m talking about 2 different online ranked seasons. One for you folks that like arcade style of play, and one for folks that like realistic style of play.
It’s this kind of complaining that ruined this years game. Most of us don’t want an algorithm and rng to determine outcomes from good input. If we have good input it should be rewarded and if that leads to higher scoring games then so be it. I don’t want some code to decide that my nearly perfect input on a hanging change up to Griffey only gets a 93mph exit velocity
I pretty sure Griffey’s data on hanging change ups shows a high batting average and power. I know I’m going out on a limb here.
Yea we know...that’s the point. When you randomize things based on algorithms and stats anything can happen — why bother even using a controller at that point?
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Why bother having skill based playing cards at this point?
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Let’s just make the game 100% joystick twitches and presses and SDS can save money paying for the rights of all these different players. We can use generic players with the same skill ratings as each other and then we will be at full arcade where you guys want the game to be.
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I want Trout to have a better CHANCE at getting a hit than a poor player card at all difficulty levels. And no, changing the PCI size in Legend difficulty by one pixel isn’t going to accomplish that.
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I want Trout to have a better CHANCE at getting a hit than a poor player card at all difficulty levels. And no, changing the PCI size in Legend difficulty by one pixel isn’t going to accomplish that.
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@vipersneak_psn said in Arcade Mode:
Why bother having skill based playing cards at this point?
I completely agree. They need to make their mind up on what type of game they are trying to make and stop misleading both parties. Either your making a realistic game or an arcade game.
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@vipersneak_psn said in Arcade Mode:
I want Trout to have a better CHANCE at getting a hit than a poor player card at all difficulty levels. And no, changing the PCI size in Legend difficulty by one pixel isn’t going to accomplish that.
This is exactly what I have been trying to tell these folks. They just don’t get it.
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@sean_87__psn said in Arcade Mode:
@vipersneak_psn said in Arcade Mode:
I want Trout to have a better CHANCE at getting a hit than a poor player card at all difficulty levels. And no, changing the PCI size in Legend difficulty by one pixel isn’t going to accomplish that.
This is exactly what I have been trying to tell these folks. They just don’t get it.
Attributes definitely matter. If you have a team full of diamonds and pitchingrebel has a team full of silvers he is going to beat you with a team full of silvers but if pitchingrebel is playing pinky with a team full of silvers and pinky’s team is a team full of diamonds — pinky is most def going to win.
attributes should separate you from people of your skill level not separate you from people ABOVE your skill level.
and that is the difference that you guys aren’t getting.
You want cards to put you against guys who are masters at this game — that’s never and should never happen. You have to have the stick skill for that.
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@ikasnu_psn said in Arcade Mode:
ISAOMNQAH
That made me ISAOMNQAH.
Am I using it right? I want this to go viral. I'll post this so my 8 Twitter followers will see it.
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@a_perfectgame said in Arcade Mode:
@sean_87__psn said in Arcade Mode:
@vipersneak_psn said in Arcade Mode:
I want Trout to have a better CHANCE at getting a hit than a poor player card at all difficulty levels. And no, changing the PCI size in Legend difficulty by one pixel isn’t going to accomplish that.
This is exactly what I have been trying to tell these folks. They just don’t get it.
Attributes definitely matter. If you have a team full of diamonds and pitchingrebel has a team full of silvers he is going to beat you with a team full of silvers but if pitchingrebel is playing pinky with a team full of silvers and pinky’s team is a team full of diamonds — pinky is most def going to win.
attributes should separate you from people of your skill level not separate you from people ABOVE your skill level.
and that is the difference that you guys aren’t getting.
You want cards to put you against guys who are masters at this game — that’s never and should never happen. You have to have the stick skill for that.
Never said that. I said I want my team to play realistically, I don't expect to beat players better than me, but I expect my players to play realistically when I am against my own skill level. The reason I do not play OOTP baseball is because I like the joystick part of this game, I just dont want the game to make the cards skills not matter as much as my joystick skills. I want a balance. I feel the balance fading away. I see the best players getting better and mediocre players getting worse. Is that what you want?
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@vipersneak_psn said in Arcade Mode:
@a_perfectgame said in Arcade Mode:
@sean_87__psn said in Arcade Mode:
@vipersneak_psn said in Arcade Mode:
I want Trout to have a better CHANCE at getting a hit than a poor player card at all difficulty levels. And no, changing the PCI size in Legend difficulty by one pixel isn’t going to accomplish that.
This is exactly what I have been trying to tell these folks. They just don’t get it.
Attributes definitely matter. If you have a team full of diamonds and pitchingrebel has a team full of silvers he is going to beat you with a team full of silvers but if pitchingrebel is playing pinky with a team full of silvers and pinky’s team is a team full of diamonds — pinky is most def going to win.
attributes should separate you from people of your skill level not separate you from people ABOVE your skill level.
and that is the difference that you guys aren’t getting.
You want cards to put you against guys who are masters at this game — that’s never and should never happen. You have to have the stick skill for that.
Never said that. I said I want my team to play realistically, I don't expect to beat players better than me, but I expect my players to play realistically when I am against my own skill level. The reason I do not play OOTP baseball is because I like the joystick part of this game, I just dont want the game to make the cards skills not matter as much as my joystick skills. I want a balance. I feel the balance fading away. I see the best players getting better and mediocre players getting worse. Is that what you want?
Yes, why should the best players not get better?
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The onus is on you as a player to get better not others be brought down to your level.
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@the_canuckler said in Arcade Mode:
The onus is on you as a player to get better not others be brought down to your level.
You can say that all you want, but the point is the game is what makes the skill separation larger and that means the mediocre players leave the game. It has to be fun for everyone. It isn't life, its a game.
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@vipersneak_psn said in Arcade Mode:
@a_perfectgame said in Arcade Mode:
@sean_87__psn said in Arcade Mode:
@vipersneak_psn said in Arcade Mode:
I want Trout to have a better CHANCE at getting a hit than a poor player card at all difficulty levels. And no, changing the PCI size in Legend difficulty by one pixel isn’t going to accomplish that.
This is exactly what I have been trying to tell these folks. They just don’t get it.
Attributes definitely matter. If you have a team full of diamonds and pitchingrebel has a team full of silvers he is going to beat you with a team full of silvers but if pitchingrebel is playing pinky with a team full of silvers and pinky’s team is a team full of diamonds — pinky is most def going to win.
attributes should separate you from people of your skill level not separate you from people ABOVE your skill level.
and that is the difference that you guys aren’t getting.
You want cards to put you against guys who are masters at this game — that’s never and should never happen. You have to have the stick skill for that.
Never said that. I said I want my team to play realistically, I don't expect to beat players better than me, but I expect my players to play realistically when I am against my own skill level. The reason I do not play OOTP baseball is because I like the joystick part of this game, I just dont want the game to make the cards skills not matter as much as my joystick skills. I want a balance. I feel the balance fading away. I see the best players getting better and mediocre players getting worse. Is that what you want?
I think there is less balance in 20 imo. I think in the last few years it’s been a 70/30 split. If you play 20 and just swing at every pitch — you can actually win games. Those players should never win. And by not winning they stop swinging at every pitch and start trying to find other ways to win. Or not and keep losing. That should be the way the game plays.
Back like maybe 6 years ago. People actually complained that “balls in the dirt should be nerfed”. Because they couldn’t be patient enough to not swing. Think about that — Because they got their wish. But it’s the HITTERS JOB to earn strikes in baseball. If a hitter swings at every pitch no major league pitcher would ever throw them a strike. But now they FORCE you to give that person a meatball. And allow check swings and foul tips etc. this game has gone so far left it’s actually mind blowing.
The direction they are talking about is way better for the game. Way better for the community. It will make people play better and improve. because no one likes to lose.
Will the best players be better . Yea they deserve it. They earned that.
And mediocre players will learn to adjust. If you don’t have to adjust why would you? If the game just is a sim there is no learning curve. No skill gap. It’s like a clown show watching some of these ppl flail at every pitch effectively
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@a_perfectgame said in Arcade Mode:
@vipersneak_psn said in Arcade Mode:
@a_perfectgame said in Arcade Mode:
@sean_87__psn said in Arcade Mode:
@vipersneak_psn said in Arcade Mode:
I want Trout to have a better CHANCE at getting a hit than a poor player card at all difficulty levels. And no, changing the PCI size in Legend difficulty by one pixel isn’t going to accomplish that.
This is exactly what I have been trying to tell these folks. They just don’t get it.
Attributes definitely matter. If you have a team full of diamonds and pitchingrebel has a team full of silvers he is going to beat you with a team full of silvers but if pitchingrebel is playing pinky with a team full of silvers and pinky’s team is a team full of diamonds — pinky is most def going to win.
attributes should separate you from people of your skill level not separate you from people ABOVE your skill level.
and that is the difference that you guys aren’t getting.
You want cards to put you against guys who are masters at this game — that’s never and should never happen. You have to have the stick skill for that.
Never said that. I said I want my team to play realistically, I don't expect to beat players better than me, but I expect my players to play realistically when I am against my own skill level. The reason I do not play OOTP baseball is because I like the joystick part of this game, I just dont want the game to make the cards skills not matter as much as my joystick skills. I want a balance. I feel the balance fading away. I see the best players getting better and mediocre players getting worse. Is that what you want?
And mediocre players will learn to adjust. If you don’t have to adjust why would you? If the game just is a sim there is no learning curve. No skill gap. It’s like a clown show watching some of these ppl flail at every pitch effectively
Therein your first sentence of this paragraph lies the problem. They won’t adjust, they will abandon and play something else. Ain’t no casual user got time for that.
80% of the game’s users are casual (estimate... Pareto Principle etc). That’s the target market for those meatballs (the pitches, not the devs).
Think about it, if you’re a casual user of a game (or anything for that matter) and you’re not enjoying it, you would walk away too.
So if you can get them to enjoy it without going to all the trouble of learning to adjust, you keep them engaged and therefore they don’t move on to another game (or heaven forbid, real-life sport!).
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Lol. It probably wouldn’t be a bad idea for more of these guys to do something athletic. Then they wouldn’t think that they are actually hitting a 100 mph fastball or a 12-6 curve. So many people think they are actually accomplishing these feats because they play the game. Talking about skills... ok bud.