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When are we getting a “next gen” game?

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  • S Offline
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    sean_87__PSN
    wrote on last edited by
    #1

    Is there a timeline when we will actually see this game based off actual physics and not player ratings? It’s 2021 and physics engines have been out for over a decade now (euphoria). All the data is available these days, so why not use it to make a realistic game? We basically get the same game every year with minor tweaks. We don’t even have collision detection between players in this game. This is basic stuff. Everything is captured on video, it’s just data input. We know how fast someone runs, throws, swings a bat etc. Im no expert on hardware, but I imagine this could be done on these new consoles. It’s 2021, player ratings should be a thing of the past.

    Red_Ted_is_back_PSNR 1 Reply Last reply
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  • Mikester8692_XBLM Offline
    Mikester8692_XBLM Offline
    Mikester8692_XBL
    wrote on last edited by
    #2

    Would be great to see a more realistic physics engine and collision detection. I concur.

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  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    wrote on last edited by
    #3

    My best estimation would be MLBTS 2022 will be the first true next gen iteration whereas previous gens will be stuck with whatever version 21 turns out to be.

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  • S Offline
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    sean_87__PSN
    replied to Guest on last edited by
    #4

    @ikasnu_psn said in When are we getting a “next gen” game?:

    My best estimation would be MLBTS 2022 will be the first true next gen iteration whereas previous gens will be stuck with whatever version 21 turns out to be.

    I’m not really sure what the hold up is. I mean all the sports games are so outdated. Not one of them uses real world data input. It’s 2021 and we still have “player ratings”.

    aaronjw76_PSNA Ikasnu_PSNI 2 Replies Last reply
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  • aaronjw76_PSNA Offline
    aaronjw76_PSNA Offline
    aaronjw76_PSN
    replied to Guest on last edited by
    #5

    @sean_87__psn said in When are we getting a “next gen” game?:

    @ikasnu_psn said in When are we getting a “next gen” game?:

    My best estimation would be MLBTS 2022 will be the first true next gen iteration whereas previous gens will be stuck with whatever version 21 turns out to be.

    I’m not really sure what the hold up is. I mean all the sports games are so outdated. Not one of them uses real world data input. It’s 2021 and we still have “player ratings”.

    Madden claims their next gen game functions from next gen stats yet all cards move like they sh!t themselves so I wouldn't get all hot and bothered by real world data lol

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    sean_87__PSN
    replied to Guest on last edited by
    #6

    @aaronjw76_psn said in When are we getting a “next gen” game?:

    @sean_87__psn said in When are we getting a “next gen” game?:

    @ikasnu_psn said in When are we getting a “next gen” game?:

    My best estimation would be MLBTS 2022 will be the first true next gen iteration whereas previous gens will be stuck with whatever version 21 turns out to be.

    I’m not really sure what the hold up is. I mean all the sports games are so outdated. Not one of them uses real world data input. It’s 2021 and we still have “player ratings”.

    Madden claims their next gen game functions from next gen stats yet all cards move like they sh!t themselves so I wouldn't get all hot and bothered by real world data lol
    You can tell easily it’s a lie, they still use player ratings.

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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #7

    @sean_87__psn said in When are we getting a “next gen” game?:

    Is there a timeline when we will actually see this game based off actual physics and not player ratings? It’s 2021 and physics engines have been out for over a decade now (euphoria). All the data is available these days, so why not use it to make a realistic game? We basically get the same game every year with minor tweaks. We don’t even have collision detection between players in this game. This is basic stuff. Everything is captured on video, it’s just data input. We know how fast someone runs, throws, swings a bat etc. Im no expert on hardware, but I imagine this could be done on these new consoles. It’s 2021, player ratings should be a thing of the past.

    Im missing something. What would the gameplay look like without player ratings? How would the game or its users be able to differentiate between say de Grom and Matz or Trout and Astudillo?

    Not saying you’re wrong, just trying to get a better picture of what you mean.

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  • S Offline
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    sean_87__PSN
    replied to Guest on last edited by sean_87__PSN
    #8

    @red_ted_is_back said in When are we getting a “next gen” game?:

    @sean_87__psn said in When are we getting a “next gen” game?:

    Is there a timeline when we will actually see this game based off actual physics and not player ratings? It’s 2021 and physics engines have been out for over a decade now (euphoria). All the data is available these days, so why not use it to make a realistic game? We basically get the same game every year with minor tweaks. We don’t even have collision detection between players in this game. This is basic stuff. Everything is captured on video, it’s just data input. We know how fast someone runs, throws, swings a bat etc. Im no expert on hardware, but I imagine this could be done on these new consoles. It’s 2021, player ratings should be a thing of the past.

    Im missing something. What would the gameplay look like without player ratings? How would the game or its users be able to differentiate between say de Grom and Matz or Trout and Astudillo?

    Not saying you’re wrong, just trying to get a better picture of what you mean.

    I thought I was clear, but I will try again. Instead of arbitrary ratings put on a scale from 1-99 or for this games sake 1-125 in some cases, actually have real data. For instance, instead of a “speed rating”, it should be how fast a player accelerates in time and what their top speed is in mph. “Player ratings” are subjective, this kind of data is not, therefore presenting an accurate representation of a player. All this data is available already, they just need to stop using outdated technology.

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  • anabolic__barber_PSNA Offline
    anabolic__barber_PSNA Offline
    anabolic__barber_PSN
    wrote on last edited by
    #9

    #statcast ratings

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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    wrote on last edited by
    #10

    https://www.mlb.com/news/how-mlb-the-show-rates-players

    They are using the data, but in order to be able to create a game, the data is converted to ratings. Yes there is some judgment in terms of how the algorithm is written to actually get the rating, but that is simply so the game work with the numbers (eg using 3 years data and the weightings of those years).

    What would you suggest as an alternative to the current method?

    What about this as an example: using a player’s slugging percentage to determine how many extra base hits they will get, or using their HRs for the last season to determine the number of HRs they hit in the current season.

    I don’t see my examples working but I’d like to know what your thoughts are on how using the data could work. I’m all for exploring better ways of doing things.

    Also, with multi-year modes (Franchise, RTTS and hopefully Leagues), how would player progression and regression fit into it?

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  • S Offline
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    sean_87__PSN
    wrote on last edited by
    #11

    They need to use an actual physics engine to make the proper inputs. For speed, like I said above, is measured in time and top speed. Vertical jump measured in inches. Bat speed, throwing velocity, and everything else can be quantified. When we look at a player on a game, we should not see 99 speed, we should see the time measured in seconds it takes to reach their top speed measured in mph. How many seconds does it take them to reach first, second, third, etc. All these sports games are using outdated technology. It’s 2021, time for an upgrade. All info is captured on video, you just need some people that know math to do some of the calculations.

    Red_Ted_is_back_PSNR SaveFarris_PSNS 2 Replies Last reply
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  • Medieval9029_XBLM Offline
    Medieval9029_XBLM Offline
    Medieval9029_XBL
    wrote on last edited by
    #12

    On April 16, 2021

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  • S Offline
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    sean_87__PSN
    wrote on last edited by
    #13

    Lol no we are not. They would have to start over using a physics engine. You can’t build a sturdy house on a false foundation. I’m not sure when these sports game makers will make the switch. Every single one of them still use scale ratings which is so outdated.

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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #14

    @sean_87__psn said in When are we getting a “next gen” game?:

    They need to use an actual physics engine to make the proper inputs. For speed, like I said above, is measured in time and top speed. Vertical jump measured in inches. Bat speed, throwing velocity, and everything else can be quantified. When we look at a player on a game, we should not see 99 speed, we should see the time measured in seconds it takes to reach their top speed measured in mph. How many seconds does it take them to reach first, second, third, etc. All these sports games are using outdated technology. It’s 2021, time for an upgrade. All info is captured on video, you just need some people that know math to do some of the calculations.

    But isn’t that basically the same thing? Using numbers to create the in-game actions. Given that the numbers, according to the link I posted above, come from that real life statcast data.

    The calculations are already done and presented to us as the ratings.

    Is your suggestion that we should be given the statcast data to view instead of the numbers (and gameplay continues as is)? That I can understand.

    I wonder if they are prevented from sharing that data in the game due to ownership of the data.

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  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #15

    @sean_87__psn said in When are we getting a “next gen” game?:

    @ikasnu_psn said in When are we getting a “next gen” game?:

    My best estimation would be MLBTS 2022 will be the first true next gen iteration whereas previous gens will be stuck with whatever version 21 turns out to be.

    I’m not really sure what the hold up is. I mean all the sports games are so outdated. Not one of them uses real world data input. It’s 2021 and we still have “player ratings”.

    They'd need to build, or retweak the current system to better match the current gen specs.

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    0
  • S Offline
    S Offline
    sean_87__PSN
    wrote on last edited by
    #16

    They would have to use a physics engine to do it right. No sports game company currently uses a true physics based engine. If they did, you would not see the rating scale. For example, you would see everything measured in inches, feet, seconds, mph etc

    Red_Ted_is_back_PSNR Medieval9029_XBLM 2 Replies Last reply
    1
  • S Offline
    S Offline
    sean_87__PSN
    wrote on last edited by
    #17

    I’m not even sure the scaling of players and the fields is correct in this game. I notice from year to year, the players look scaled differently relative to field size.

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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #18

    @sean_87__psn said in When are we getting a “next gen” game?:

    They would have to use a physics engine to do it right. No sports game company currently uses a true physics based engine. If they did, you would not see the rating scale. For example, you would see everything measured in inches, feet, seconds, mph etc

    The ratings do make the user’s evaluations of each player much simpler than if we were given their stats. This is is a game where around 80% of the user base are casual players, after all (Pareto Principle, no hard data to back that up). If those casuals are given hard data to interpret to make decisions, you’d lose them.

    If a casual (an online casual noob with a hot pocket and Fanta, if you will) just wants to sub in a pinch runner, what do you think makes the decision easier, especially if playing an online game with the pause timer counting down:

    1. checking a player’s steal rating and speed rating, or
    2. having to check take-off acceleration, speed from 1st to 2nd, number of successful steal attempts, how many times they’ve been picked off, what their usual lead is...

    That’s per player on the bench, too.

    Those are just random factors that popped into my head but hopefully you get what I’m saying.

    TL,DR: ratings make the game more accessible to its users.

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  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #19

    @red_ted_is_back said in When are we getting a “next gen” game?:

    @sean_87__psn said in When are we getting a “next gen” game?:

    They would have to use a physics engine to do it right. No sports game company currently uses a true physics based engine. If they did, you would not see the rating scale. For example, you would see everything measured in inches, feet, seconds, mph etc

    The ratings do make the user’s evaluations of each player much simpler than if we were given their stats. This is is a game where around 80% of the user base are casual players, after all (Pareto Principle, no hard data to back that up). If those casuals are given hard data to interpret to make decisions, you’d lose them.

    If a casual (an online casual noob with a hot pocket and Fanta, if you will) just wants to sub in a pinch runner, what do you think makes the decision easier, especially if playing an online game with the pause timer counting down:

    1. checking a player’s steal rating and speed rating, or
    2. having to check take-off acceleration, speed from 1st to 2nd, number of successful steal attempts, how many times they’ve been picked off, what their usual lead is...

    That’s per player on the bench, too.

    Those are just random factors that popped into my head but hopefully you get what I’m saying.

    TL,DR: ratings make the game more accessible to its users.

    I understand your point, but I think a casual would be going off names he knows more than anything else. You could always put suggestions to help players make decisions. All I want is an accurate representation of the player’s and physics is the only way to do that. No other way around that one.

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  • Medieval9029_XBLM Offline
    Medieval9029_XBLM Offline
    Medieval9029_XBL
    replied to Guest on last edited by
    #20

    @sean_87__psn said in When are we getting a “next gen” game?:

    They would have to use a physics engine to do it right. No sports game company currently uses a true physics based engine. If they did, you would not see the rating scale. For example, you would see everything measured in inches, feet, seconds, mph etc

    Dude no one cares that much

    Ikasnu_PSNI S 2 Replies Last reply
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