Checkswings - Can someone explain?
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@PennStateFencer said in Checkswings - Can someone explain?:
@maurice91932 said in Explain this:
@PennStateFencer said in Explain this:
@maurice91932 said in Explain this:
Do you know how to get 99% of your checks called as balls, while your opponent has half of his go for strikes? If so, please pass that information on to the rest of us.
Contact swing.
Ah. That could be it. But I don’t care if it’s a contact swing or not, the clip I posted above should be a strike no matter what.
I almost always use a regular swing. I don’t use power or contact swing hardly at all. That could be it.
What you see on the screen means nothing. It could look like the bat went all the way around and it can be called a ball, or it could look like your batter didn't even flinch and it can be called a strike. I'm not saying it should work that way, but that's the way it has been for years.
The call in game is based on the type of swing you use, batter attributes (probably pitcher attributes too), and possibly other variables topped off with a sprinkle of RNG. It would certainly be nice if they could find a way to make the visual actually match the outcome 100% of the time now that they have the PS5, but I wouldn't hold my breath. Of all the things that need to be tweaked in this game, that is probably at the bottom of the list.
I may be wrong here but you said batter/pitcher attributes and other variables “topped off with a sprinkle of rng” but isn’t that all just exactly RNG?
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@PennStateFencer said in Checkswings - Can someone explain?:
@maurice91932 said in Explain this:
@PennStateFencer said in Explain this:
@maurice91932 said in Explain this:
Do you know how to get 99% of your checks called as balls, while your opponent has half of his go for strikes? If so, please pass that information on to the rest of us.
Contact swing.
Ah. That could be it. But I don’t care if it’s a contact swing or not, the clip I posted above should be a strike no matter what.
I almost always use a regular swing. I don’t use power or contact swing hardly at all. That could be it.
What you see on the screen means nothing. It could look like the bat went all the way around and it can be called a ball, or it could look like your batter didn't even flinch and it can be called a strike. I'm not saying it should work that way, but that's the way it has been for years.
The call in game is based on the type of swing you use, batter attributes (probably pitcher attributes too), and possibly other variables topped off with a sprinkle of RNG. It would certainly be nice if they could find a way to make the visual actually match the outcome 100% of the time now that they have the PS5, but I wouldn't hold my breath. Of all the things that need to be tweaked in this game, that is probably at the bottom of the list.
I love it (not) how you can basically push your finger through the controller O button in a 2-2 count with a runner on 1st and he check swings, the next time he’s up with bases loaded 3-2 all you do is breathe on the O button and he swings and misses.
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This is just as bad as checkswings fellas... 55 foul balls through 5 innings
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@Nanos_McGregor said in Checkswings - Can someone explain?:
Check swings do need to be fixed. Can we all agree on that?
On things that need to be fixed it’s not very high on my list. Foul tips anything anywhere is higher and so is lining out for 9 innings on good contact with 99 superstars
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Get Shippett out of the game and let’s see who can hit
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No, no we can’t. We haven’t been able to explain the logic behind check swings in this game for years.
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I think hitting is, by nature of the game, so much more difficult than pitching. I'm okay with check-swings because they're a part of the game that helps the batter out just a bit.
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@maurice91932 said in Checkswings - Can someone explain?:
Why does my opponent, through four innings, have 13 checkswings and all of them called balls.
I have four checkswings, and all of them called strikes.
How? Why?
Just bunt every time.
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Check swings are a skill. Learn how.
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@Vipersneak_PSN said in Checkswings - Can someone explain?:
Check swings are a skill. Learn how.
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@Vipersneak_PSN said in Checkswings - Can someone explain?:
Check swings are a skill. Learn how.
This is sarcasm, right? Has to be.
I couldn’t imagine getting bailed out repeatedly by a flawed mechanic and then believing it was a skill.
But yeah, I guess if using contact swing is a skill, I’m going to have to git gud. Haha
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I believe check swings are determined by the player's discipline rating. The higher the discipline rating, the better odds of a check swing being called a ball.
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@maurice91932 said in Checkswings - Can someone explain?:
@Vipersneak_PSN said in Checkswings - Can someone explain?:
Check swings are a skill. Learn how.
This is sarcasm, right? Has to be.
I couldn’t imagine getting bailed out repeatedly by a flawed mechanic and then believing it was a skill.
But yeah, I guess if using contact swing is a skill, I’m going to have to git gud. Haha
Seeing someone believe check swings in this game are skill based gave me the laugh I needed.
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Some people are good at check swings. Some can’t do it very well. It doesn’t happen on accident. Therefore it’s a controller skill to learn to do. Or don’t and just complain about it.
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