TA packs/locked in players
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@squishiesgirl said in TA packs/locked in players:
So I locked in a lot of players before I realized about the no exchange/Sell
So basically I'm at the mercy now of hoping I don't get doubles in the packs...well this sucksYes...yes it does
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I’ve opened up 2 of the affinity live bronze and silver packs and got doubles for silvers both times in the pack, so not only is the idea of not being able to exchange locked in cards dumb, I’m getting double no sell cards in reward packs, really dumb
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@skepple15 said in TA packs/locked in players:
I’ve opened up 2 of the affinity live bronze and silver packs and got doubles for silvers both times in the pack, so not only is the idea of not being able to exchange locked in cards dumb, I’m getting double no sell cards in reward packs, really dumb
Wow yeah that would really p#ss me off, plus it's going to make selling and exchanging in the future annoying when you forget who is a non sellable/exchangeable double
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Agreed on all of this. And the OCD in me goes crazy when I have that green duplicate tag and I can’t do anything about it
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Agreed, I think the answer is allow them to be exchanged but not quicksell. It’s all in reaction to people getting Honus for dirt cheap last year
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I just wonder @Collin_SDS @SDS_Jax anyone else from SDS, are you listening?
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Has any SDS responded to any of these inquiries or the other problems right now (guess pitch on in BR, sliding in RTTS, etc). The only responses I’ve seen is to the slow market loading on the web and mobile
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@bhall09 said in TA packs/locked in players:
I just wonder @Collin_SDS @SDS_Jax anyone else from SDS, are you listening?
We need to make our voices heard...
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It’s the same every year, first 7-10 days we barely have responses as they keep their heads down to gather as much data as possible and hammer out most pressing issues for the first patch. I’d rather they do that than they keep saying “we’re working on it”; we lnow they do.
Edit: you have to remember when testing alpha/beta they have a more closed environment, large deployment brings other issues
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Question. Are the Affinity packs you get at levels 40 and 70 just multiples of the packs you get at level 10 or are they something different?
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@Dolenz said in TA packs/locked in players:
Question. Are the Affinity packs you get at levels 40 and 70 just multiples of the packs you get at level 10 or are they something different?
They’re actual packs not the bronze and silver packs
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@skepple15 said in TA packs/locked in players:
@Dolenz said in TA packs/locked in players:
Question. Are the Affinity packs you get at levels 40 and 70 just multiples of the packs you get at level 10 or are they something different?
They’re actual packs not the bronze and silver packs
Meaning? There are commons too?
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Dear SDS, let us quicksell cards/players we have duplicates of or do not use.
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I really hope they figure something out about the no sell/exchange team affinity packs. I can understand the argument of not allowing players to quick sell cards after they've been locked in - that card has served it's purpose - but it feels like they're penalizing the players who are locking in the cards by giving superfluous rewards. As someone who really enjoys the collecting part of the game, it takes away from the fun not wanting to lock in players out of fear that I'll get the same card from a pack that renders the original card useless. It's really disappointing if they're doing all this because they made Honus too achievable in 19.
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@BigSpy27314 said in TA packs/locked in players:
Dear SDS, let us quicksell cards/players we have duplicates of or do not use.
Or at the least exchange them
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@skepple15 said in TA packs/locked in players:
@Dolenz said in TA packs/locked in players:
Question. Are the Affinity packs you get at levels 40 and 70 just multiples of the packs you get at level 10 or are they something different?
They’re actual packs not the bronze and silver packs
So those rewards are sellable?
I can deal with it if it is only the level 10 pack that is the issue.
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@Dolenz said in TA packs/locked in players:
@skepple15 said in TA packs/locked in players:
@Dolenz said in TA packs/locked in players:
Question. Are the Affinity packs you get at levels 40 and 70 just multiples of the packs you get at level 10 or are they something different?
They’re actual packs not the bronze and silver packs
So those rewards are sellable?
I can deal with it if it is only the level 10 pack that is the issue.
No don't "deal with it" make a stand...this must be fixed
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If it is only the level 10 pack and it is only 2 silver and two bronze then I can easily avoid it by not collecting a team until I get that pack. If the same issues happen with the level 30 and 70 packs then there is a major issue that needs to be fixed, which is why I asked if those packs are sellable.
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Its BS, but it's pretty clear its intentional, so I doubt they'll change it. I doubt they thought everyone would do collections first.
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@Dolenz said in TA packs/locked in players:
If it is only the level 10 pack and it is only 2 silver and two bronze then I can easily avoid it by not collecting a team until I get that pack. If the same issues happen with the level 30 and 70 packs then there is a major issue that needs to be fixed, which is why I asked if those packs are sellable.
True...but is it fair to people who already locked in teams, when it isn't made clear you can't at least exchange them?