12-0 Flawless Idea for 21
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Easy solution would be to not put desirable cards like Chipper as BR rewards and then no one would care if the rewards were a million stubs. Guys like Wagner, Feller, Alomar are fine because they aren’t absolute fan favorites like Chipper is. I’m fine with guys like Mays being a WS reward because WS still requires some skill to make, but not near as much as BR. Long story short Chipper has been darn near impossible to get for the last 4 games(not so bad in 18 but was still part of the immortal grind). If Chipper himself wasn’t one of the cards with a wait list we wouldn’t even be having this discussion
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Make BR rewards no sell. Problem solved.
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@raesONE is spot on with this one. Another point I’d like to bring up is that offline players have access to almost every card in the game. Every card you can obtain online is available on the market. However, there are quite a few end game cards that REQUIRE offline grinding. So honestly that’s not really fair to players that hate playing the cpu on veteran like me. Because of this, I’m very opposed to the idea devaluing 12-0 cards so that everyone can get them. Chipper, for example, is one of the few cards in the game that actually requires skill to obtain.
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Even if people feel chipper is not attainable as a fan favorite, sds did a favor to all the other chipper fans and made him a boss(that can get prestiged). Anyone that can go 12-0 deserve what they get.
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@raesONE and drafting tips for BR? I can't seem to make it past 6 wins.
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@raesONE said in 12-0 Flawless Idea for 21:
@ICantHelpFalling said in 12-0 Flawless Idea for 21:
@raesONE said in 12-0 Flawless Idea for 21:
Ideas like these have circulated before. I don't think this will ever happen because despite them being unsellable, this would take a lot of stubs out of players pockets who live in BR because the demand for those exotic cards will drop substantially. Those million stubs should go to the players who did the work and put in the effort to get where they are, not to the developers (basically just erasing stubs from the game's economy).
So let's say everyone can buy a 99 Chipper Jones for 1M in a non-sellable pack, everyone has millions and so everyone who can't go flawless will get him this way instead. Then I go flawless in BR the legit way, but I can't unload my Chipper because the demand for the card is now nonexistent as a result of these packs.
As a regular 12-0 player myself I therefore strongly oppose the idea and I think this whole market development where everyone has millions of stubs but can't buy cards because of the lack of availability should be mitigated in a different manner.
I get this, but you are in the top 1% of this game as a player that can go 12 - 0 in BR in this game.
We need to think about the other 99% and make sure everyone else has some kind of chance at these BR rewards. Otherwise it systematically creates a kind of inequality of access which shouldn't be the case.
Sure, perhaps BR rewards should be somewhat hard and expensive to attain, but not the current state with this limited of a supply. Its a surprise that this kind of structural advantage for 12-0 players exists.
It massively rewards players who are already reaping more rewards than the rest of us considering how good they are at the game.
I don't agree with this. The game is already incredibly generous towards players to make stubs and attain free end game cards. The flawless rewards are the only cards that are somewhat exclusive for us that you describe as 1%.
But that's not even the main point. The main point is that I, and players like me, worked very hard to be able to go 12-0. Some of us on a consistent basis. We didn't wake up one day and all of a sudden we were able to have success, we spent countless amounts of hours upon hours to develop a skill level that puts us in this situation, endured all the frustrations that go along with going into a deep run. We have earned the right to be somewhat exclusive in this regard and to just walz into the conversation and say "hey, think about the other 99% of the game. I don't care about your achievements and efforts", I think that sounds very selfish and also a little bit entitled.
Yes, you worked hard and put in countless amount of hours to get to the level you are at over the years. That's a privilege unique to you and the 1% of those who can go on flawless 12 - 0 BR runs.
However the rest of us who are late to the party and havent been able to invest all that time don't have that same amount of privilege. Does that mean the other 99% of us should be held down and deprived of access to these BR rewards?
You should stand in solidarity with the other 99% of us who will never be able to go on a flawless run and encourage SDS to consider equal access for all of it's player base.
Plenty of us haven't been able to invest the time needed to get as good as players like you who can pull of these flawless BR runs - which is not necessarily a fault of our own. Newer players - especially in the last year or two - will always be at a structural disadvantage when it comes to the experience and reps that help one go on a BR run.
We can't catch up in that regards. That's a level of privilege that older players will always maintain - a definite structural advantage just on time played. You and other players are already standing on the top of the tower in that regards.
We are just asking that you allow the other 99% a chance to stand on the top of that tower as well - something the current BR reward system doesn't allow and essentially reinforces the current system of rewarding the 1% of players who are privileged to be incredible at this game.
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@ICantHelpFalling said in 12-0 Flawless Idea for 21:
@raesONE said in 12-0 Flawless Idea for 21:
@ICantHelpFalling said in 12-0 Flawless Idea for 21:
@raesONE said in 12-0 Flawless Idea for 21:
Ideas like these have circulated before. I don't think this will ever happen because despite them being unsellable, this would take a lot of stubs out of players pockets who live in BR because the demand for those exotic cards will drop substantially. Those million stubs should go to the players who did the work and put in the effort to get where they are, not to the developers (basically just erasing stubs from the game's economy).
So let's say everyone can buy a 99 Chipper Jones for 1M in a non-sellable pack, everyone has millions and so everyone who can't go flawless will get him this way instead. Then I go flawless in BR the legit way, but I can't unload my Chipper because the demand for the card is now nonexistent as a result of these packs.
As a regular 12-0 player myself I therefore strongly oppose the idea and I think this whole market development where everyone has millions of stubs but can't buy cards because of the lack of availability should be mitigated in a different manner.
I get this, but you are in the top 1% of this game as a player that can go 12 - 0 in BR in this game.
We need to think about the other 99% and make sure everyone else has some kind of chance at these BR rewards. Otherwise it systematically creates a kind of inequality of access which shouldn't be the case.
Sure, perhaps BR rewards should be somewhat hard and expensive to attain, but not the current state with this limited of a supply. Its a surprise that this kind of structural advantage for 12-0 players exists.
It massively rewards players who are already reaping more rewards than the rest of us considering how good they are at the game.
I don't agree with this. The game is already incredibly generous towards players to make stubs and attain free end game cards. The flawless rewards are the only cards that are somewhat exclusive for us that you describe as 1%.
But that's not even the main point. The main point is that I, and players like me, worked very hard to be able to go 12-0. Some of us on a consistent basis. We didn't wake up one day and all of a sudden we were able to have success, we spent countless amounts of hours upon hours to develop a skill level that puts us in this situation, endured all the frustrations that go along with going into a deep run. We have earned the right to be somewhat exclusive in this regard and to just walz into the conversation and say "hey, think about the other 99% of the game. I don't care about your achievements and efforts", I think that sounds very selfish and also a little bit entitled.
Yes, you worked hard and put in countless amount of hours to get to the level you are at over the years. That's a privilege unique to you and the 1% of those who can go on flawless 12 - 0 BR runs.
However the rest of us who are late to the party and havent been able to invest all that time don't have that same amount of privilege. Does that mean the other 99% of us should be held down and deprived of access to these BR rewards?
You should stand in solidarity with the other 99% of us who will never be able to go on a flawless run and encourage SDS to consider equal access for all of it's player base.
Plenty of us haven't been able to invest the time needed to get as good as players like you who can pull of these flawless BR runs - which is not necessarily a fault of our own. Newer players - especially in the last year or two - will always be at a structural disadvantage when it comes to the experience and reps that help one go on a BR run.
We can't catch up in that regards. That's a level of privilege that older players will always maintain - a definite structural advantage just on time played. You and other players are already standing on the top of the tower.
We are just asking that you allow the other 99% a chance to stand on the top of that tower as well - something the current BR reward system doesn't allow and essentially reinforces the current system of rewarding the 1% of players who are privileged to be incredible at this game.
Only way you should “stand at the top of the tower” is if you put the work in and get good at the game like the rest of us. I was terrible at the game the first year I played. Not once did I complain that I was unable to obtain certain cards that I wanted bc I wasn’t “top 1%”. Instead, I just focused on getting better.
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@the_dragon1912 said in 12-0 Flawless Idea for 21:
Easy solution would be to not put desirable cards like Chipper as BR rewards
Anyone else wanna tell him the flaw in this theory?
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There should ways be rewards for the hardest things to accomplish. Totally acceptable that they put some cards in as the rewards for those accomplishments. They shouldnt be Ruth/Bonds type cards imo, but powerful less evergreen cards. Wagner, Sale, Gossage type cards.
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@ICantHelpFalling said in 12-0 Flawless Idea for 21:
@raesONE said in 12-0 Flawless Idea for 21:
@ICantHelpFalling said in 12-0 Flawless Idea for 21:
@raesONE said in 12-0 Flawless Idea for 21:
Ideas like these have circulated before. I don't think this will ever happen because despite them being unsellable, this would take a lot of stubs out of players pockets who live in BR because the demand for those exotic cards will drop substantially. Those million stubs should go to the players who did the work and put in the effort to get where they are, not to the developers (basically just erasing stubs from the game's economy).
So let's say everyone can buy a 99 Chipper Jones for 1M in a non-sellable pack, everyone has millions and so everyone who can't go flawless will get him this way instead. Then I go flawless in BR the legit way, but I can't unload my Chipper because the demand for the card is now nonexistent as a result of these packs.
As a regular 12-0 player myself I therefore strongly oppose the idea and I think this whole market development where everyone has millions of stubs but can't buy cards because of the lack of availability should be mitigated in a different manner.
I get this, but you are in the top 1% of this game as a player that can go 12 - 0 in BR in this game.
We need to think about the other 99% and make sure everyone else has some kind of chance at these BR rewards. Otherwise it systematically creates a kind of inequality of access which shouldn't be the case.
Sure, perhaps BR rewards should be somewhat hard and expensive to attain, but not the current state with this limited of a supply. Its a surprise that this kind of structural advantage for 12-0 players exists.
It massively rewards players who are already reaping more rewards than the rest of us considering how good they are at the game.
I don't agree with this. The game is already incredibly generous towards players to make stubs and attain free end game cards. The flawless rewards are the only cards that are somewhat exclusive for us that you describe as 1%.
But that's not even the main point. The main point is that I, and players like me, worked very hard to be able to go 12-0. Some of us on a consistent basis. We didn't wake up one day and all of a sudden we were able to have success, we spent countless amounts of hours upon hours to develop a skill level that puts us in this situation, endured all the frustrations that go along with going into a deep run. We have earned the right to be somewhat exclusive in this regard and to just walz into the conversation and say "hey, think about the other 99% of the game. I don't care about your achievements and efforts", I think that sounds very selfish and also a little bit entitled.
Yes, you worked hard and put in countless amount of hours to get to the level you are at over the years. That's a privilege unique to you and the 1% of those who can go on flawless 12 - 0 BR runs.
However the rest of us who are late to the party and havent been able to invest all that time don't have that same amount of privilege. Does that mean the other 99% of us should be held down and deprived of access to these BR rewards?
You should stand in solidarity with the other 99% of us who will never be able to go on a flawless run and encourage SDS to consider equal access for all of it's player base.
Plenty of us haven't been able to invest the time needed to get as good as players like you who can pull of these flawless BR runs - which is not necessarily a fault of our own. Newer players - especially in the last year or two - will always be at a structural disadvantage when it comes to the experience and reps that help one go on a BR run.
We can't catch up in that regards. That's a level of privilege that older players will always maintain - a definite structural advantage just on time played. You and other players are already standing on the top of the tower.
We are just asking that you allow the other 99% a chance to stand on the top of that tower as well - something the current BR reward system doesn't allow and essentially reinforces the current system of rewarding the 1% of players who are privileged to be incredible at this game.
Look Save your stubs from the start of the game cycle, every year the WS and BR cards usually cost the most in stubs. Be the first to put in buy orders. If you do not get the card oh well it is not that big of a deal with all the other options. We normal people have the option of the Chipper you can prestige so it is not like you can not play with a very good Chipper Card. If you are late to the party understand that the rest of us that been at the party from the start deserve what we earn. Now that you are late you have to work that much harder. If you do not have the time to play DD asking for handouts is not the way. Not everyone is an equal player. Not everyone deserves to have every card just cause. I would love to have every card in the game but my choices, time and not being good does not allow it.
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@SaveFarris said in 12-0 Flawless Idea for 21:
@the_dragon1912 said in 12-0 Flawless Idea for 21:
Easy solution would be to not put desirable cards like Chipper as BR rewards
Anyone else wanna tell him the flaw in this theory?
I assume you are going to say that if desirable cards aren’t BR rewards that they wouldn’t be a million stubs correct?. My point is that its chipper himself that is causing complaints about the waitlists. I have absolutely no problem with BR rewards being expensive. They are meant to reward good players. If it was just Wagner, Feller, Mize and others at a mil you wouldn’t even hear about this “problem”
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@ICantHelpFalling said in 12-0 Flawless Idea for 21:
@raesONE said in 12-0 Flawless Idea for 21:
@ICantHelpFalling said in 12-0 Flawless Idea for 21:
@raesONE said in 12-0 Flawless Idea for 21:
Ideas like these have circulated before. I don't think this will ever happen because despite them being unsellable, this would take a lot of stubs out of players pockets who live in BR because the demand for those exotic cards will drop substantially. Those million stubs should go to the players who did the work and put in the effort to get where they are, not to the developers (basically just erasing stubs from the game's economy).
So let's say everyone can buy a 99 Chipper Jones for 1M in a non-sellable pack, everyone has millions and so everyone who can't go flawless will get him this way instead. Then I go flawless in BR the legit way, but I can't unload my Chipper because the demand for the card is now nonexistent as a result of these packs.
As a regular 12-0 player myself I therefore strongly oppose the idea and I think this whole market development where everyone has millions of stubs but can't buy cards because of the lack of availability should be mitigated in a different manner.
I get this, but you are in the top 1% of this game as a player that can go 12 - 0 in BR in this game.
We need to think about the other 99% and make sure everyone else has some kind of chance at these BR rewards. Otherwise it systematically creates a kind of inequality of access which shouldn't be the case.
Sure, perhaps BR rewards should be somewhat hard and expensive to attain, but not the current state with this limited of a supply. Its a surprise that this kind of structural advantage for 12-0 players exists.
It massively rewards players who are already reaping more rewards than the rest of us considering how good they are at the game.
I don't agree with this. The game is already incredibly generous towards players to make stubs and attain free end game cards. The flawless rewards are the only cards that are somewhat exclusive for us that you describe as 1%.
But that's not even the main point. The main point is that I, and players like me, worked very hard to be able to go 12-0. Some of us on a consistent basis. We didn't wake up one day and all of a sudden we were able to have success, we spent countless amounts of hours upon hours to develop a skill level that puts us in this situation, endured all the frustrations that go along with going into a deep run. We have earned the right to be somewhat exclusive in this regard and to just walz into the conversation and say "hey, think about the other 99% of the game. I don't care about your achievements and efforts", I think that sounds very selfish and also a little bit entitled.
Yes, you worked hard and put in countless amount of hours to get to the level you are at over the years. That's a privilege unique to you and the 1% of those who can go on flawless 12 - 0 BR runs.
However the rest of us who are late to the party and havent been able to invest all that time don't have that same amount of privilege. Does that mean the other 99% of us should be held down and deprived of access to these BR rewards?
You should stand in solidarity with the other 99% of us who will never be able to go on a flawless run and encourage SDS to consider equal access for all of it's player base.
Plenty of us haven't been able to invest the time needed to get as good as players like you who can pull of these flawless BR runs - which is not necessarily a fault of our own. Newer players - especially in the last year or two - will always be at a structural disadvantage when it comes to the experience and reps that help one go on a BR run.
We can't catch up in that regards. That's a level of privilege that older players will always maintain - a definite structural advantage just on time played. You and other players are already standing on the top of the tower in that regards.
We are just asking that you allow the other 99% a chance to stand on the top of that tower as well - something the current BR reward system doesn't allow and essentially reinforces the current system of rewarding the 1% of players who are privileged to be incredible at this game.
The real problem here is the liquidity of stubs in the game this year. Everyone is sitting on millions and that creates markets like we see now, where rare cards are almost impossible to acquire. Although this issue did somewhat exist in previous years, it wasn't nearly as bad as we see now with queue lines of 300, 400 people putting in 1M for a card. That is the real issue here. Last year I went flawless more often than I can count and all the cards I sold did not have a queue line at all up until late December, early January when most of the player base had abandoned the game.
I think my example of Chipper Jones being worthless if such a pack existed says it all. It will destroy the market and it has deeper effects because people will not be motivated to play BR at all - because the idea you're soliciting for has ruined the value of all the cards.
And last but not least, you make the argument of time availability compared to skill. Make no mistake, I have a job and completed higher education in previous years. I have a social life with friends and family and a soon to be wife. Yet I found moments to dedicate to playing this game, because I wanted to get better. And that's how things work in life with everything. My boss isn't gonna give me the same paycheck as the CEO next month out of solidarity for the 99%. I will have to work for that and earn my way to reap those benefits.
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Close, but not quite. I'm saying if BR rewards aren't desirable, then no one will play BR. BR has the additional hurdle of costing stubs to play, so the rewards need to be above and beyond.
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@ICantHelpFalling said in 12-0 Flawless Idea for 21:
@raesONE said in 12-0 Flawless Idea for 21:
@ICantHelpFalling said in 12-0 Flawless Idea for 21:
@raesONE said in 12-0 Flawless Idea for 21:
Ideas like these have circulated before. I don't think this will ever happen because despite them being unsellable, this would take a lot of stubs out of players pockets who live in BR because the demand for those exotic cards will drop substantially. Those million stubs should go to the players who did the work and put in the effort to get where they are, not to the developers (basically just erasing stubs from the game's economy).
So let's say everyone can buy a 99 Chipper Jones for 1M in a non-sellable pack, everyone has millions and so everyone who can't go flawless will get him this way instead. Then I go flawless in BR the legit way, but I can't unload my Chipper because the demand for the card is now nonexistent as a result of these packs.
As a regular 12-0 player myself I therefore strongly oppose the idea and I think this whole market development where everyone has millions of stubs but can't buy cards because of the lack of availability should be mitigated in a different manner.
I get this, but you are in the top 1% of this game as a player that can go 12 - 0 in BR in this game.
We need to think about the other 99% and make sure everyone else has some kind of chance at these BR rewards. Otherwise it systematically creates a kind of inequality of access which shouldn't be the case.
Sure, perhaps BR rewards should be somewhat hard and expensive to attain, but not the current state with this limited of a supply. Its a surprise that this kind of structural advantage for 12-0 players exists.
It massively rewards players who are already reaping more rewards than the rest of us considering how good they are at the game.
I don't agree with this. The game is already incredibly generous towards players to make stubs and attain free end game cards. The flawless rewards are the only cards that are somewhat exclusive for us that you describe as 1%.
But that's not even the main point. The main point is that I, and players like me, worked very hard to be able to go 12-0. Some of us on a consistent basis. We didn't wake up one day and all of a sudden we were able to have success, we spent countless amounts of hours upon hours to develop a skill level that puts us in this situation, endured all the frustrations that go along with going into a deep run. We have earned the right to be somewhat exclusive in this regard and to just walz into the conversation and say "hey, think about the other 99% of the game. I don't care about your achievements and efforts", I think that sounds very selfish and also a little bit entitled.
Yes, you worked hard and put in countless amount of hours to get to the level you are at over the years. That's a privilege unique to you and the 1% of those who can go on flawless 12 - 0 BR runs.
However the rest of us who are late to the party and havent been able to invest all that time don't have that same amount of privilege. Does that mean the other 99% of us should be held down and deprived of access to these BR rewards?
You should stand in solidarity with the other 99% of us who will never be able to go on a flawless run and encourage SDS to consider equal access for all of it's player base.
Plenty of us haven't been able to invest the time needed to get as good as players like you who can pull of these flawless BR runs - which is not necessarily a fault of our own. Newer players - especially in the last year or two - will always be at a structural disadvantage when it comes to the experience and reps that help one go on a BR run.
We can't catch up in that regards. That's a level of privilege that older players will always maintain - a definite structural advantage just on time played. You and other players are already standing on the top of the tower in that regards.
We are just asking that you allow the other 99% a chance to stand on the top of that tower as well - something the current BR reward system doesn't allow and essentially reinforces the current system of rewarding the 1% of players who are privileged to be incredible at this game.
You still don't get it, there's no such thing as "privilege" in this scenario. It's all about it being earned. You literally have to eat sh!t to get the flawless run, I've re-drafted countless times, fumbled the bag on 11-0 as well & all of those failed drafts and RNG and blah blah blah on the way to a 12-0. You get to a point where your draft choices are refined and then it's all about out-hitting your opponent and hoping RNG doesn't screw you 9 times in the game. Plus this is the wrong hill to battle on when SDS has been tossing freebies left and right, cough Babe Ruth cough who was an end of year WS reward last year mind you.
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@AGENTSxOFxCHAOS said in 12-0 Flawless Idea for 21:
@raesONE and drafting tips for BR? I can't seem to make it past 6 wins.
Draft a few good SP, a good bullpen with at least 2 lefties (preferably 3), and draft lots of power hitters. Look for guys like Sano or other lower level silver/bronze power hitters who play above their attributes. Defense doesn't really matter, it's usually homerun or out anyway.
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@raesONE said in 12-0 Flawless Idea for 21:
@AGENTSxOFxCHAOS said in 12-0 Flawless Idea for 21:
@raesONE and drafting tips for BR? I can't seem to make it past 6 wins.
Draft a few good SP, a good bullpen with at least 2 lefties (preferably 3), and draft lots of power hitters. Look for guys like Sano or other lower level silver/bronze power hitters who play above their attributes. Defense doesn't really matter, it's usually homerun or out anyway.
Do you recommend having a few Silver SP/RPs and using your Diamond and Gold rounds on hitters? Or could you possibly run 2-3 Silver SPs and then have 2-3 Golds in your BP?
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@AGENTSxOFxCHAOS said in 12-0 Flawless Idea for 21:
@raesONE said in 12-0 Flawless Idea for 21:
@AGENTSxOFxCHAOS said in 12-0 Flawless Idea for 21:
@raesONE and drafting tips for BR? I can't seem to make it past 6 wins.
Draft a few good SP, a good bullpen with at least 2 lefties (preferably 3), and draft lots of power hitters. Look for guys like Sano or other lower level silver/bronze power hitters who play above their attributes. Defense doesn't really matter, it's usually homerun or out anyway.
Do you recommend having a few Silver SP/RPs and using your Diamond and Gold rounds on hitters? Or could you possibly run 2-3 Silver SPs and then have 2-3 Golds in your BP?
It all depends on the guys who pop up in the draft. Not all diamond pitchers are worthy of being diamond pitchers and some bronze or silver pitchers are as good or even better as diamond pitchers. So it really depends on who's available more than anything. If I do end up drafting diamond positional players, I never take a 1B for example because there are so many good silver power hitting first basemen in the game, that would feel like a wasted pick. I usually like to select 1 diamond infielder with a big bat because silver and bronze SS/2B tend to have no power for the majority.
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@bmoo44 said in 12-0 Flawless Idea for 21:
Even if people feel chipper is not attainable as a fan favorite, sds did a favor to all the other chipper fans and made him a boss(that can get prestiged). Anyone that can go 12-0 deserve what they get.
Sure. That doesn’t mean they should be allowed to sell them. If you want exclusivity then make them no sell and lowly players will never have them. It gives BR players something unique that would remain unique. People in this thread complaining that offline players have access to everything. So change that. I am in favor. No sell BR and if you want WS unique then make them no sell also.
But that’s not really want you want is it? You don’t want something offline players can’t get so stop pretending. You want something you can sell them for stubs.
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@raesONE said in 12-0 Flawless Idea for 21:
@AGENTSxOFxCHAOS said in 12-0 Flawless Idea for 21:
@raesONE said in 12-0 Flawless Idea for 21:
@AGENTSxOFxCHAOS said in 12-0 Flawless Idea for 21:
@raesONE and drafting tips for BR? I can't seem to make it past 6 wins.
Draft a few good SP, a good bullpen with at least 2 lefties (preferably 3), and draft lots of power hitters. Look for guys like Sano or other lower level silver/bronze power hitters who play above their attributes. Defense doesn't really matter, it's usually homerun or out anyway.
Do you recommend having a few Silver SP/RPs and using your Diamond and Gold rounds on hitters? Or could you possibly run 2-3 Silver SPs and then have 2-3 Golds in your BP?
It all depends on the guys who pop up in the draft. Not all diamond pitchers are worthy of being diamond pitchers and some bronze or silver pitchers are as good or even better as diamond pitchers. So it really depends on who's available more than anything. If I do end up drafting diamond positional players, I never take a 1B for example because there are so many good silver power hitting first basemen in the game, that would feel like a wasted pick. I usually like to select 1 diamond infielder with a big bat because silver and bronze SS/2B tend to have no power for the majority.
What I've been doing in this: I try for 2 diamond infielders (preferably at 2nd and Shortstop).
Then I'll use my Golds towards either outfielders with Diamond defense or infielders with pop/speed.
If I can get a Silver outfielder with pop AND Diamond defense (LS Renfro) I'll take him over a Gold.
I try to have 2-3 Silver SPs (as I figure that's all you need) and 3 Silver RPs. I like to go 1 Righty RP and 1 Lefty RP then a Righty Closer (CP).
Then I try to fill the other 4 spots with a lefty and righty each in a Bronze and Common round (or I use my final 2 Starters ad Commons.
That usually leaves me with 4 Silvers to round out my starting lineup and bench (if I can get 2 Silver bench bats I go for a Righty that hits lefties and vice-versa).
I also like to draft a backup catcher (with at least Gold defense) if I need to pinch run for my starter (unless I end up having to take a Catcher in a Gold/Diamond round.
But this route hasn't worked for me.
Even though I don't like the aspect of it, I'm tempted to use Common/Bronze picks on my SPs selections and draft 4 good Silver relievers and go with an Opener strategy.
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@AGENTSxOFxCHAOS said in 12-0 Flawless Idea for 21:
I mean you could be successful with all common SP, that's how I used to draft in previous years. But now with the 3 batter minimum it's hard to do that because you will definitely give up runs if you put a common SP out there. I usually draft 2 or 3 decent silver SP and then use an opener in the game where I have to rest them. Also like you mentioned I always draft at least 1 common/bronze with speed as a late game pinch runner.