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Stealing Attribute not rewarded

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    XynatosX
    wrote on last edited by XynatosX
    #1

    Okay, I love the Show 20, but like countless others I am really irritated by one or 2 issues. I started my toon with the Small Ball archetype (hate the archetypes model, that's a different post, though.) Trying to stay true to the Archetype I created, my focus has been on trying to get on base, and stealing. I've noticed and proven (to myself) that the game neither rewards you for a successful steal, nor penalizes you for getting caught. Rewards and penalties are given based on a good jump, or a bad jump. Ridiculous. I stole 9 bases successfully over 5 games, and my stealing attribute dropped by 2 points. So I did a little experiment. I got really good jumps (according to game) & was thrown out 3 of 4 times. Yet at end of game when you return to clubhouse, my stealing attribute increased. IMO it's fine if that's how the game is coded,, but re_lable the attribute to jump so gamers know what they need to do. Same complaint with bunting. Just because you lay down a bunt and either reach base or advance a runner, it only counts if the game's coding recognizes it. Just because Matt V. says: "he'll just put that in his pocket as he's in safely at first with a bunt hit" Makes it really hard to increase those skills also since the game doesn't care about the end results, only the mechanics you used for getting there.

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    XynatosX
    wrote on last edited by
    #2

    BTW, Toon not room

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