Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!
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@notoriousHEB said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@halfbutt said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
Maybe you prefer R.B.I. Baseball. That probably suits you
Why is it so common to resort to insulting someone when they are making suggestions on how to improve the game?
“No, you’re wrong! Why don’t you go play rbi baseball!”
How is that helpful?
@CalisGW was just trying to find him a game that works with his ideas of always throwing strikes with any pitcher. I thought it was rather thoughtful of him.
Let’s not forget that he totally misquoted me. He added words I never said. He should go work for the Trump campaign. I hear they like RBI baseball.
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@notoriousHEB said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@onnagood1 said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@Red_Ted_is_back said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
Take all stAts of cards away then. That’s what you are suggesting by ignoring control stats.
Why bother having a diamond dynasty mode then? Why bother having multiple version of cards. Just slap a name and make everyone the same
Ideally attributes (among other determining factors) would determine input difficulty and accuracy, rather than determine the result after input. That’s a possible solution.
Agreed, the OP just not getting it. He wants his cake and eat it too. Entitlement generation .... “ I want all the perks without none of the downsides “
LMAO. That's hilarious. You really are a bright one.
RedTed and I are essentially saying the same thing. As an example, he's saying speed up or slow down the pre-pitch location marker, making it easier or harder of where to target your pitch. Then speed up or slow down the actual pitch meter making it easier or harder to pinpoint good release. The speeds of location/meter would all be determined by the control attribute numbers. Regardless, user input would matter, and the result of the pitch would be based on user input is what he's saying.
I was just taking it a step further implying what's the point of having a control attribute, if gameplay is not going to adhere to user input? Because that's the current state that pitching is in, apparently in all game modes across the board.
The user input is already buffed by the BB9 attribute, that's what it does. BB9 makes your input more or less forgiving for that pitcher. So even thought they aren't speeding up or slowing down the meter, they give you more margin for error with high BB9 when you miss your mark.
It seems tp me you should pursue players with better BB9.
Also another thing I find funny is people complain about RNG down the middle (happens often with meter which is junk this year, very rare your input doesn't dictate it on analog) ... But yet these same people don't take advantage of it when hitting?? If it's all the time then why aren't you mashing at the dish too?
This last paragraph has baffled me this year as well. Why aren’t I mashing while giving up a dozen or more home runs in a game? I was never a great hitter and usually win by giving up less than 4-5 runs per game on average. Because I’m not a great hitter, I’ve always relied on solid pitching to give me the edge. That doesn’t exist this year. You need to score 10, 15, or sometimes 20 runs to win a game this year. That’s not going to happen for me.
I also want to switch the game off when I give up 8 runs in 3 innings. I have zero desire to continue a game that is 11-8 with 27 combined hits through three or four innings. It’s terrible and makes my blood pressure rise along with the hit count. I probably could sit there and swing early like an idiot without reading the pitch and blast 20 homeruns a game with a little practice, but that is not a game I enjoy playing. Even if I was winning the game 11-8 after 3 innings, I’d be so throughly pissed off at that point with the game, having thrown 80 pitches and gone through the order three times already, I’d switch it off and just take a loss.
Every time I look at my pitchers stats, with even the best cards available sporting ERA in the 5-6.00 range, I just want to give up with this years game entirely. At this point, my DD playtime has slowed to the point it’s practically stopped, I’m not completing any programs to unlock cards, I’m not finishing collections, flipping for stubs to get better cards, I’m not looking forward to the 99 overall bosses coming up and I absolutely hate the game overall.
When they took the ability to pitch away and juiced hitting to the point where you can make contact with a pitch above your head, in the dirt, in the opposite batters box and keep fouling everything off until the ball is yanked over the wall for another home run, they ruined the game completely for me, unfortunately. I’ve never liked BR, never played every game at Shippet to boost my offensive stats unrealistically, avoided moonshot events and the like, because it’s not really baseball. This year, the whole game is not really baseball. Sickening.
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OMFG , use paragraphs for the love of good
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What level are you at where you are giving up that many runs? I haven't experienced that. If I score 2 by the third inning, I fully expect to win. Most people quit if they are down by two has been my experience
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There needs to be some “reward” for having good/perfect pitch release. If you have a low control pitcher, you should be missing outside of the zone on good releases if you’re going to miss at all. Not straight down the pipe.
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@onnagood1 said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
This issue only pertains to RS games, and not CPU, as pitch accuracy is not really an issue in CPU games for us.
I use analog pitching. I previously suggested that if you're going to force a pitch, how about forcing the pitch in the corner for a strike instead of smack down over the middle of the plate. It may be subtle or not much of an improvement, but at least there will be less of a chance of it getting hit out of the park from center swinging.
Here's another thought:
How about getting rid of the control attribute for all pitchers and leave the control completely up to the user input? There would be rare occasions, like if we ran into a 3-0 count against their pitcher where we purposely would throw it right over the plate. But I think we can all agree that for the most part, we never aim to throw any pitch right over the middle of the plate, and yet, it's amazing how many pitches throughout the game actually go right over the middle of the plate. I understand that in real life, every pitcher has different levels of control. But this is a video game, and when we aim for the corner for a strike, provide perfect meter user input, but the pitch instead goes outside for a ball, or even worse right over the middle of the plate, that's frustrating, especially when it gets smacked into the stands for a HR. That would be like telling your fielder to run to the left to field the ball, but instead he runs in a straight line missing it completely. It's an issue.
Now you may be open to this suggestion, or you may absolutely hate it, and that's fine, because I'm not even sure if I like it. But my point being is that I'm open to anything that would provide a solution to this pitch accuracy issue. I feel like this is arguably the biggest problem in online gameplay right now. What do you guys think?
I've gotten so used to it now, that I KNOW when its gonna be a homerun, cuz I can see it drifting over the plate. In these situations I am convinced all the opponent has to do it make good/okay contact and its an auto-HR programmed into the game.
It's bull [censored]!
I was just clapping some guy's cheeks in rankes, up 4-0, then of course his Ricky Henderson hits a homer off a random ball over the plate, called it before it reached his bat and I was correct.
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@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@notoriousHEB said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@halfbutt said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
Maybe you prefer R.B.I. Baseball. That probably suits you
Why is it so common to resort to insulting someone when they are making suggestions on how to improve the game?
“No, you’re wrong! Why don’t you go play rbi baseball!”
How is that helpful?
@CalisGW was just trying to find him a game that works with his ideas of always throwing strikes with any pitcher. I thought it was rather thoughtful of him.
Let’s not forget that he totally misquoted me. He added words I never said. He should go work for the Trump campaign. I hear they like RBI baseball.
Again with the RBI baseball (insult) and now a Trump comment (even bigger insult), am I just missing your attempts at being funny?
On the topic, with so many cards being complete fantasy (future star/prospect etc), the user attributes are pretty much made up anyway.
I personally think pitching is so bad as a way to offset the all or nothing nature of the hitting. The game can’t seem to get a realistic simulation of how balls in play behave without nerfing outcomes.
I actually want a game mode which is 100% user input based. Maybe I should play RBI baseball...
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If anyone doubts the state of pitching this year, at the end of your next 9 inning game, go to pitcher analysis, filter to all pitchers and look at the spray chart that shows where every pitch went during the game. Then ask yourself how many times you aimed to throw a strike high and in the zone in the game.
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@bjd10048842 said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@onnagood1 said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
This issue only pertains to RS games, and not CPU, as pitch accuracy is not really an issue in CPU games for us.
I use analog pitching. I previously suggested that if you're going to force a pitch, how about forcing the pitch in the corner for a strike instead of smack down over the middle of the plate. It may be subtle or not much of an improvement, but at least there will be less of a chance of it getting hit out of the park from center swinging.
Here's another thought:
How about getting rid of the control attribute for all pitchers and leave the control completely up to the user input? There would be rare occasions, like if we ran into a 3-0 count against their pitcher where we purposely would throw it right over the plate. But I think we can all agree that for the most part, we never aim to throw any pitch right over the middle of the plate, and yet, it's amazing how many pitches throughout the game actually go right over the middle of the plate. I understand that in real life, every pitcher has different levels of control. But this is a video game, and when we aim for the corner for a strike, provide perfect meter user input, but the pitch instead goes outside for a ball, or even worse right over the middle of the plate, that's frustrating, especially when it gets smacked into the stands for a HR. That would be like telling your fielder to run to the left to field the ball, but instead he runs in a straight line missing it completely. It's an issue.
Now you may be open to this suggestion, or you may absolutely hate it, and that's fine, because I'm not even sure if I like it. But my point being is that I'm open to anything that would provide a solution to this pitch accuracy issue. I feel like this is arguably the biggest problem in online gameplay right now. What do you guys think?
I've gotten so used to it now, that I KNOW when its gonna be a homerun, cuz I can see it drifting over the plate. In these situations I am convinced all the opponent has to do it make good/okay contact and its an auto-HR programmed into the game.
It's bull [censored]!
I was just clapping some guy's cheeks in rankes, up 4-0, then of course his Ricky Henderson hits a homer off a random ball over the plate, called it before it reached his bat and I was correct.
I think anyone that's ever pitched has had that awful feeling upon releasing the ball of oh [censored] no.
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@notoriousHEB said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@onnagood1 said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@onnagood1 said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
Take all stAts of cards away then. That’s what you are suggesting by ignoring control stats.
Why bother having a diamond dynasty mode then? Why bother having multiple version of cards. Just slap a name and make everyone the same
Of course, the brightest one of them all has the inability to read, or interpret anything they read,... imagine that.
I suggested getting rid of the control attribute for all pitchers for the sole purpose of allowing the user to have total control of pitch location based on user input. Of course, everything else like stamina, velocity, break, BB/9, K/9, etc, etc would still remain and apply. I don't have a problem with anybody not liking or agreeing with this suggestion, because that's all it is....merely, a suggestion, because something should be done with this issue.
So you clearly didn't see the point and came to your own judgmental conclusion. Nowhere did I say take all stats of cards away, and nowhere does suggesting getting rid of the control attribute itself mean you have to get rid of all of the other attributes as well.
No, you don’t understand. You can’t take away a pitchers control stat. Control is EVERYTHING in judging a pitcher in the major leagues. A lot of pitchers throw heat but flame out and never last in the major leagues. Why? They have no control.
So again , my point stands. Get rid of all stats and slap a name on someone because at that point. Every pitcher is the same. The game become nothing like baseball at that point.
Maybe you prefer R.B.I. Baseball. That probably suits you
LMAO. Okay. Nolan Ryan himself makes your statement false, and how long did he pitch in the majors for? I guess you're the only one who doesn't have issues with pitching. I wouldn't either if I was playing against the CPU on ROOKIE level.
Wait... What??... Are you suggesting Nolan Ryan had no control?
You have no idea what Nolan Ryan was like as a pitcher. A quick Google search for Nolan Ryan control could probably fix this for you. Just because he walked guys doesn't mean he lacked control.
LMAO that's hilarious, sorry but I couldn't resist.
I never suggested that Nolan Ryan had no control, but he certainly was not known for control either. Greg Maddux would be an example of a pitcher known for control, not Nolan Ryan. Here's some excerpts from Nolan Ryan's Wikipedia page.
Nolan Ryan was known for his arm and how he threw heat "...consistently clocking pitches over 100mph and maintained this velocity throughout his 27-year career. He also had a devastating curveball with exceptional velocity to complement his fastball. This combination, led him to 5,714 career strikeouts setting an MLB record for strikeouts. He leads the runner-up, Randy Johnson, by 839 strikeouts."
With regards to his control:
"Similarly, Ryan's 2,795 bases on balls lead second place Steve Carlton by 962 -- walking over 50% more hitters than any other pitcher in MLB history." So you're telling me that he has the MLB record of walking the most batters which includes 50% more than any other pitcher in MLB history, but that doesn't mean he lacked control? LMAOOOOO Okaaayyyy!!! I'd be interested in knowing how you define or what variable you use to determine a pitcher's control attribute. If walking batters is not a telltale sign for lack of control, then what is?
These facts shatter and makes @CalisGW earlier statement completely false. He stated that CONTROL is EVERYTHING in judging a pitcher in the major leagues, which it's clearly not. You can lack control and still be effective as Nolan Ryan was. Another example, Mitch Williams nicknamed "Wild Thing" had major control issues, but was still largely effective.
He also said that a lot of pitchers throw heat, but never last in the major leagues...but, Nolan Ryan pitched for 27 years, and Roger Clemens another flame thrower pitched for 24 years, Randy Johnson 22 years, so on, and so on.
Funny how you could ever defend such a nonsensical statement.
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