Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!
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This issue only pertains to RS games, and not CPU, as pitch accuracy is not really an issue in CPU games for us.
I use analog pitching. I previously suggested that if you're going to force a pitch, how about forcing the pitch in the corner for a strike instead of smack down over the middle of the plate. It may be subtle or not much of an improvement, but at least there will be less of a chance of it getting hit out of the park from center swinging.
Here's another thought:
How about getting rid of the control attribute for all pitchers and leave the control completely up to the user input? There would be rare occasions, like if we ran into a 3-0 count against their pitcher where we purposely would throw it right over the plate. But I think we can all agree that for the most part, we never aim to throw any pitch right over the middle of the plate, and yet, it's amazing how many pitches throughout the game actually go right over the middle of the plate. I understand that in real life, every pitcher has different levels of control. But this is a video game, and when we aim for the corner for a strike, provide perfect meter user input, but the pitch instead goes outside for a ball, or even worse right over the middle of the plate, that's frustrating, especially when it gets smacked into the stands for a HR. That would be like telling your fielder to run to the left to field the ball, but instead he runs in a straight line missing it completely. It's an issue.
Now you may be open to this suggestion, or you may absolutely hate it, and that's fine, because I'm not even sure if I like it. But my point being is that I'm open to anything that would provide a solution to this pitch accuracy issue. I feel like this is arguably the biggest problem in online gameplay right now. What do you guys think?
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Honestly even against the CPU it happens. I think you mean when it’s competition and your opponent is good, it feels like a free hit etc... so i think what you mean is in general and particularly online because it hits far more than a CPU we can face anytime.
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Half agree. While the ridiculous method of punishing you for fractionally missing your input by throwing the ball down the middle is a huge problem and needs to go ASAP, I have other issues with pitching as well that I simply can’t be bothered to go into at the minute. The biggest problem for me is that there is nowhere you can pitch that your opponent can’t get a foul tip on the ball. It’s not uncommon to see 12+ pitch ABs culminating in a home run when the game serves up a random meatball as you described. If they had struck out swinging on any of the pitches previously that they fouled off with bad timing and/or location as they should have, the situation would never arise.
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Take all stAts of cards away then. That’s what you are suggesting by ignoring control stats.
Why bother having a diamond dynasty mode then? Why bother having multiple version of cards. Just slap a name and make everyone the same
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@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
Take all stAts of cards away then. That’s what you are suggesting by ignoring control stats.
Why bother having a diamond dynasty mode then? Why bother having multiple version of cards. Just slap a name and make everyone the same
Of course, the brightest one of them all has the inability to read, or interpret anything they read,... imagine that.
I suggested getting rid of the control attribute for all pitchers for the sole purpose of allowing the user to have total control of pitch location based on user input. Of course, everything else like stamina, velocity, break, BB/9, K/9, etc, etc would still remain and apply. I don't have a problem with anybody not liking or agreeing with this suggestion, because that's all it is....merely, a suggestion, because something should be done with this issue.
So you clearly didn't see the point and came to your own judgmental conclusion. Nowhere did I say take all stats of cards away, and nowhere does suggesting getting rid of the control attribute itself mean you have to get rid of all of the other attributes as well.
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@ComebackLogic said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
Half agree. While the ridiculous method of punishing you for fractionally missing your input by throwing the ball down the middle is a huge problem and needs to go ASAP, I have other issues with pitching as well that I simply can’t be bothered to go into at the minute. The biggest problem for me is that there is nowhere you can pitch that your opponent can’t get a foul tip on the ball. It’s not uncommon to see 12+ pitch ABs culminating in a home run when the game serves up a random meatball as you described. If they had struck out swinging on any of the pitches previously that they fouled off with bad timing and/or location as they should have, the situation would never arise.
I agree with this, although we both know that there would be potential complaints of how much harder it is to hit. But I rather take that, then the forced pitch anyday.
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@onnagood1 said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
This issue only pertains to RS games, and not CPU, as pitch accuracy is not really an issue in CPU games for us.
Unfortunately it does also happen vs CPU, even in RTTS and even in training in RTTS.
https://youtu.be/7lpWBHqyjLE
The clip above demos perfect pitch accuracy giving wildly different results on consecutive primary and secondary pitches in RTTS pitch accuracy training.Made me wonder what the point of the training was.
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I guess my question would be, if the control stat is erased, where do we stop? I know you aren't suggesting for all stats to be taken away, I'm just spitting hypotheticals here. Do we reduce the importance of power and/or contact on a card in the name of user input?
I want user input to matter more, it needs to matter more, and pitching is the biggest thing that needs fixing, but I also don't think Nolan Ryan should have the same type of control as Greg Maddux.
It's a complicated balance, we are obviously too far to one side, user input doesn't matter enough with pitching, but I think your solution would put us to far to the other side, I want card stats to matter. But I don't have any good solutions to offer either so idk.
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@Red_Ted_is_back said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@onnagood1 said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
This issue only pertains to RS games, and not CPU, as pitch accuracy is not really an issue in CPU games for us.
Unfortunately it does also happen vs CPU, even in RTTS and even in training in RTTS.
https://youtu.be/7lpWBHqyjLE
The clip above demos perfect pitch accuracy giving wildly different results on consecutive primary and secondary pitches in RTTS pitch accuracy training.Made me wonder what the point of the training was.
I didn't know it was such a problem in other modes as well as I pretty much play RS. Not surprised, however.
I'm currently on a 4-game skid going from 751 rating to 638 rating. Without exaggeration, those 4 games as well as majority of all my other losses have resulted from this issue. Anybody who matches up with me right now on RS are getting free dingers all day, and a bonus win to go along with it.
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@onnagood1 said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
Take all stAts of cards away then. That’s what you are suggesting by ignoring control stats.
Why bother having a diamond dynasty mode then? Why bother having multiple version of cards. Just slap a name and make everyone the same
Of course, the brightest one of them all has the inability to read, or interpret anything they read,... imagine that.
I suggested getting rid of the control attribute for all pitchers for the sole purpose of allowing the user to have total control of pitch location based on user input. Of course, everything else like stamina, velocity, break, BB/9, K/9, etc, etc would still remain and apply. I don't have a problem with anybody not liking or agreeing with this suggestion, because that's all it is....merely, a suggestion, because something should be done with this issue.
So you clearly didn't see the point and came to your own judgmental conclusion. Nowhere did I say take all stats of cards away, and nowhere does suggesting getting rid of the control attribute itself mean you have to get rid of all of the other attributes as well.
No, you don’t understand. You can’t take away a pitchers control stat. Control is EVERYTHING in judging a pitcher in the major leagues. A lot of pitchers throw heat but flame out and never last in the major leagues. Why? They have no control.
So again , my point stands. Get rid of all stats and slap a name on someone because at that point. Every pitcher is the same. The game become nothing like baseball at that point.
Maybe you prefer R.B.I. Baseball. That probably suits you
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@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@onnagood1 said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
Take all stAts of cards away then. That’s what you are suggesting by ignoring control stats.
Why bother having a diamond dynasty mode then? Why bother having multiple version of cards. Just slap a name and make everyone the same
Of course, the brightest one of them all has the inability to read, or interpret anything they read,... imagine that.
I suggested getting rid of the control attribute for all pitchers for the sole purpose of allowing the user to have total control of pitch location based on user input. Of course, everything else like stamina, velocity, break, BB/9, K/9, etc, etc would still remain and apply. I don't have a problem with anybody not liking or agreeing with this suggestion, because that's all it is....merely, a suggestion, because something should be done with this issue.
So you clearly didn't see the point and came to your own judgmental conclusion. Nowhere did I say take all stats of cards away, and nowhere does suggesting getting rid of the control attribute itself mean you have to get rid of all of the other attributes as well.
No, you don’t understand. You can’t take away a pitchers control stat. Control is EVERYTHING in judging a pitcher in the major leagues. A lot of pitchers throw heat but flame out and never last in the major leagues. Why? They have no control.
So again , my point stands. Get rid of all stats and slap a name on someone because at that point. Every pitcher is the same. The game become nothing like baseball at that point.
Maybe you prefer R.B.I. Baseball. That probably suits you
LMAO. Okay. Nolan Ryan himself makes your statement false, and how long did he pitch in the majors for? I guess you're the only one who doesn't have issues with pitching. I wouldn't either if I was playing against the CPU on ROOKIE level.
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@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
Take all stAts of cards away then. That’s what you are suggesting by ignoring control stats.
Why bother having a diamond dynasty mode then? Why bother having multiple version of cards. Just slap a name and make everyone the same
Ideally attributes (among other determining factors) would determine input difficulty and accuracy, rather than determine the result after input. That’s a possible solution.
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@Red_Ted_is_back said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
Take all stAts of cards away then. That’s what you are suggesting by ignoring control stats.
Why bother having a diamond dynasty mode then? Why bother having multiple version of cards. Just slap a name and make everyone the same
Ideally attributes (among other determining factors) would determine input difficulty and accuracy, rather than determine the result after input. That’s a possible solution.
Agreed, the OP just not getting it. He wants his cake and eat it too. Entitlement generation .... “ I want all the perks without none of the downsides “
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@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@Red_Ted_is_back said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
Take all stAts of cards away then. That’s what you are suggesting by ignoring control stats.
Why bother having a diamond dynasty mode then? Why bother having multiple version of cards. Just slap a name and make everyone the same
Ideally attributes (among other determining factors) would determine input difficulty and accuracy, rather than determine the result after input. That’s a possible solution.
Agreed, the OP just not getting it. He wants his cake and eat it too. Entitlement generation .... “ I want all the perks without none of the downsides “
LMAO. That's hilarious. You really are a bright one.
RedTed and I are essentially saying the same thing. As an example, he's saying speed up or slow down the pre-pitch location marker, making it easier or harder of where to target your pitch. Then speed up or slow down the actual pitch meter making it easier or harder to pinpoint good release. The speeds of location/meter would all be determined by the control attribute numbers. Regardless, user input would matter, and the result of the pitch would be based on user input is what he's saying.
I was just taking it a step further implying what's the point of having a control attribute, if gameplay is not going to adhere to user input? Because that's the current state that pitching is in, apparently in all game modes across the board.
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@eatyum said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
I guess my question would be, if the control stat is erased, where do we stop? I know you aren't suggesting for all stats to be taken away, I'm just spitting hypotheticals here. Do we reduce the importance of power and/or contact on a card in the name of user input?
I want user input to matter more, it needs to matter more, and pitching is the biggest thing that needs fixing, but I also don't think Nolan Ryan should have the same type of control as Greg Maddux.
It's a complicated balance, we are obviously too far to one side, user input doesn't matter enough with pitching, but I think your solution would put us to far to the other side, I want card stats to matter. But I don't have any good solutions to offer either so idk.
I completely agree with your statement.
Using the Nolan Ryan example, maybe have the pitch location marker really sensitive and the speed of it really fast making it more difficult to pinpoint your target location after selecting your pitch. The best example I could give is in 1st person shoot em up games, you usually can control the sensitivity speed of your aim marker when shooting either speeding it up really fast or slowing it down. So Nolan's would be much faster and harder to pinpoint than Greg Maddux who's location marker would be extremely slow, making it very easy to pinpoint and holding your pitch location. Additionally, Nolan's pitch meter speed would be much faster making it more difficult to time good release on the pitch meter vs. Greg Maddux whose pitch meter speed would be significantly slower making it easier to time good release. I feel like that it's currently like that, but the speed variations don't seem significant enough on the location/pitch meter. and the inconsistencies of the result of the pitch based on user input is just beyond ridiculous.
Bottomline, make user input matter!
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@Red_Ted_is_back said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
Take all stAts of cards away then. That’s what you are suggesting by ignoring control stats.
Why bother having a diamond dynasty mode then? Why bother having multiple version of cards. Just slap a name and make everyone the same
Ideally attributes (among other determining factors) would determine input difficulty and accuracy, rather than determine the result after input. That’s a possible solution.
Thats one thing I don't get. When i first started playing. I actually thought thats what they did. Only makes sense to me
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Maybe you prefer R.B.I. Baseball. That probably suits you
Why is it so common to resort to insulting someone when they are making suggestions on how to improve the game?
“No, you’re wrong! Why don’t you go play rbi baseball!”
How is that helpful?
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Imagine thowing darts and everytime your accuracy is off even slightly you throw a bullseye.
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@onnagood1 said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@onnagood1 said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
@CalisGW said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
Take all stAts of cards away then. That’s what you are suggesting by ignoring control stats.
Why bother having a diamond dynasty mode then? Why bother having multiple version of cards. Just slap a name and make everyone the same
Of course, the brightest one of them all has the inability to read, or interpret anything they read,... imagine that.
I suggested getting rid of the control attribute for all pitchers for the sole purpose of allowing the user to have total control of pitch location based on user input. Of course, everything else like stamina, velocity, break, BB/9, K/9, etc, etc would still remain and apply. I don't have a problem with anybody not liking or agreeing with this suggestion, because that's all it is....merely, a suggestion, because something should be done with this issue.
So you clearly didn't see the point and came to your own judgmental conclusion. Nowhere did I say take all stats of cards away, and nowhere does suggesting getting rid of the control attribute itself mean you have to get rid of all of the other attributes as well.
No, you don’t understand. You can’t take away a pitchers control stat. Control is EVERYTHING in judging a pitcher in the major leagues. A lot of pitchers throw heat but flame out and never last in the major leagues. Why? They have no control.
So again , my point stands. Get rid of all stats and slap a name on someone because at that point. Every pitcher is the same. The game become nothing like baseball at that point.
Maybe you prefer R.B.I. Baseball. That probably suits you
LMAO. Okay. Nolan Ryan himself makes your statement false, and how long did he pitch in the majors for? I guess you're the only one who doesn't have issues with pitching. I wouldn't either if I was playing against the CPU on ROOKIE level.
Wait... What??... Are you suggesting Nolan Ryan had no control?
You have no idea what Nolan Ryan was like as a pitcher. A quick Google search for Nolan Ryan control could probably fix this for you. Just because he walked guys doesn't mean he lacked control.
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@halfbutt said in Please Fix The Effen "Forced Pitch Over The Middle Of The Plate" Issue In RS Games Already....Geezus!:
Maybe you prefer R.B.I. Baseball. That probably suits you
Why is it so common to resort to insulting someone when they are making suggestions on how to improve the game?
“No, you’re wrong! Why don’t you go play rbi baseball!”
How is that helpful?
@CalisGW was just trying to find him a game that works with his ideas of always throwing strikes with any pitcher. I thought it was rather thoughtful of him.