MLB the RNG 20
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@soreal35 said in MLB the RNG 20:
The RNG is a way to balance out the the different methods of hitting input and to keep stats somewhat realistic.
I don’t understand why they care if stats are realistic in DD. We are already playing with unrealistic lineups.
Its all about the money my friend. I tried giving mlb the rng ranked seasons another try today and im greatly regretting it as i broke my controller out of frustration. This is the only game that angers me this much.
Was pitching a complete gem with Oswalt. My opponent had pretty bad pitch recognition. Struck out 9 times by the 6th inning. All 3 of his runs came from home runs (not mad about this). I had about 8 center pci good/ok’s.
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I have mlb 19 still and play it once in awhile, but everything you're talking about is the reason why I didnt bother buying mlb 20 the show. Despite loving and playing this game for the last decade and always buying the latest version. The [censored] is so real with the programming and it's REALLY frustrating. Obnoxious. When I hear that they've made this game straight up, then I'll buy it again.
Just make ACTUAL divisions. The bad players will play against the bad players until the graduate to the next level. It's already in the game, but clearly it doesn't really matter that much. It's gotten to a point where when I match with someone who is clearly bad (bad record, swings at everything early on, throws pitches right down the middle) that I just roll my eyes cause I know what frustrating game I'm about to play. Give me someone whose closer to my skill level so that the game be kept fairly without the [censored] forced stuff to keep the shitty player from quitting forever. Instead I'm closer to quitting forever. The guy whose been loyal for a decade.
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@Hoofartid said in MLB the RNG 20:
Sadly, it's now only a game of skill in the same way poker is a game of skill. Outside of the 1% of 1% of players, one's skill is really only apparent in the aggregate which is super frustrating and, IMO, kind of defeats the purpose of an action-oriented video game, especially H2H. But whatever.
In their defense (kinda), I get why SDS does it - the skill gap in this game is so large that if it played straight up, top players might be hitting .600+ while bad players would struggle to hit .100.
IMO, it would be a lot of fun but I'm sure they have backend data that tells them a large portion of the folks that spend $$ on stubs would fit into that latter category and, I assume, would quit out of frustration once they figured out they couldn't buy themselves wins anymore.
Why would bad players hit any worse my guy? Guys in 400 would still play other guys at 300-500. Unless you are suggesting that bad players never even square the ball up vs other bad players as is, then okay. But if you arent good. And you do finally square a couple up, that end up as good mother bleeping okay flyouts, wouldnt that be far worse gaming experience than getting rewarded a few times a game on some fluky hits? Idk. A better game would make everyone happy man. All levels.
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My issue isn't RNG, it's that I got the Angel Hernandez edition, where I can have games in DD where Rickey is clearly safe at third, but is called out, and I'm not allowed to challenge because Angel Hernandez is an omnipotent god who can never be wrong and is pervasive in my game
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@yanksthebest said in MLB the RNG 20:
They have the worst programmers in the history of gaming
That's not fair to say. The ones who did 17 and 18 might not still be there...but then again the ones this year responsible for fielding might be....ehhhh....nevermind ...proceed
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@MannyJay24 said in MLB the RNG 20:
@soreal35 said in MLB the RNG 20:
The RNG is a way to balance out the the different methods of hitting input and to keep stats somewhat realistic.
I don’t understand why they care if stats are realistic in DD. We are already playing with unrealistic lineups.
Its all about the money my friend. I tried giving mlb the rng ranked seasons another try today and im greatly regretting it as i broke my controller out of frustration. This is the only game that angers me this much.
Was pitching a complete gem with Oswalt. My opponent had pretty bad pitch recognition. Struck out 9 times by the 6th inning. All 3 of his runs came from home runs (not mad about this). I had about 8 center pci good/ok’s.
Ditto, no game aggravates me as much as this one. NO GAME. If it's not the buggy gameplay, it's the bs odds they give you in packs. And if everything just happen to go right they hit you with a network error. Typically a shatter a controller per year on this game alone. I need a punching bag with this mess.
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@DoIHearBossMusic said in MLB the RNG 20:
@MannyJay24 said in MLB the RNG 20:
@soreal35 said in MLB the RNG 20:
The RNG is a way to balance out the the different methods of hitting input and to keep stats somewhat realistic.
I don’t understand why they care if stats are realistic in DD. We are already playing with unrealistic lineups.
Its all about the money my friend. I tried giving mlb the rng ranked seasons another try today and im greatly regretting it as i broke my controller out of frustration. This is the only game that angers me this much.
Was pitching a complete gem with Oswalt. My opponent had pretty bad pitch recognition. Struck out 9 times by the 6th inning. All 3 of his runs came from home runs (not mad about this). I had about 8 center pci good/ok’s.
Ditto, no game aggravates me as much as this one. NO GAME. If it's not the buggy gameplay, it's the bs odds they give you in packs. And if everything just happen to go right they hit you with a network error. Typically a shatter a controller per year on this game alone. I need a punching bag with this mess.
Easily the most frustrating game I've ever played. And it doesn't even come close.
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@DoIHearBossMusic said in MLB the RNG 20:
Has SDS ever commented on this? The fact that there is no way 'skill' your way between good/good, good/pop up and other random outcomes makes me believe that it is scripted 100%...RNG. Don't even get me started on the bs odds that are given to us. But seriously, what is this for?
Really the only thing I’ve seen on this was in the patch notes from 1.04 where it was explained that more randomized outcomes were added to good timed swings.
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@vagimon said in MLB the RNG 20:
My hope is that this strategy starts to backfire. This is the only game I really want to play, but I absolutely hate it. It makes me miserable. I would consider myself an average to below average player. I would be much more likely to spend money on a game that gave me consistent and repeatable feedback on my input, rather than most of my outcomes just chalked up to chance. I feel as if there’s no point to having better cards. I would like Mantle, and I would be tempted to spend a little of my actual money to acquire him if I thought that for one second, he would make that much of an impact on the game. This game feels so off right now, and hopefully enough of the marginal players will start giving up on it like I am tempted to do. Then maybe they will reconsider the type of game they want to put out.
i would recommending finding something new...
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Look I followed and have supported this franchise from 06/07 with papi on the cover. It is time for a new development team and if sony wants next level gaming for ps5 the. They need drastic changes.
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@DoIHearBossMusic said in MLB the RNG 20:
Has SDS ever commented on this? The fact that there is no way 'skill' your way between good/good, good/pop up and other random outcomes makes me believe that it is scripted 100%...RNG
I'll be honest, if these guys were just honest and forthcoming enough to admit it's a randomized animation event we get to watch and, occasionally, participate in..I would have more respect for them.
Just come out and say "Hey guys, it works like this. It's ,indeed, randomized so every one gets a fulfilling win now and then, but balanced so everyone also gets the chef's surprise". And, yes "We have created this fabricated hierarchy of RS studs that always make the WS to support the false narrative".
"One day we hope to be able to orchestrate all this without being so blatant that's is obvious to everyone all the way down to the wee 10-year old's that play. "
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@dcordash1 said in MLB the RNG 20:
@DoIHearBossMusic said in MLB the RNG 20:
Has SDS ever commented on this? The fact that there is no way 'skill' your way between good/good, good/pop up and other random outcomes makes me believe that it is scripted 100%...RNG
I'll be honest, if these guys were just honest and forthcoming enough to admit it's a randomized animation event we get to watch and, occasionally, participate in..I would have more respect for them.
Just come out and say "Hey guys, it works like this. It's ,indeed, randomized so every one gets a fulfilling win now and then, but balanced so everyone also gets the chef's surprise". And, yes "We have created this fabricated hierarchy of RS studs that always make the WS to support the false narrative".
"One day we hope to be able to orchestrate all this without being so blatant that's is obvious to everyone all the way down to the wee 10-year old's that play. "
Spot ON. It'll never happen though. I'm glad I didn't buy 20. I play 19 occasionally, but haven't even played that in weeks. This game is just so because of all of this and I will never buy another copy of it until I see they have stopped with this awful programming that is blatantly obvious.
It says something that even through a pandemic, and without real baseball, and a game I've played for a decade I STILL wouldn't buy mlb 20 the show. Not subjecting myself to the frustration of this game anymore. -
@Hoofartid said in MLB the RNG 20:
Sadly, it's now only a game of skill in the same way poker is a game of skill. Outside of the 1% of 1% of players, one's skill is really only apparent in the aggregate which is super frustrating and, IMO, kind of defeats the purpose of an action-oriented video game, especially H2H. But whatever.
In their defense (kinda), I get why SDS does it - the skill gap in this game is so large that if it played straight up, top players might be hitting .600+ while bad players would struggle to hit .100.
IMO, it would be a lot of fun but I'm sure they have backend data that tells them a large portion of the folks that spend $$ on stubs would fit into that latter category and, I assume, would quit out of frustration once they figured out they couldn't buy themselves wins anymore.
This is the right answer
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