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Suggestion to ease the frustration

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  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #25

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. Therefore, it's a lot easier to make WS. It's not that hard of a concept to grasp.

    Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest.

    T 1 Reply Last reply
    8
  • aaronjw76_PSNA Offline
    aaronjw76_PSNA Offline
    aaronjw76_PSN
    replied to Guest on last edited by
    #26

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Well if no one gets knocked down then the pool of players at the top grows larger. With a larger pool also comes a more watered down pool where competition is less sweaty this making the overall experience at the top less sweaty. Still sweaty but not the blood bath it probably is now.

    1 Reply Last reply
    0
  • Exotic_Combs_PSNE Offline
    Exotic_Combs_PSNE Offline
    Exotic_Combs_PSN
    wrote on last edited by
    #27

    I kinda like the idea. Just make the total number of wins to get to WS higher and You could probably work something out

    1 Reply Last reply
    1
  • T Offline
    T Offline
    T_H_O_R_Storm
    replied to Guest on last edited by
    #28

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    eatyum_PSNE IIJACKINTHBOXIII 2 Replies Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #29

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    I added onto it Ryan

    "Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest."

    Like that sentence says, if that's what you want it to be, that's completely fine. It's not that it's a bad idea, but you seem to want to pretend it won't be easier which is weird.

    T 1 Reply Last reply
    4
  • aaronjw76_PSNA Offline
    aaronjw76_PSNA Offline
    aaronjw76_PSN
    replied to Guest on last edited by
    #30

    @XAwesomeguy98X said in Suggestion to ease the frustration:

    @T_H_O_R_Storm To incorporate your idea, we could do similar to what madden does. A 10 game season- you win X number of games to qualify for playoffs (Can get a bye to skip WC game, based on # of wins in regular season ). Then one game playoff for WC, DS, and CS before World Series. Then you get demoted to next rank or promoted based on number of wins in that system, losses don’t hurt your rank necessarily but you could fall to a lower tier.

    Honestly, I enjoy seasons in madden. I hate madden gameplay in general but I like what they do with seasons. I do wish their matchmaking was a bit better in pairing people of similar skill + team but the tiers are nice which also come with decent rewards.

    As I mentioned elsewhere, RS rewards outside of WS are minimal yet we all stress over RS. Why we stressing to rank for rewards that, for 95% of us, are men? That's not necessarily true in madden.

    1 Reply Last reply
    1
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    wrote on last edited by
    #31

    Play while drinking. Way better.

    1 Reply Last reply
    3
  • T Offline
    T Offline
    T_H_O_R_Storm
    replied to Guest on last edited by
    #32

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    I added onto it Ryan

    "Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest."

    Like that sentence says, if that's what you want it to be, that's completely fine. It's not that it's a bad idea, but you seem to want to pretend it won't be easier which is weird.

    How would it be easier for a mid level player to be able to beat top level players once he’s reached the level their playing at? Or how about two players of the same skill playing each other to move on to the next level. How is that easier?

    eatyum_PSNE 1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #33

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    I added onto it Ryan

    "Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest."

    Like that sentence says, if that's what you want it to be, that's completely fine. It's not that it's a bad idea, but you seem to want to pretend it won't be easier which is weird.

    How would it be easier for a mid level player to be able to beat top level players once he’s reached the level their playing at? Or how about two players of the same skill playing each other to move on to the next level. How is that easier?

    Multiple people have already explained it Ryan. Because he won't be the only mid-level player up there. Or are we pretending that only one mid-level player will make it that far?

    As someone else said, if there is no penalty for losing, the top will get diluted because anyone with the time commitment will get there. So mid-levels will be playing a lot of other mid-levels to, not top players.

    Therefore, it's easier.

    If there is no penalty for losing, you can just quit any matchup that has an opponent that is better then you, and keep researching until you find that opponent that is worse, beat him and advance.

    No penalty for losing = way easier, that's not up for debate, that's a straight fact.

    T 1 Reply Last reply
    6
  • squishiesgirl_PSNS Offline
    squishiesgirl_PSNS Offline
    squishiesgirl_PSN
    replied to Guest on last edited by squishiesgirl_PSN
    #34

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    This thread just keeps getting worse
    It is a bad idea..give up

    1 Reply Last reply
    0
  • Exotic_Combs_PSNE Offline
    Exotic_Combs_PSNE Offline
    Exotic_Combs_PSN
    wrote on last edited by
    #35

    The guy just threw out an idea no need for him to get bashed 😂 good or bad the guy just wants a better gaming experience like the rest of us

    eatyum_PSNE squishiesgirl_PSNS T 3 Replies Last reply
    1
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #36

    @braydencombs said in Suggestion to ease the frustration:

    The guy just threw out an idea no need for him to get bashed 😂 good or bad the guy just wants a better gaming experience like the rest of us

    I don't think his idea is bad, I think RS could use a restructuring to be more Madden like, because it is fairly useless to play RS unless you can make WS.

    What I have a problem with is him portraying the idea that it won't be easier. Why be dishonest about that? The idea does make it easier to make WS, so why not just accept that and move on with the proposal?

    1 Reply Last reply
    4
  • squishiesgirl_PSNS Offline
    squishiesgirl_PSNS Offline
    squishiesgirl_PSN
    replied to Guest on last edited by
    #37

    @braydencombs said in Suggestion to ease the frustration:

    The guy just threw out an idea no need for him to get bashed 😂 good or bad the guy just wants a better gaming experience like the rest of us

    No one is bashing him...but if the flaw in his idea is shown just accept it...not act like it doesn't exist..like it was pointed out..thats weird to just be blind to it

    Exotic_Combs_PSNE 1 Reply Last reply
    2
  • T Offline
    T Offline
    T_H_O_R_Storm
    replied to Guest on last edited by T_H_O_R_Storm
    #38

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    I added onto it Ryan

    "Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest."

    Like that sentence says, if that's what you want it to be, that's completely fine. It's not that it's a bad idea, but you seem to want to pretend it won't be easier which is weird.

    How would it be easier for a mid level player to be able to beat top level players once he’s reached the level their playing at? Or how about two players of the same skill playing each other to move on to the next level. How is that easier?

    Multiple people have already explained it Ryan. Because he won't be the only mid-level player up there. Or are we pretending that only one mid-level player will make it that far?

    As someone else said, if there is no penalty for losing, the top will get diluted because anyone with the time commitment will get there. So mid-levels will be playing a lot of other mid-levels to, not top players.

    Therefore, it's easier.

    So according to your theory, I have an insane amount of time to play this game so why am I not in the WS right now? Oh I know, it’s because I face better players as I move up and they beat me consistently. I have a hard time achieving the next level, how would my suggestion be any different than that? As you move up, the competition gets HARDER not EASIER.

    eatyum_PSNE 1 Reply Last reply
    0
  • Exotic_Combs_PSNE Offline
    Exotic_Combs_PSNE Offline
    Exotic_Combs_PSN
    replied to Guest on last edited by
    #39

    @squishiesgirl said in Suggestion to ease the frustration:

    @braydencombs said in Suggestion to ease the frustration:

    The guy just threw out an idea no need for him to get bashed 😂 good or bad the guy just wants a better gaming experience like the rest of us

    No one is bashing him...but if the flaw in his idea is shown just accept it...not act like it doesn't exist..like it was pointed out..thats weird to just be blind to it

    Fair enough, although I would like to see an addition of a player not losing points after a disconnect.

    squishiesgirl_PSNS 1 Reply Last reply
    0
  • IIJACKINTHBOXIII Offline
    IIJACKINTHBOXIII Offline
    IIJACKINTHBOXII
    replied to Guest on last edited by
    #40

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    Based on your logic, the only reason you would beat the top player in this situation is because the RNG rewarded you enough times, not because you’ve actually improved.

    1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #41

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    I added onto it Ryan

    "Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest."

    Like that sentence says, if that's what you want it to be, that's completely fine. It's not that it's a bad idea, but you seem to want to pretend it won't be easier which is weird.

    How would it be easier for a mid level player to be able to beat top level players once he’s reached the level their playing at? Or how about two players of the same skill playing each other to move on to the next level. How is that easier?

    Multiple people have already explained it Ryan. Because he won't be the only mid-level player up there. Or are we pretending that only one mid-level player will make it that far?

    As someone else said, if there is no penalty for losing, the top will get diluted because anyone with the time commitment will get there. So mid-levels will be playing a lot of other mid-levels to, not top players.

    Therefore, it's easier.

    So according to your theory, I have an insane amount of time to play this game so why am I not in the WS right now? Oh I know, it’s because I face better players as I move up and they beat me consistently. I have a hard time achieving the next level, how would my suggestion be any different than that. As you move up, the competition gets HARDER not EASIER.

    Ryan, Oh my gosh do you not get this?????????

    Yes, of course you don't make it right now that a large time commitment because there is a penalty for losing!!!!

    Take that away, and it becomes easier, because it doesn't matter how many times you lose, it doesn't set you back.
    Using your example, the reason you don't make it now is because you lose rating when matched up against better opponents. But in your idea, it doesn't matter. If you lose to 10 skilled opponents, and then somehow beat the 11th, you have made it farther whereas the original RS you would have gotten further away.

    This is a very very simple concept, like I've said before, I don't think the idea in theory is bad.

    But you seem fixated on being stubborn about how it won't be easier, which is weird. Why not have it a bit easier? Or at the very least make Ranked more then about making WS because otherwise it's not really beneficial to play it in terms of rewards.

    But keep drawing that line in the sand and stubbornly hold onto the idea that it's not easier.

    T 1 Reply Last reply
    1
  • squishiesgirl_PSNS Offline
    squishiesgirl_PSNS Offline
    squishiesgirl_PSN
    replied to Guest on last edited by
    #42

    @braydencombs said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @braydencombs said in Suggestion to ease the frustration:

    The guy just threw out an idea no need for him to get bashed 😂 good or bad the guy just wants a better gaming experience like the rest of us

    No one is bashing him...but if the flaw in his idea is shown just accept it...not act like it doesn't exist..like it was pointed out..thats weird to just be blind to it

    Fair enough, although I would like to see an addition of a player not losing points after a disconnect.

    Problem is there is no way to tell the difference between disconnect and quit/dashboard

    Exotic_Combs_PSNE 1 Reply Last reply
    1
  • Exotic_Combs_PSNE Offline
    Exotic_Combs_PSNE Offline
    Exotic_Combs_PSN
    replied to Guest on last edited by
    #43

    @squishiesgirl said in Suggestion to ease the frustration:

    @braydencombs said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @braydencombs said in Suggestion to ease the frustration:

    The guy just threw out an idea no need for him to get bashed 😂 good or bad the guy just wants a better gaming experience like the rest of us

    No one is bashing him...but if the flaw in his idea is shown just accept it...not act like it doesn't exist..like it was pointed out..thats weird to just be blind to it

    Fair enough, although I would like to see an addition of a player not losing points after a disconnect.

    Problem is there is no way to tell the difference between disconnect and quit/dashboard
    Also true, after seeing SDS struggles with a variety of other things I’m not too confident in them pulling that off. But a man can dream

    1 Reply Last reply
    0
  • T Offline
    T Offline
    T_H_O_R_Storm
    replied to Guest on last edited by
    #44

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    I added onto it Ryan

    "Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest."

    Like that sentence says, if that's what you want it to be, that's completely fine. It's not that it's a bad idea, but you seem to want to pretend it won't be easier which is weird.

    How would it be easier for a mid level player to be able to beat top level players once he’s reached the level their playing at? Or how about two players of the same skill playing each other to move on to the next level. How is that easier?

    Multiple people have already explained it Ryan. Because he won't be the only mid-level player up there. Or are we pretending that only one mid-level player will make it that far?

    As someone else said, if there is no penalty for losing, the top will get diluted because anyone with the time commitment will get there. So mid-levels will be playing a lot of other mid-levels to, not top players.

    Therefore, it's easier.

    So according to your theory, I have an insane amount of time to play this game so why am I not in the WS right now? Oh I know, it’s because I face better players as I move up and they beat me consistently. I have a hard time achieving the next level, how would my suggestion be any different than that. As you move up, the competition gets HARDER not EASIER.

    Ryan, Oh my gosh do you not get this?????????

    Yes, of course you don't make it right now that a large time commitment because there is a penalty for losing!!!!

    Take that away, and it becomes easier, because it doesn't matter how many times you lose, it doesn't set you back.

    This is a very very simple concept, like I've said before, I don't think the idea in theory is bad.

    But you seem fixated on being stubborn about how it won't be easier, which is weird. Why not have it a bit easier? Or at the very least make Ranked more then about making WS because otherwise it's not really beneficial to play it in terms of rewards.

    But keep drawing that line in the sand and stubbornly hold onto the idea that it's not easier.

    Just answer my question then. How does playing tougher opponents as you progress make it easier? Just answer that. I don’t care how much time you have, if you can’t beat the top competition, your not moving forward. Simple as that.

    eatyum_PSNE squishiesgirl_PSNS 2 Replies Last reply
    0

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