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Suggestion to ease the frustration

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  • Exotic_Combs_PSNE Offline
    Exotic_Combs_PSNE Offline
    Exotic_Combs_PSN
    wrote on last edited by
    #35

    The guy just threw out an idea no need for him to get bashed 😂 good or bad the guy just wants a better gaming experience like the rest of us

    eatyum_PSNE squishiesgirl_PSNS T 3 Replies Last reply
    1
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #36

    @braydencombs said in Suggestion to ease the frustration:

    The guy just threw out an idea no need for him to get bashed 😂 good or bad the guy just wants a better gaming experience like the rest of us

    I don't think his idea is bad, I think RS could use a restructuring to be more Madden like, because it is fairly useless to play RS unless you can make WS.

    What I have a problem with is him portraying the idea that it won't be easier. Why be dishonest about that? The idea does make it easier to make WS, so why not just accept that and move on with the proposal?

    1 Reply Last reply
    4
  • squishiesgirl_PSNS Offline
    squishiesgirl_PSNS Offline
    squishiesgirl_PSN
    replied to Guest on last edited by
    #37

    @braydencombs said in Suggestion to ease the frustration:

    The guy just threw out an idea no need for him to get bashed 😂 good or bad the guy just wants a better gaming experience like the rest of us

    No one is bashing him...but if the flaw in his idea is shown just accept it...not act like it doesn't exist..like it was pointed out..thats weird to just be blind to it

    Exotic_Combs_PSNE 1 Reply Last reply
    2
  • T Offline
    T Offline
    T_H_O_R_Storm
    replied to Guest on last edited by T_H_O_R_Storm
    #38

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    I added onto it Ryan

    "Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest."

    Like that sentence says, if that's what you want it to be, that's completely fine. It's not that it's a bad idea, but you seem to want to pretend it won't be easier which is weird.

    How would it be easier for a mid level player to be able to beat top level players once he’s reached the level their playing at? Or how about two players of the same skill playing each other to move on to the next level. How is that easier?

    Multiple people have already explained it Ryan. Because he won't be the only mid-level player up there. Or are we pretending that only one mid-level player will make it that far?

    As someone else said, if there is no penalty for losing, the top will get diluted because anyone with the time commitment will get there. So mid-levels will be playing a lot of other mid-levels to, not top players.

    Therefore, it's easier.

    So according to your theory, I have an insane amount of time to play this game so why am I not in the WS right now? Oh I know, it’s because I face better players as I move up and they beat me consistently. I have a hard time achieving the next level, how would my suggestion be any different than that? As you move up, the competition gets HARDER not EASIER.

    eatyum_PSNE 1 Reply Last reply
    0
  • Exotic_Combs_PSNE Offline
    Exotic_Combs_PSNE Offline
    Exotic_Combs_PSN
    replied to Guest on last edited by
    #39

    @squishiesgirl said in Suggestion to ease the frustration:

    @braydencombs said in Suggestion to ease the frustration:

    The guy just threw out an idea no need for him to get bashed 😂 good or bad the guy just wants a better gaming experience like the rest of us

    No one is bashing him...but if the flaw in his idea is shown just accept it...not act like it doesn't exist..like it was pointed out..thats weird to just be blind to it

    Fair enough, although I would like to see an addition of a player not losing points after a disconnect.

    squishiesgirl_PSNS 1 Reply Last reply
    0
  • IIJACKINTHBOXIII Offline
    IIJACKINTHBOXIII Offline
    IIJACKINTHBOXII
    replied to Guest on last edited by
    #40

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    Based on your logic, the only reason you would beat the top player in this situation is because the RNG rewarded you enough times, not because you’ve actually improved.

    1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #41

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    I added onto it Ryan

    "Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest."

    Like that sentence says, if that's what you want it to be, that's completely fine. It's not that it's a bad idea, but you seem to want to pretend it won't be easier which is weird.

    How would it be easier for a mid level player to be able to beat top level players once he’s reached the level their playing at? Or how about two players of the same skill playing each other to move on to the next level. How is that easier?

    Multiple people have already explained it Ryan. Because he won't be the only mid-level player up there. Or are we pretending that only one mid-level player will make it that far?

    As someone else said, if there is no penalty for losing, the top will get diluted because anyone with the time commitment will get there. So mid-levels will be playing a lot of other mid-levels to, not top players.

    Therefore, it's easier.

    So according to your theory, I have an insane amount of time to play this game so why am I not in the WS right now? Oh I know, it’s because I face better players as I move up and they beat me consistently. I have a hard time achieving the next level, how would my suggestion be any different than that. As you move up, the competition gets HARDER not EASIER.

    Ryan, Oh my gosh do you not get this?????????

    Yes, of course you don't make it right now that a large time commitment because there is a penalty for losing!!!!

    Take that away, and it becomes easier, because it doesn't matter how many times you lose, it doesn't set you back.
    Using your example, the reason you don't make it now is because you lose rating when matched up against better opponents. But in your idea, it doesn't matter. If you lose to 10 skilled opponents, and then somehow beat the 11th, you have made it farther whereas the original RS you would have gotten further away.

    This is a very very simple concept, like I've said before, I don't think the idea in theory is bad.

    But you seem fixated on being stubborn about how it won't be easier, which is weird. Why not have it a bit easier? Or at the very least make Ranked more then about making WS because otherwise it's not really beneficial to play it in terms of rewards.

    But keep drawing that line in the sand and stubbornly hold onto the idea that it's not easier.

    T 1 Reply Last reply
    1
  • squishiesgirl_PSNS Offline
    squishiesgirl_PSNS Offline
    squishiesgirl_PSN
    replied to Guest on last edited by
    #42

    @braydencombs said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @braydencombs said in Suggestion to ease the frustration:

    The guy just threw out an idea no need for him to get bashed 😂 good or bad the guy just wants a better gaming experience like the rest of us

    No one is bashing him...but if the flaw in his idea is shown just accept it...not act like it doesn't exist..like it was pointed out..thats weird to just be blind to it

    Fair enough, although I would like to see an addition of a player not losing points after a disconnect.

    Problem is there is no way to tell the difference between disconnect and quit/dashboard

    Exotic_Combs_PSNE 1 Reply Last reply
    1
  • Exotic_Combs_PSNE Offline
    Exotic_Combs_PSNE Offline
    Exotic_Combs_PSN
    replied to Guest on last edited by
    #43

    @squishiesgirl said in Suggestion to ease the frustration:

    @braydencombs said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @braydencombs said in Suggestion to ease the frustration:

    The guy just threw out an idea no need for him to get bashed 😂 good or bad the guy just wants a better gaming experience like the rest of us

    No one is bashing him...but if the flaw in his idea is shown just accept it...not act like it doesn't exist..like it was pointed out..thats weird to just be blind to it

    Fair enough, although I would like to see an addition of a player not losing points after a disconnect.

    Problem is there is no way to tell the difference between disconnect and quit/dashboard
    Also true, after seeing SDS struggles with a variety of other things I’m not too confident in them pulling that off. But a man can dream

    1 Reply Last reply
    0
  • T Offline
    T Offline
    T_H_O_R_Storm
    replied to Guest on last edited by
    #44

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    I added onto it Ryan

    "Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest."

    Like that sentence says, if that's what you want it to be, that's completely fine. It's not that it's a bad idea, but you seem to want to pretend it won't be easier which is weird.

    How would it be easier for a mid level player to be able to beat top level players once he’s reached the level their playing at? Or how about two players of the same skill playing each other to move on to the next level. How is that easier?

    Multiple people have already explained it Ryan. Because he won't be the only mid-level player up there. Or are we pretending that only one mid-level player will make it that far?

    As someone else said, if there is no penalty for losing, the top will get diluted because anyone with the time commitment will get there. So mid-levels will be playing a lot of other mid-levels to, not top players.

    Therefore, it's easier.

    So according to your theory, I have an insane amount of time to play this game so why am I not in the WS right now? Oh I know, it’s because I face better players as I move up and they beat me consistently. I have a hard time achieving the next level, how would my suggestion be any different than that. As you move up, the competition gets HARDER not EASIER.

    Ryan, Oh my gosh do you not get this?????????

    Yes, of course you don't make it right now that a large time commitment because there is a penalty for losing!!!!

    Take that away, and it becomes easier, because it doesn't matter how many times you lose, it doesn't set you back.

    This is a very very simple concept, like I've said before, I don't think the idea in theory is bad.

    But you seem fixated on being stubborn about how it won't be easier, which is weird. Why not have it a bit easier? Or at the very least make Ranked more then about making WS because otherwise it's not really beneficial to play it in terms of rewards.

    But keep drawing that line in the sand and stubbornly hold onto the idea that it's not easier.

    Just answer my question then. How does playing tougher opponents as you progress make it easier? Just answer that. I don’t care how much time you have, if you can’t beat the top competition, your not moving forward. Simple as that.

    eatyum_PSNE squishiesgirl_PSNS 2 Replies Last reply
    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    wrote on last edited by
    #45

    I think this is a terrible idea, because it would mean that the top50 players would be the ones who have the most played games.

    1 Reply Last reply
    2
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #46

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    I added onto it Ryan

    "Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest."

    Like that sentence says, if that's what you want it to be, that's completely fine. It's not that it's a bad idea, but you seem to want to pretend it won't be easier which is weird.

    How would it be easier for a mid level player to be able to beat top level players once he’s reached the level their playing at? Or how about two players of the same skill playing each other to move on to the next level. How is that easier?

    Multiple people have already explained it Ryan. Because he won't be the only mid-level player up there. Or are we pretending that only one mid-level player will make it that far?

    As someone else said, if there is no penalty for losing, the top will get diluted because anyone with the time commitment will get there. So mid-levels will be playing a lot of other mid-levels to, not top players.

    Therefore, it's easier.

    So according to your theory, I have an insane amount of time to play this game so why am I not in the WS right now? Oh I know, it’s because I face better players as I move up and they beat me consistently. I have a hard time achieving the next level, how would my suggestion be any different than that. As you move up, the competition gets HARDER not EASIER.

    Ryan, Oh my gosh do you not get this?????????

    Yes, of course you don't make it right now that a large time commitment because there is a penalty for losing!!!!

    Take that away, and it becomes easier, because it doesn't matter how many times you lose, it doesn't set you back.

    This is a very very simple concept, like I've said before, I don't think the idea in theory is bad.

    But you seem fixated on being stubborn about how it won't be easier, which is weird. Why not have it a bit easier? Or at the very least make Ranked more then about making WS because otherwise it's not really beneficial to play it in terms of rewards.

    But keep drawing that line in the sand and stubbornly hold onto the idea that it's not easier.

    Just answer my question then. How does playing tougher opponents as you progress make it easier? Just answer that. I don’t care how much time you have, if you can’t beat the top competition, your not moving forward. Simple as that.

    Let me spell it out to you for the 10th time. Try actually reading it please?

    Because.

    1. There is no penalty of losing, so you can lose to 10 tougher opponents, and then somehow beat the 11th, you advance - Whereas under the original one, you have lost rating because you lost, so you are farther away.THEREFORE it's EASIER BECAUSE YOU DON'T GET SET BACK

    2. Secondly, because you won't just face tougher opponents, because there is no penalty for losing a bunch of mid-level players will also be high rank. THEREFORE IT WON'T JUST BE AGAINST TOUGHER OPPONENTS, BECAUSE THE LESSER OPPONENTS DIDN'T GET SET BACK, IT'S NOT ONLY GOING TO BE GODS AT THE GAME THAT HIGH.

    But again, somehow you can't grasp this and it makes me see how useless this all is, you have no reason to be stubborn about this, but you are.

    T 1 Reply Last reply
    1
  • squishiesgirl_PSNS Offline
    squishiesgirl_PSNS Offline
    squishiesgirl_PSN
    replied to Guest on last edited by squishiesgirl_PSN
    #47

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    I added onto it Ryan

    "Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest."

    Like that sentence says, if that's what you want it to be, that's completely fine. It's not that it's a bad idea, but you seem to want to pretend it won't be easier which is weird.

    How would it be easier for a mid level player to be able to beat top level players once he’s reached the level their playing at? Or how about two players of the same skill playing each other to move on to the next level. How is that easier?

    Multiple people have already explained it Ryan. Because he won't be the only mid-level player up there. Or are we pretending that only one mid-level player will make it that far?

    As someone else said, if there is no penalty for losing, the top will get diluted because anyone with the time commitment will get there. So mid-levels will be playing a lot of other mid-levels to, not top players.

    Therefore, it's easier.

    So according to your theory, I have an insane amount of time to play this game so why am I not in the WS right now? Oh I know, it’s because I face better players as I move up and they beat me consistently. I have a hard time achieving the next level, how would my suggestion be any different than that. As you move up, the competition gets HARDER not EASIER.

    Ryan, Oh my gosh do you not get this?????????

    Yes, of course you don't make it right now that a large time commitment because there is a penalty for losing!!!!

    Take that away, and it becomes easier, because it doesn't matter how many times you lose, it doesn't set you back.

    This is a very very simple concept, like I've said before, I don't think the idea in theory is bad.

    But you seem fixated on being stubborn about how it won't be easier, which is weird. Why not have it a bit easier? Or at the very least make Ranked more then about making WS because otherwise it's not really beneficial to play it in terms of rewards.

    But keep drawing that line in the sand and stubbornly hold onto the idea that it's not easier.

    Just answer my question then. How does playing tougher opponents as you progress make it easier? Just answer that. I don’t care how much time you have, if you can’t beat the top competition, your not moving forward. Simple as that.

    Jesus dude what is wrong with you?
    Everyone gets lucky once in awhile...play enough times and you will beat a tougher opponent once....like was said lose 10 win 1 and u advance.a

    1 Reply Last reply
    2
  • B Offline
    B Offline
    BurandonKurofuto
    wrote on last edited by
    #48

    With how bad this game plays. They should at the very least not have a win and a loss be worth pretty much the same value. Like i had a win which gave me plus 37 only to lose my next game and lose 35.. like whats the [censored] point unless you become god at this game or have unreal luck and i mean shooting rabbit feet and four leaf clovers into youre veins and go on a crazy win streak. Or have it so when you reach a new division you cant go back under that threshold.

    1 Reply Last reply
    1
  • T Offline
    T Offline
    T_H_O_R_Storm
    replied to Guest on last edited by
    #49

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    I added onto it Ryan

    "Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest."

    Like that sentence says, if that's what you want it to be, that's completely fine. It's not that it's a bad idea, but you seem to want to pretend it won't be easier which is weird.

    How would it be easier for a mid level player to be able to beat top level players once he’s reached the level their playing at? Or how about two players of the same skill playing each other to move on to the next level. How is that easier?

    Multiple people have already explained it Ryan. Because he won't be the only mid-level player up there. Or are we pretending that only one mid-level player will make it that far?

    As someone else said, if there is no penalty for losing, the top will get diluted because anyone with the time commitment will get there. So mid-levels will be playing a lot of other mid-levels to, not top players.

    Therefore, it's easier.

    So according to your theory, I have an insane amount of time to play this game so why am I not in the WS right now? Oh I know, it’s because I face better players as I move up and they beat me consistently. I have a hard time achieving the next level, how would my suggestion be any different than that. As you move up, the competition gets HARDER not EASIER.

    Ryan, Oh my gosh do you not get this?????????

    Yes, of course you don't make it right now that a large time commitment because there is a penalty for losing!!!!

    Take that away, and it becomes easier, because it doesn't matter how many times you lose, it doesn't set you back.

    This is a very very simple concept, like I've said before, I don't think the idea in theory is bad.

    But you seem fixated on being stubborn about how it won't be easier, which is weird. Why not have it a bit easier? Or at the very least make Ranked more then about making WS because otherwise it's not really beneficial to play it in terms of rewards.

    But keep drawing that line in the sand and stubbornly hold onto the idea that it's not easier.

    Just answer my question then. How does playing tougher opponents as you progress make it easier? Just answer that. I don’t care how much time you have, if you can’t beat the top competition, your not moving forward. Simple as that.

    Let me spell it out to you for the 10th time. Try actually reading it please?

    Because.

    1. There is no penalty of losing, so you can lose to 10 tougher opponents, and then somehow beat the 11th, you advance - Whereas under the original one, you have lost rating because you lost, so you are farther away.THEREFORE it's EASIER BECAUSE YOU DON'T GET SET BACK

    2. Secondly, because you won't just face tougher opponents, because there is no penalty for losing a bunch of mid-level players will also be high rank. THEREFORE IT WON'T JUST BE AGAINST TOUGHER OPPONENTS, BECAUSE THE LESSER OPPONENTS DIDN'T GET SET BACK, IT'S NOT ONLY GOING TO BE GODS AT THE GAME THAT HIGH.

    But again, somehow you can't grasp this and it makes me see how useless this all is, you have no reason to be stubborn about this, but you are.

    You want to talk about being stubborn? I asked you to quit calling me Ryan yet you still are so don’t talk to me about being stubborn when you are yourself, hypocrite.

    Anyway, if you’ve beaten the competition up to a point but now struggle to beat players at your current level (losing 10 games in a row) I’m sorry but that is not easier, in fact it’s harder because you breezed your way to where your at but now your losing 10 games in a row. How is losing 10 games in a row an easier experience? Stay focused on what I’m referring to...the competition as you move forward, it does not get easier as your suggesting it would be. Your not playing weaker opponents because THEY ARE STUCK AT A LEVEL BELOW YOUR CURRENT LEVEL.

    eatyum_PSNE 1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #50

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    I added onto it Ryan

    "Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest."

    Like that sentence says, if that's what you want it to be, that's completely fine. It's not that it's a bad idea, but you seem to want to pretend it won't be easier which is weird.

    How would it be easier for a mid level player to be able to beat top level players once he’s reached the level their playing at? Or how about two players of the same skill playing each other to move on to the next level. How is that easier?

    Multiple people have already explained it Ryan. Because he won't be the only mid-level player up there. Or are we pretending that only one mid-level player will make it that far?

    As someone else said, if there is no penalty for losing, the top will get diluted because anyone with the time commitment will get there. So mid-levels will be playing a lot of other mid-levels to, not top players.

    Therefore, it's easier.

    So according to your theory, I have an insane amount of time to play this game so why am I not in the WS right now? Oh I know, it’s because I face better players as I move up and they beat me consistently. I have a hard time achieving the next level, how would my suggestion be any different than that. As you move up, the competition gets HARDER not EASIER.

    Ryan, Oh my gosh do you not get this?????????

    Yes, of course you don't make it right now that a large time commitment because there is a penalty for losing!!!!

    Take that away, and it becomes easier, because it doesn't matter how many times you lose, it doesn't set you back.

    This is a very very simple concept, like I've said before, I don't think the idea in theory is bad.

    But you seem fixated on being stubborn about how it won't be easier, which is weird. Why not have it a bit easier? Or at the very least make Ranked more then about making WS because otherwise it's not really beneficial to play it in terms of rewards.

    But keep drawing that line in the sand and stubbornly hold onto the idea that it's not easier.

    Just answer my question then. How does playing tougher opponents as you progress make it easier? Just answer that. I don’t care how much time you have, if you can’t beat the top competition, your not moving forward. Simple as that.

    Let me spell it out to you for the 10th time. Try actually reading it please?

    Because.

    1. There is no penalty of losing, so you can lose to 10 tougher opponents, and then somehow beat the 11th, you advance - Whereas under the original one, you have lost rating because you lost, so you are farther away.THEREFORE it's EASIER BECAUSE YOU DON'T GET SET BACK

    2. Secondly, because you won't just face tougher opponents, because there is no penalty for losing a bunch of mid-level players will also be high rank. THEREFORE IT WON'T JUST BE AGAINST TOUGHER OPPONENTS, BECAUSE THE LESSER OPPONENTS DIDN'T GET SET BACK, IT'S NOT ONLY GOING TO BE GODS AT THE GAME THAT HIGH.

    But again, somehow you can't grasp this and it makes me see how useless this all is, you have no reason to be stubborn about this, but you are.

    You want to talk about being stubborn? I asked you to quit calling me Ryan yet you still are so don’t talk to me about being stubborn when you are yourself, hypocrite.

    Anyway, if you’ve beaten the competition up to a point but now struggle to beat players at your current level (losing 10 games in a row) I’m sorry but that is not easier, in fact it’s harder because you breezed your way to where your at but now your losing 10 games in a row. How is losing 10 games in a row an easier experience? Stay focused on what I’m referring to...the competition as you move forward, it does not get easier as your suggesting it would be. Your not playing weaker opponents because THEY ARE STUCK AT A LEVEL BELOW YOUR CURRENT LEVEL.

    Fairly obvious you cannot grasp these simple concepts so I will just leave this here.

    Let's assume under your model, you need to win 25 games per season to gain WS. Since you do not lose rating, that's all you need

    So under the current model, someone could go 25-40, and they wouldn't make WS because they lose points.

    Under your model, they could go 25-40 and they would make WS because they don't lose ranking, therefore it doesn't matter how many they lose, only that they reach the 25 wins in time before the next season.

    Therefore, it's easier.

    But I'm sure you'll come up with some pie in the sky explanation Ryan, because that's just what you do, so you can go ahead, I've said my peace.

    You'll undoubtedly claim something like "I won because you left" thing, because again, that's what you do, but it won't bother me. I've laid out my proof, and I am satisfied with that, not my fault you can't digest the information.

    T 1 Reply Last reply
    1
  • T Offline
    T Offline
    T_H_O_R_Storm
    replied to Guest on last edited by
    #51

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    I added onto it Ryan

    "Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest."

    Like that sentence says, if that's what you want it to be, that's completely fine. It's not that it's a bad idea, but you seem to want to pretend it won't be easier which is weird.

    How would it be easier for a mid level player to be able to beat top level players once he’s reached the level their playing at? Or how about two players of the same skill playing each other to move on to the next level. How is that easier?

    Multiple people have already explained it Ryan. Because he won't be the only mid-level player up there. Or are we pretending that only one mid-level player will make it that far?

    As someone else said, if there is no penalty for losing, the top will get diluted because anyone with the time commitment will get there. So mid-levels will be playing a lot of other mid-levels to, not top players.

    Therefore, it's easier.

    So according to your theory, I have an insane amount of time to play this game so why am I not in the WS right now? Oh I know, it’s because I face better players as I move up and they beat me consistently. I have a hard time achieving the next level, how would my suggestion be any different than that. As you move up, the competition gets HARDER not EASIER.

    Ryan, Oh my gosh do you not get this?????????

    Yes, of course you don't make it right now that a large time commitment because there is a penalty for losing!!!!

    Take that away, and it becomes easier, because it doesn't matter how many times you lose, it doesn't set you back.

    This is a very very simple concept, like I've said before, I don't think the idea in theory is bad.

    But you seem fixated on being stubborn about how it won't be easier, which is weird. Why not have it a bit easier? Or at the very least make Ranked more then about making WS because otherwise it's not really beneficial to play it in terms of rewards.

    But keep drawing that line in the sand and stubbornly hold onto the idea that it's not easier.

    Just answer my question then. How does playing tougher opponents as you progress make it easier? Just answer that. I don’t care how much time you have, if you can’t beat the top competition, your not moving forward. Simple as that.

    Let me spell it out to you for the 10th time. Try actually reading it please?

    Because.

    1. There is no penalty of losing, so you can lose to 10 tougher opponents, and then somehow beat the 11th, you advance - Whereas under the original one, you have lost rating because you lost, so you are farther away.THEREFORE it's EASIER BECAUSE YOU DON'T GET SET BACK

    2. Secondly, because you won't just face tougher opponents, because there is no penalty for losing a bunch of mid-level players will also be high rank. THEREFORE IT WON'T JUST BE AGAINST TOUGHER OPPONENTS, BECAUSE THE LESSER OPPONENTS DIDN'T GET SET BACK, IT'S NOT ONLY GOING TO BE GODS AT THE GAME THAT HIGH.

    But again, somehow you can't grasp this and it makes me see how useless this all is, you have no reason to be stubborn about this, but you are.

    You want to talk about being stubborn? I asked you to quit calling me Ryan yet you still are so don’t talk to me about being stubborn when you are yourself, hypocrite.

    Anyway, if you’ve beaten the competition up to a point but now struggle to beat players at your current level (losing 10 games in a row) I’m sorry but that is not easier, in fact it’s harder because you breezed your way to where your at but now your losing 10 games in a row. How is losing 10 games in a row an easier experience? Stay focused on what I’m referring to...the competition as you move forward, it does not get easier as your suggesting it would be. Your not playing weaker opponents because THEY ARE STUCK AT A LEVEL BELOW YOUR CURRENT LEVEL.

    Fairly obvious you cannot grasp these simple concepts so I will just leave this here.

    Let's assume under your model, you need to win 25 games per season to gain WS. Since you do not lose rating, that's all you need

    So under the current model, someone could go 25-40, and they wouldn't make WS because they lose points.

    Under your model, they could go 25-40 and they would make WS because they don't lose ranking, therefore it doesn't matter how many they lose, only that they reach the 25 wins in time before the next season.

    Therefore, it's easier.

    But I'm sure you'll come up with some pie in the sky explanation Ryan, because that's just what you do, so you can go ahead, I've said my peace.

    Jesus Christ, how does going from say losing once out of every 5 games until you reach a particular level and now your losing 10 in a row (your example) at the higher up levels an easier experience? Your losing way more than you were earlier, that’s considered easier to you? Quit deflecting from my example I just gave and explain to me how it’s easier when your losing more and having a hard time getting to the next level.

    squishiesgirl_PSNS 1 Reply Last reply
    0
  • squishiesgirl_PSNS Offline
    squishiesgirl_PSNS Offline
    squishiesgirl_PSN
    replied to Guest on last edited by
    #52

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @eatyum said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @squishiesgirl said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    @T_H_O_R_Storm said in Suggestion to ease the frustration:

    @DriveByTrucker17 said in Suggestion to ease the frustration:

    This is exactly what events are though.

    Good, should be no problem to implement it into RS then.

    They are two different modes. If you don’t like RS, just play events only.

    I like 9 inning games, thanks for the suggestion though.

    You’re asking for RS to have a set number of wins needed to make WS. That’s what events are. You just want things to be easier, when they don’t need to be.

    How would it make it easier if your playing opponents who have achieved the same level your currently at? Explain to me how that makes it easier.

    A loss knocks you back...now a loss does nothing=easier

    Look at the caliber of players you’ll be playing as you get closer to the top. Explain to me how that would be an easy task.

    Very easy concept to grasp Ryan

    You could lose to 20 opponents of that caliber, but all you have to do is win one to advance further, so you could lose 20 out of 21 games, and still make progress. It's not that hard of a concept to grasp.

    If you got your [censored] kicked 20 games in a row but got better and you finally beat a top level player, why shouldn’t you be able to move forward? It’s not like a player who consistently plays at AS or DS would “easily” accomplish that like some are suggesting it would be.

    I’m going to ask you one last time, please stop calling me Ryan. Grow up and have a little respect.

    I added onto it Ryan

    "Your concept would turn WS into whoever has enough time to play will make it. Which is fine if that's what you are going for, but pretending it won't be easier is being dishonest."

    Like that sentence says, if that's what you want it to be, that's completely fine. It's not that it's a bad idea, but you seem to want to pretend it won't be easier which is weird.

    How would it be easier for a mid level player to be able to beat top level players once he’s reached the level their playing at? Or how about two players of the same skill playing each other to move on to the next level. How is that easier?

    Multiple people have already explained it Ryan. Because he won't be the only mid-level player up there. Or are we pretending that only one mid-level player will make it that far?

    As someone else said, if there is no penalty for losing, the top will get diluted because anyone with the time commitment will get there. So mid-levels will be playing a lot of other mid-levels to, not top players.

    Therefore, it's easier.

    So according to your theory, I have an insane amount of time to play this game so why am I not in the WS right now? Oh I know, it’s because I face better players as I move up and they beat me consistently. I have a hard time achieving the next level, how would my suggestion be any different than that. As you move up, the competition gets HARDER not EASIER.

    Ryan, Oh my gosh do you not get this?????????

    Yes, of course you don't make it right now that a large time commitment because there is a penalty for losing!!!!

    Take that away, and it becomes easier, because it doesn't matter how many times you lose, it doesn't set you back.

    This is a very very simple concept, like I've said before, I don't think the idea in theory is bad.

    But you seem fixated on being stubborn about how it won't be easier, which is weird. Why not have it a bit easier? Or at the very least make Ranked more then about making WS because otherwise it's not really beneficial to play it in terms of rewards.

    But keep drawing that line in the sand and stubbornly hold onto the idea that it's not easier.

    Just answer my question then. How does playing tougher opponents as you progress make it easier? Just answer that. I don’t care how much time you have, if you can’t beat the top competition, your not moving forward. Simple as that.

    Let me spell it out to you for the 10th time. Try actually reading it please?

    Because.

    1. There is no penalty of losing, so you can lose to 10 tougher opponents, and then somehow beat the 11th, you advance - Whereas under the original one, you have lost rating because you lost, so you are farther away.THEREFORE it's EASIER BECAUSE YOU DON'T GET SET BACK

    2. Secondly, because you won't just face tougher opponents, because there is no penalty for losing a bunch of mid-level players will also be high rank. THEREFORE IT WON'T JUST BE AGAINST TOUGHER OPPONENTS, BECAUSE THE LESSER OPPONENTS DIDN'T GET SET BACK, IT'S NOT ONLY GOING TO BE GODS AT THE GAME THAT HIGH.

    But again, somehow you can't grasp this and it makes me see how useless this all is, you have no reason to be stubborn about this, but you are.

    You want to talk about being stubborn? I asked you to quit calling me Ryan yet you still are so don’t talk to me about being stubborn when you are yourself, hypocrite.

    Anyway, if you’ve beaten the competition up to a point but now struggle to beat players at your current level (losing 10 games in a row) I’m sorry but that is not easier, in fact it’s harder because you breezed your way to where your at but now your losing 10 games in a row. How is losing 10 games in a row an easier experience? Stay focused on what I’m referring to...the competition as you move forward, it does not get easier as your suggesting it would be. Your not playing weaker opponents because THEY ARE STUCK AT A LEVEL BELOW YOUR CURRENT LEVEL.

    Fairly obvious you cannot grasp these simple concepts so I will just leave this here.

    Let's assume under your model, you need to win 25 games per season to gain WS. Since you do not lose rating, that's all you need

    So under the current model, someone could go 25-40, and they wouldn't make WS because they lose points.

    Under your model, they could go 25-40 and they would make WS because they don't lose ranking, therefore it doesn't matter how many they lose, only that they reach the 25 wins in time before the next season.

    Therefore, it's easier.

    But I'm sure you'll come up with some pie in the sky explanation Ryan, because that's just what you do, so you can go ahead, I've said my peace.

    Jesus Christ, how does going from say losing once out of every 5 games until you reach a particular level and now your losing 10 in a row (your example) at the higher up levels an easier experience? Your losing way more than you were earlier, that’s considered easier to you? Quit deflecting from my example I just gave and explain to me how it’s easier when your losing more and having a hard time getting to the next level.

    Because no matter how many you lose you will eventually make it through persistence if there is no penalty......you sound like a complete idiot unless you are purposely acting this way

    T 1 Reply Last reply
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  • Jeviduty_PSNJ Offline
    Jeviduty_PSNJ Offline
    Jeviduty_PSN
    wrote on last edited by
    #53

    OP is clueless smh. Participation trophy mentality is astounding on this forum

    1 Reply Last reply
    0
  • bmoo44_PSNB Offline
    bmoo44_PSNB Offline
    bmoo44_PSN
    wrote on last edited by
    #54

    Who is Ryan?

    T DriveByTrucker17D 2 Replies Last reply
    0

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