I haven’t posted in the forum like I have in years past. But I felt compelled to share some constructive criticism.
I have actually somewhat enjoyed gameplay this year. It has felt more input driven than any other year I’ve played… in my opinion.
Content is good and awful at the same time. 99 Walker? 99 Rollins? 99 Chipper, and a 99 Griffey? The hyper cards played well.
On the other hand… what incentive do I have to unlock these season 2 cats? And why do I want to go back and unlock a bunch low-rated diamonds that aren’t really new or fresh?
And then I’ll be in the same boat where I put in all that work for no play.
For example, and I’m sure I’m not the only one, George Brett got unlocked for me and I maybe played 1 online game with him.
Rollins and Walker had 0 Ranked Seasons appearances. The rest of the season 1 collection and XP bosses were absolutely not in the lineup.
They hide them behind all this XP and collections… can we do something with XP caps? I agree with having them to an extent, but can we tweak it a little? Instead of daily, could it not be weekly?
Wild card slots, you kidding me? You throw out all these dudes in season 1, and I may be able to work a couple in by the time season 2 is done, but I look at it being the same exact situation as season 1.
This is why I’m turned off by the game. My wife worked a 12 hour shift yesterday, and I sat at home and didn’t touch it.
I’ll play a game, and just feel tired of it before it’s completed. I just don’t feel incentivized to play when the cards I work for get devalued.
Again, gameplay, I haven’t had too bad of an experience. But my main beef is this… why do I want to grind all this much for boss cards when I MIGHT play with them once or twice?