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Vadrel_XBLV

Vadrel_XBL

@Vadrel_XBL
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Recent Best Controversial

    Final thoughts on Franchise Mode for 2025
  • Vadrel_XBLV Vadrel_XBL

    I agree good game this year. Missed the front and back loading of contracts basically most mid the contracts features I missed Player morale as well.


  • Franchise training/player development.
  • Vadrel_XBLV Vadrel_XBL

    Thanks for the video never saw evidence of the coaches influence before glad it’s in there. Progression I feel is a tad too slow especially for top level prospects. Would love to see some adjustments to player progression.


  • Franchise training/player development.
  • Vadrel_XBLV Vadrel_XBL

    Thoughts on Improving Player Training & Development in Franchise Mode
    I’ve been reflecting on how training and development in franchise mode could be improved. This area has felt underdeveloped for quite some time, and I’d like to share what I believe is broken and offer ideas for enhancement.
    What’s Broken:

    1. Training Results: Progress is either extremely slow or nonexistent.
    2. Coaching Impact: Staff attributes don’t seem to meaningfully affect player development.
    3. Player Quirks: Quirks lack noticeable influence on performance or growth.

    Ideas for Improvement:
    Coaching System Enhancements

    1. Visible Impact: Coaching attributes should clearly show how they affect both team and individual player development.
    2. Relevant Attributes: Replace outdated skills like drag bunting with more impactful ones—e.g., power hitting, contact, discipline, plate vision, fielding, speed, and base stealing.
    3. Coaching Styles: Introduce leadership traits—e.g., player-focused (morale), authoritarian (fundamentals), or strategist (analytics).
    4. Real-Life Coaches: Add more recognizable, real-world coaching options.
    5. Morale System: Reintroduce team and player morale, allowing it to influence attributes.
      Player Development Features 6. Quirk Evolution: Allow players to earn new quirks based on attribute milestones. Quirks should visibly affect performance. Examples:
      • Framing (catchers): Boost strikeouts, reduce walks/hits.
      • Laser Focus (batters): Improve contact, power, and plate discipline.
      • Rocket Arm (fielders): Enhance throwing range and accuracy.
      • Light on Their Feet (runners): Increase steal success.
      • Cat-like Reflexes (fielders): Improve reaction time.
      • Elder Statesman (veterans): Boost younger players’ discipline, vision, etc.
    6. Pitcher Development:
      • Allow pitchers to learn up to 6 pitch types.
      • Introduce more switch pitchers or the ability to develop them.
    7. Potential System:
      • Use potential grades as attribute multipliers:
      • A = ×4, B = ×3, C = ×2, D = ×1, F = ×0
    8. Attribute Updates:
      • Update player attributes biweekly for more dynamic progression.
    9. Equipment Boosts:
      • Like in RTTS, allow equipment to enhance attributes in franchise mode.
    10. Coaching Progression:
      • Coaches should improve when the team performs well and regress when it doesn’t.
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