Franchise training/player development.
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Huge baseball fan, but I feel like the show has been the same game for 4-5 years. It’s in need of a huge upgrade! That being said, I’ve kind of veered away from DD lately and started diving more into franchise/rebuilding. Has anyone ever had training on manual, or is it even worth it? Also, say I have a player struggling in a particular area of play, can I play with them on player lock and progress those attributes by performing well?
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I've been playing the game exclusively in franchise for many years. I have training on manual but I honestly haven't figured out what it does.
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It’s been a few years since I had training on manual. At that time it did seem like those specific attributes increased by maybe 1 each year more than other attributes. This worked good for players that could hit but lacking on fielding, arm accuracy, reaction, etc. However when I realized all the cpu teams were using auto for training, I stopped so as not to have an unfair advantage. As for player lock, I believe that would work, since the results the player is putting out affect CON, PWR, DISP, etc.
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Thoughts on Improving Player Training & Development in Franchise Mode
I’ve been reflecting on how training and development in franchise mode could be improved. This area has felt underdeveloped for quite some time, and I’d like to share what I believe is broken and offer ideas for enhancement.
What’s Broken:- Training Results: Progress is either extremely slow or nonexistent.
- Coaching Impact: Staff attributes don’t seem to meaningfully affect player development.
- Player Quirks: Quirks lack noticeable influence on performance or growth.
Ideas for Improvement:
Coaching System Enhancements- Visible Impact: Coaching attributes should clearly show how they affect both team and individual player development.
- Relevant Attributes: Replace outdated skills like drag bunting with more impactful ones—e.g., power hitting, contact, discipline, plate vision, fielding, speed, and base stealing.
- Coaching Styles: Introduce leadership traits—e.g., player-focused (morale), authoritarian (fundamentals), or strategist (analytics).
- Real-Life Coaches: Add more recognizable, real-world coaching options.
- Morale System: Reintroduce team and player morale, allowing it to influence attributes.
Player Development Features 6. Quirk Evolution: Allow players to earn new quirks based on attribute milestones. Quirks should visibly affect performance. Examples:
• Framing (catchers): Boost strikeouts, reduce walks/hits.
• Laser Focus (batters): Improve contact, power, and plate discipline.
• Rocket Arm (fielders): Enhance throwing range and accuracy.
• Light on Their Feet (runners): Increase steal success.
• Cat-like Reflexes (fielders): Improve reaction time.
• Elder Statesman (veterans): Boost younger players’ discipline, vision, etc. - Pitcher Development:
• Allow pitchers to learn up to 6 pitch types.
• Introduce more switch pitchers or the ability to develop them. - Potential System:
• Use potential grades as attribute multipliers:
• A = ×4, B = ×3, C = ×2, D = ×1, F = ×0 - Attribute Updates:
• Update player attributes biweekly for more dynamic progression. - Equipment Boosts:
• Like in RTTS, allow equipment to enhance attributes in franchise mode. - Coaching Progression:
• Coaches should improve when the team performs well and regress when it doesn’t.
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@Vadrel_XBL said in Franchise training/player development.:
Thoughts on Improving Player Training & Development in Franchise Mode
I’ve been reflecting on how training and development in franchise mode could be improved. This area has felt underdeveloped for quite some time, and I’d like to share what I believe is broken and offer ideas for enhancement.
What’s Broken:- Training Results: Progress is either extremely slow or nonexistent.
- Coaching Impact: Staff attributes don’t seem to meaningfully affect player development.
- Player Quirks: Quirks lack noticeable influence on performance or growth.
Ideas for Improvement:
Coaching System Enhancements- Visible Impact: Coaching attributes should clearly show how they affect both team and individual player development.
- Relevant Attributes: Replace outdated skills like drag bunting with more impactful ones—e.g., power hitting, contact, discipline, plate vision, fielding, speed, and base stealing.
- Coaching Styles: Introduce leadership traits—e.g., player-focused (morale), authoritarian (fundamentals), or strategist (analytics).
- Real-Life Coaches: Add more recognizable, real-world coaching options.
- Morale System: Reintroduce team and player morale, allowing it to influence attributes.
Player Development Features 6. Quirk Evolution: Allow players to earn new quirks based on attribute milestones. Quirks should visibly affect performance. Examples:
• Framing (catchers): Boost strikeouts, reduce walks/hits.
• Laser Focus (batters): Improve contact, power, and plate discipline.
• Rocket Arm (fielders): Enhance throwing range and accuracy.
• Light on Their Feet (runners): Increase steal success.
• Cat-like Reflexes (fielders): Improve reaction time.
• Elder Statesman (veterans): Boost younger players’ discipline, vision, etc. - Pitcher Development:
• Allow pitchers to learn up to 6 pitch types.
• Introduce more switch pitchers or the ability to develop them. - Potential System:
• Use potential grades as attribute multipliers:
• A = ×4, B = ×3, C = ×2, D = ×1, F = ×0 - Attribute Updates:
• Update player attributes biweekly for more dynamic progression. - Equipment Boosts:
• Like in RTTS, allow equipment to enhance attributes in franchise mode. - Coaching Progression:
• Coaches should improve when the team performs well and regress when it doesn’t.
I'm not sure what training does but it might help progression. Regarding quirks I'm not either but I think it is a reflection of that player's best attributes.
Regarding coaches I am sure what they do. The cumulative effect of all coach attributes applies directly to the players. This video at 0:05 McCarthy's player card shows 96 speed. At 1:04 you see his speed on the diamond overlay is 98. That's because my coaches have a cumulative speed of +2. That's all 6 coaches combined.
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Thanks for the video never saw evidence of the coaches influence before glad it’s in there. Progression I feel is a tad too slow especially for top level prospects. Would love to see some adjustments to player progression.