quality post. great addition

ThaSultanOfSwag
Posts
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Guy plays game and grinds out cards: "What a loser grinding. Just get them in a few weeks like everyone else"
Guy works a job and buys the card he wants: "What a loser paying for cards you can earn for free by grinding"
Guy just plays with an average team and wins: "What a loser he can only win because the RNG gave him the win becuase they felt bad for his [censored] team"
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Why dashboard? Why couldnt you just quit?
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If my opponent takes an extra step I will step off.....
every. single. time.
until they stop. You already get given a standard sized lead where you CAN NOT get picked off. If you take the extra step, I will step off all night i have nowhere to be and a lot of pettiness
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@notoriousHEB said in Stepping off to delay game:
@PennStateFencer said in Stepping off to delay game:
@notoriousHEB said in Stepping off to delay game:
@PennStateFencer said in Stepping off to delay game:
@notoriousHEB said in Stepping off to delay game:
@maskedgrappler said in Stepping off to delay game:
Its not wrong for you to take a longer lead, its not long for me to hold you on. Its a stalemate. Guess we find out who's more stubborn.
You can't pretend this game is real life either, we all know giving a fast runner the extra lead is a guaranteed stolen base in this game.
It is wrong of you to refuse to play the game and not allow it to continue ... 100%. It's also entirely unrealistic.
A helpful lesson for those who get upset when a pitcher continues to step off or throw over.
https://www.mlb.com/news/paul-goldschmidts-lead-distance-helps-steals/c-141464286
There's an article on statcast lead distance for people like yourself that are unfamiliar with how baseball is played.
This isn't the major leagues chief. We've got 102 mph sinkers that are most effective up and in. Lazy fly balls at the track that defenders with diamond defense can't handle. Runners getting thrown out at first on weak hits to right field far more often than is reasonable. Catchers that are essentially Swiss cheese. Perfect/perfect fly balls from the greater power hitters of all time that die at the track, and good/okay moonshots by pitchers. Base runners refusing to advance on a ball that clearly won't get caught, which eventually leads to two runners standing on the same base. I hate to break this to you, but you're playing a video game, and a flawed one at that.
It is ridiculously easy to steal in this game even without an extended lead, so why is it your opponents responsibility to concede an even larger than necessary lead? If you really feel that entitled to your extended lead because "that's baseball", fine. Just don't [censored] and moan when your opponent steps off and throws over because guess what? That's video games. They can do whatever they want to try and beat you within the confines of the game, and complaining about their actions is hypocritical.
But we aren't talking about playing the game. We are talking about people refusing to play refusing to allow the game to move forward because your being a sour puss over a fast runner taking a lead. Are you listening to yourself? My god how embarrassing.
It's the I'm taking my ball and going home mentality that's the issue.
Bro are you just trolling at this point? It is entirely in your hands. If you don't want your opponent to pick off any longer, then stop taking an extra step, it is that simple.
In real life, if a runner keeps taking an extra step I would continually step off until they stopped as well. Not going to risk throwing the ball away just to try to pick someone off. The game is entirely in the pitcher's hands and controlling the run game is 80% up to the pitcher. I would not be doing my job if I didn't keep the runner close.
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I personally feel like 6-inning quick counts are the most enjoyable form of event. Difficulty level of HOF would be preferred, but even on All-Star, some of that HR derby nature is negated by the fact that you usually already have 1-2 strikes on your opponent.
Pitch Speeds: What is so hard about All-Star difficulty in other event modes is that it is VERY hard to fool somebody for three strikes with the slow All-Star pitch speeds.
Pitching Depth: Because the games are 6 innings instead of 3 innings, I find myself having to be more strategic with my use of starters and relievers etc. making them both seem equally as valuable unlike 3 inning games where RP stamina is so nerfed that they all have about 60% effectiveness.
Lineup Depth: Because a lineup turns over 2-3x in a 6 inning game you get a chance to utilize your bench in pinch hitting situations more often which I like.
Time: I have found that despite the fact that the games are 6 innings, the quick counts DRAMATICALLY reduce the time of the game but...
RNG/Random luck: ...at the same time it doesn't feel as random and as luck based as a 3 inning game. In a 3 inning game if you have 2-3 Good/Okays or Perfect/perfect lineouts that is 33% of your outs and you are likely going to lose. In a 6 inning game I find myself able to overcome those poor outcomes more often than not if I stay patient.
Curious what everyone else thinks. I think I would prefer them being on HOF speed for an 'Ideal' event, but at the same time i don't mind juicing chipper's stats on All-Star
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are we talking back, to back, to back..... MLB The show games where they underrated this?!?!?
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38-5 but i just dont have the patience to grind RS. I don't know how these people play hundreds of games a month
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That is awesome, I am glad to know that I can do that when my opponent takes a step at second
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@Boudrow96 said in You can't argue that RNG doesn't affect games (Pt 1 - The Premise):
Well done. I think you squared this one up!
“Now, I'm NOT arguing that there shouldn't be hard hit outs or that there shouldn't be weak contact hits. Those are part of baseball and should be somewhat represented in the game (although you can argue to what extent). And then by that logic, I'm not arguing that there shouldn't be RNG to a certain extent.”
I’d rather them make pitching almost impossible to get perfect input rather than telling me it was good or perfect 90% of the time, but serving the ball up on a tee. What’s the point of telling me the quality of input?? Lol
This is exactly how I feel. Rather than having a bunch of "Good/Okay" popouts where I KNOW that I was a hair early or late, why not just have the feedback window say "Slightly early" or "Slightly late" or make the PCI's smaller so I dont FEEL like I am squaring pitches up for outs. That, to me, remedies all of these average players who think they are Pitching Rebel but are getting screwed over by RNG
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I like it and I think at every stage you have to lock in your roster. So that way you would be encouraged to save your SP for the next game rather than burning him in relief in the 3rd
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@genopolanco said in Team Affinity Grind:
I don’t really know how I feel about this. I just wanted to see what the general opinion is of the length of grind TAs are.
Conquest, vs CPU, events, I generally always have a lineup set up to help out with TA innings. I also play a decent amount.
I’m still not even close on a lot of these TAs. I have 8 FOTF and a couple more that are close but to get that extra 20 points to max it out and start stage 2 is a showdown run by itself. I know they aren’t meant for them ALL to be completed. But It’s basically spend hours on end playing showdown, (mindlessly) playing vs CPU, or you’re not going to be close.
I kind of like it because some of these rewards are going to be pretty rare near the end. But you better hope a card on a team you’re behind on doesn’t get a reward you really want. By the time stage 4 comes around, if you haven’t put in a ton of time into a specific team you’re going to have weeks of grinding to catch up.
What are your guys’ opinion? Right now I don’t think it’s much of an issue, but think about when stage 3 and 4 roll around. Maybe things will even out since stage 2 is 20 points shorter.
I believe that is the point of the program - and i am happy that it is this way. If you are a superfan of a team or a few cards, you grind them very far, but the idea of teams having many stage 4 cards should NOT be common. I would love for this to help create variety in endgame cards.
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@Weshill627 said in Conquest should be implemented more into DD:
Conquest is the most boring game mode ever invented. Not only do you play the CPU on Veteran, the RNG of the simulation is crazy. I can have 20m fans to the CPU 5 fans and end up with 3 left over. Other times i can have 2M to CPU 10 and come out and win. Don't get me started when I lose a simulation and the CPU takes back all of the progress I just made because they have a spot at 15-20M fans and win all of my vs 1M fans. The less conquest the better.
He is proposing it as an additional item to team affinity. Not tying you to your gaming chair and forcing you to painstakingly simulate
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Could be a place to propose cool event ideas. One I thought of today was:
One team only event. Pick players from any MLB team but only one MLB team. So people would have in theory versatile all-one-team lineups. (Although given the current state of diamond releases, I suspect we'd see a lot of yankee, brave, dodger lineups).
What other unique event themes do you guys have in mind.
(I am trying to add some value to this forum aside from the 3 major topics we ALWAYS see on here. a)complaint b) diamond pulls c) which cards do you want to see in the show?)
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@D_e_m_I_s_E said in Update 1.06:
@eatyum said in Update 1.06:
@halfbutt said in Update 1.06:
You know, we debate attributes vs input on here a lot. I realize different player cards have different strengths and weaknesses, but it would be great if the game were transparent.
I think it’s impossible to please everyone, and in fact, online h2h gameplay could probably be an entire game in itself.
I think people fail to realize that with stats, there will always be RNG to an extent, now obv toning it down is better, but it can never be replaced unless you want every card to be the same.
That being said, I agree with the transparency, like pitching for an example. I don't know how control works, is the actual control stat the most important? Is it BB/9? how much does confidence or spamming one certain pitch effect the ability to hit a spot?
Everyone knows RNG is part of the game. Just too much in MLB The Show.
For hitting, all we ask is that input is translated correctly. Not good okay on almost centered pci contact. I would like good/good to be some kind of hit 60+% of the time and perfect/perfect 80+% of the time. If you want to determine that perfect/perfect is getting obtained too much, shrink the pci a little.
For pitching, if I hit the marks I would like my pitch to go there. Make it much harder to hit the marks on low control pitchers. Pitches should not be hung unless the marks are missed that determines a pitch should be hung. For instance, you put the ball low in the zone but you miss the first mark early and second down the middle. Someone like Maddux should be easy to control. He had great command.
For fielding, I want my diamond fielders to play like diamond fielders. I was a good fielder in my outfield days, not so much 2nd base. I think I missed a routine fly ball once in college and pro days. Pro players do not miss routine fly balls. Diamond fielders rarely missed routine ground balls. I want my 99 speed outfielder to run 99 at ALL times. Why is my 99 speed outfielder slowing down?
For baserunning, just need smarter AI when I hit all advance. Runners on 1st and 2nd and I hit a gap shot. As soon as I hit all advance, I want every going 2 bases. Then I can adjust say if my batter has 0 speed and can't get to second. Baserunning is a mess for me.
I made posts over and over about this two years ago. Input should matter far more than it does in this game. If you CLEARLY have a better eye than your opponent and are K'ing your opponent 18x to your 3x and they have 0BBs to your 5BBs, that is an indicator of discipline and pitch selection that (more often than not) should be translating to a lopsided victory. Not a 3-2 nailbiter into the 9th. I understand that "sometimes that's baseball" and maybe 1/10x that can happen but not every game.
Last year I came in and performed pretty well but again was getting losses I shouldn't have and gave up the game after a month. I see the forums on here are reacting the same way, so I will probably not invest a ton of time into RS this year given the fact that the RNG input factor, DDA in-game as well as SBMM are all in place.
I just don't understand how if there is a skill-based matchmaking system along with inherent baseball RNG, why is there a DDA factor to ALSO keep games close? It just feels like it takes the fun out of the game. I think a good solution would be to keep the game hte way it is up until you hit a certain rating like 700+ and then from there, the input drives the results far more than the RNG/DDA, but video games nowadays dont give a fck about e-sports' playability and literally only care about $
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Honestly if you steal fans just twice in the beginning to get up to ~11 fans. you can sim reinforce and take strongholds over and over again very quickly. Can beat the entire conquest map in <6 hours that way
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Yeah i am so sick of this echochamber of complaints about this game
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@SchnauzerFace said in Conquest Question:
@ThaSultanOfSwag said in Conquest Question:
Honestly if you steal fans just twice in the beginning to get up to ~11 fans. you can sim reinforce and take strongholds over and over again very quickly. Can beat the entire conquest map in <6 hours that way
That timeline seems unreasonable. If you steal fans twice, you’ll need to play a minimum of 32 games. If you are going to do it in under 6 hours, that means you have to complete each game in 11 minutes. And that doesn’t even count the time spent simming, reinforcing, etc. I think 10 hours is a much more reasonable timeline.
you're probably right. Feels like when i've done it I play for an hour a night for a week and im done, so probably 10-12 hours is more accurate.
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everyone gets shelled in the event. Its on allstar and pitchers start at 70% stamina becuase its only a 6 inning game. So after the 2nd inning every pitch you throw has less break. try using him in Ranked seasons and youll notice a difference.
Take Showdown out of the game!
Guys That Rushed for 5 or 6 TA2 Players Already
Bret Saberhagen CY YOUNG Absolute Joke
Stepping off to delay game
Stepping off to delay game
Are 6 inning quick counts the best event format?
How are we not talking about this ??
Ranked seasons records
Runner at 2nd Pickoff
You can't argue that RNG doesn't affect games (Pt 1 - The Premise)
Idea for Reformatting Ranked seasons.
Team Affinity Grind
Conquest should be implemented more into DD
Event Ideas Thread
Update 1.06
Conquest Question
Easily the worst baseball game I have ever played
Conquest Question
Future Star Clarke Schmidt