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svpaladin_NSWS

svpaladin_NSW

@svpaladin_NSW
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Recent Best Controversial

    RTTS Roster/Lineup Control update needed
  • svpaladin_NSWS svpaladin_NSW

    One of my RTTS characters, playing for the Red Sox, pitched alongside Chris Sale (before his pinky / wrist incidents) in AAA then the bigs...

    ..."representing" the rehab that he was on when I picked "used current rosters"...

    Meanwhile, remember exactly what the mode is calling for, and what broken_toy1 above is mentioning:

    RTTS is a (the) mode in which all the "human" controls is the player that's attempting to reach/dominate the major leagues. Having no control over the front office and day-to-day management are "features" of this mode, just as individual major leaguers have little to no say over the management and front office of "their" squads.

    To pluck an example from another one of my RTTS players, when I intentionally picked being a closer for the aforementioned Red Sox, why would I, as the "GM", trade me to the Nationals for a couple of lame outfielders when I just made AAA?
    But because of the nature of the mode, I had to "live with the heartbreak" of "baseball as a business" and now that players' on a quest to show up Chaim Bloom's AI and win a WS somewhere else, or score a massive FA contract from Bloom's AI when I get there...


  • Call up to AAA/MLB stories (for research / comparison purposes)
  • svpaladin_NSWS svpaladin_NSW

    As the recent plethora of "why am I not being called up" posts seems to indicate, there's a lot of people... confused... as to what it takes (in game) to get called up.

    I've begun to notice that it's definitely not statistics, it's somewhat tied to "comparative" overall - ie, the game primarily compares the overall rating of the player vs. the overalls of the teammates ahead of him in the organization - but there seems to be "minimum times in league". To wit, check out the "Going from AA to the Majors" post for my... previous researches.

    As I've been doing, I made yet another ballplayer, this time a "slugging knucksie" SP/RF. Did the "put me on a dark horse" team during the draft/creation, and got the Tigers.
    Competition is: RF: Rosa AAA 63 OVR, Grossman MLB 71.
    SP: (just overalls) AAA: 1st starter 71, 3rd 67, 5th 63. 80/77/76 at the MLB level.

    About June 8th, I got my gold archetype, and after applying it and the extra perks, I got into the low 70s for both my overalls. As of 6/12, my OVRs are 71(RF) 74 (SP).

    "Historically", even though I'm the "better than all my AAA competition - read, my SP OVR > all SPs for DET AAA and my RF OVR > DET AAA and tied for DET MLB, it won't be till 7/13 that I'll see AAA - even though, due to playing on beginner with unadjusted sliders, my stats are... "video game": SP: 11-0, 99 IP, 0.00 ERA, 0.15 WHIP 167Ks : .Batting 749 AVG/OBP 1.964 SLG 2.713 OPS 146 hits / 195 AB 45 doubles 9 triples 58 HR 55 Putouts 9 assists 0 errors...
    And the earliest I'll see The Show might be 8/1.

    I'll keep posting to this thread with "this player's story" - and look forward to seeing how some other people seem to fare...


  • Stealing and the Manager
  • svpaladin_NSWS svpaladin_NSW

    "38 speed" doesn't tell me much... Especially in light of how the game has... issues... displaying stats.

    Is that a 38 speed in the "postgame reports", or is that a 38 speed in your circle of the "players on base" diamond (upper right corner, with the instructions on how to advance/lead)

    I vaguely remember my manager throwing a few "steal" signs at me when my "postgame" speed was like 34, but 70-something "in the diamond" when actually on base and my gear/archtype/etc. was fully and "accurately" tabulated.

    And... because of my "horrible" timing, controller not actually registering my lead inputs, trying to steal against 4-seam fastballs, etc., my stealing percentage is rotten enough to draw that visit to the manager's office...
    So I've learned to... ignore... the steal sign until I'm closer to 80 speed "in the diamond". I "rationalize" it as "obfuscation" - manager makes the "steal" sign, nothing happens, enemy team starts to think it's one of his "distraction" moves, next thing is the "faster" players actually nab a steal.


  • Does Power even matter?
  • svpaladin_NSWS svpaladin_NSW

    To hit some point being made in this thread:

    1. Power matters. The best "demonstration" I have of this is my current power/contact 1B. As a bronze (low power) he hit a ton of gap doubles or flew out. As soon as he hit silver, and he got a "massive" power boost (from getting silver card and another power booster in the mini-diamonds) he spent some time hitting "over the outfielder's heads" (at least until they started playing me deep and they started turning into warning-track catches) and the HRs started really popping.

    2. I don't think "slumps" are built into the game. One of my characters, all of them on beginner/default sliders, has a 100+ game hitting streak...

    3. I have "anecdotal" evidence that pitcher stats are factored into the game. To wit, there are some pitchers (if I'm right, those with high HR/9 stats causing more hits to "stay in the ballpark" and/or high groundball rates), and others that if I compiled all my characters I probably have an .800 HR average against.
      Which is the other reason why I don't think slumps are built into the game - I practice the old adage of "adapt to what you're facing" - with slight variances in my timing, the "groundball / no homer" guys I'll bang a 3 doubles in the gap night off of, and when I "mistime" them with a HR swing, I tend to "pop/line out". Then there's the ones where I lock onto my "homer timing" and watch a ton fly out...

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