@Red_Ted_is_back said in Wouldn't an MLB 40-Man Custom League Get Boring Very Quickly?:
@shrtstp_07 said in Wouldn't an MLB 40-Man Custom League Get Boring Very Quickly?:
@Red_Ted_is_back said in Wouldn't an MLB 40-Man Custom League Get Boring Very Quickly?:
@shrtstp_07 said in Wouldn't an MLB 40-Man Custom League Get Boring Very Quickly?:
It feels more like “don’t try that hard, so anything after this can look like ‘improvement’”.
Don’t give me that [censored], in 2017 they did a great job with online franchise. The developers realized the cash cow came from the 10 year olds who play Diamond Dynasty and pay for their teams. Online franchise isn’t bringing in the revenue. That’s why they don’t care about it.
Ok then thanks for keeping the discussion civil and friendly.
No answer I see. Must be someone working for SDS and must not know how basic economics works. SDS receives $0 from custom leagues/online franchise, gain a ton of extra money from diamond dynasty. Some of us aren’t sheep. It’s clear as day where all the energy is focused on in this game.
What was the question? Happy to participate in a friendly discussion.
No I don’t work for SDS and I do know how basic economics and even software development work. My comment about ‘don’t try to do too much’ is speaking from experience, not in annualised game development but software in general. Start small, build from there. Much easier to quash bugs in 1,000 new procedures than 10,000.
I agree that it’s obvious a large amount of development resources are assigned to improving DD because that is popular and revenue generating. I couldn’t put a % on it as many resources are stretched across multiple modes.
They already had a great online franchise mode in 2017. Then they scrapped it in 18 and 19. Then they threw out this watered down version of custom leagues and it is not a well designed game mode.
How can lower rated teams even survive? If you’re the Tigers or Marlins, you have no chance since there is no minor league system. 15 inactive players without player progression is one of the issues here.
They don’t need to “start small”, they need to build off what they had in 17.