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qorrbcks55_PSNQ

qorrbcks55_PSN

@qorrbcks55_PSN
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Recent Best Controversial

    [Feedback] RTTS Token Progression Feels Too Slow and Restrictive
  • qorrbcks55_PSNQ qorrbcks55_PSN

    What you said is also a good approach. I was just thinking how much more enjoyable it would be if the game allowed players to level up attributes more casually and create “monster” rookies, since not everyone can invest a huge amount of time into playing. I’d love to experience a game where you can build that once-in-a-lifetime type of player and perform at a top-tier level in all five tools.

    Right now, progression takes too long, and I usually stop playing before I get anywhere near that point. I understand the game is already released and it would be too big of a change to alter the system now. But I hope in the next game, progression could be made more casual. Haha.

    Another idea would be to let players choose their playstyle. Some people want a light, casual experience, while others want a very realistic grind—giving us an option could satisfy both groups. If it were possible to bring RTTS players into DD, you could add a penalty where characters made in the “casual” mode cannot be used in DD and are RTTS-only. That wouldn’t bother players like me, since I only play RTTS anyway.

    I’d also love to play from high school with different concepts. For example, imagine starting as a high school player who already has pro-level bunting, vision, speed, and stealing ability—that could be really fun. Haha.


  • [Feedback] RTTS Token Progression Feels Too Slow and Restrictive
  • qorrbcks55_PSNQ qorrbcks55_PSN

    Introduction

    I’d like to share my thoughts on RTTS token progression. Many of us have jobs and limited time to play, but building a player in RTTS currently feels far too slow and difficult.

    Realism vs. Progression

    In real life, top MLB prospects already have a solid foundation — even if they’re not fully developed yet. In the game, high school prospects can have 90+ speed, and by college some are already throwing 99 mph.
    But in RTTS, reaching that level as a created player feels almost impossible.

    If I lower the difficulty to earn more tokens, the game feels unrealistic. If I set a realistic difficulty, I’m lucky to earn 300 tokens in an entire season. Skilled players might manage better, but for me, it’s a struggle.

    Why It’s Frustrating

    Single-player should be about enjoying the game, not treating it like endless practice. With 300 tokens a year, I can’t even max out the control, break, and velocity of one pitch — that alone can take around 800 tokens.

    I want to develop my player like a top prospect, but right now it feels impossible.

    Suggested Solutions

    Reduce the number of tokens needed to upgrade attributes, or

    Increase the amount of tokens we can earn through normal play.

    If these changes are made, I would gladly start RTTS again immediately.

    Final Note

    Since the game only comes out once a year, having such a slow progression system means very few players will ever fully develop even one character before the next release.
    I hope the development team will consider this feedback.


    TL;DR:
    Token grind in RTTS is too slow. Realistic difficulty = ~300 tokens/year, but a single pitch’s attributes can take 800+. Please reduce costs or increase earnings so casual players can realistically build their players.


  • Perfect pitching releases bug?
  • qorrbcks55_PSNQ qorrbcks55_PSN

    I've been using pinpoint pitching and hitting perfect releases pretty consistently, but I’ve noticed that sometimes the pitch ends up outside the black PAR circle — or just barely touching the edge of it.

    Is this a bug, or is it supposed to happen even on a perfect pitch?


  • Token double bug
  • qorrbcks55_PSNQ qorrbcks55_PSN

    I'm a user playing in Korea, so I'm writing this using a translator. There's a token double bug right now. If you fix it this time, you'll also fix the doubled tokens when you succeed in a challenge, right?

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