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qorrbcks55_PSNQ

qorrbcks55_PSN

@qorrbcks55_PSN
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Recent Best Controversial

    Token Bonus from Potential
  • qorrbcks55_PSNQ qorrbcks55_PSN

    Another bug I’ve noticed is related to the “Road to the Hall of Fame” objectives.
    The game gives you goals like:
    Maintain a .300 batting average for 10 games
    Maintain a .450 slugging percentage
    If you're a pitcher, keep runs allowed under 3
    But when I play on the lowest difficulty, something strange happens.
    The hitting objectives suddenly change from 10 games to something like 299 games, which makes no sense.
    For pitching objectives, I’ve even had situations where my ERA was literally 0.00, but the objective still failed.
    So clearly something is wrong with how these objectives are being tracked or calculated.
    I understand that Diamond Dynasty (DD) is an online mode, so it makes sense that it usually receives faster patches and higher priority fixes.
    However, please don’t forget about RTTS when setting patch priorities. There are actually a lot of players who mainly play RTTS, and these bugs affect them as well.
    It would really help if RTTS issues were also treated as a priority, so players who focus on this mode can enjoy the game without constantly running into problems.


  • Token Bonus from Potential
  • qorrbcks55_PSNQ qorrbcks55_PSN

    On the Legacy screen, it clearly shows that different token bonuses are applied depending on your player’s Potential grade.
    However, right now it seems like this bonus only applies during the 2x event, and I honestly don’t know if that’s intended behavior or a bug.
    At the very least, if players are asking questions about this, SDS should explain how the system is supposed to work.
    Either that, or they should release a quick patch together with the other issues like perk bugs.
    If this series ends up staying in this state without being fixed, I honestly feel like I might just stop playing The Show starting from the next release.
    Every year it’s the same equipment, the same engine, and the same graphics. I can understand that there may be technical limitations, so I’m willing to accept that to some degree.
    But at the very least, the actual gameplay should launch without obvious bugs.
    Isn’t that the basic reason a game company charges players money in the first place?
    Why do these obvious bugs keep getting ignored instead of patched?
    If the developers are going to ignore feedback, close their eyes and ears, and run things that way, then what is the point of having a community at all?
    Right now there are players in the community who are being affected by these bugs, so please release a quick patch so people can actually play the game properly.
    This is exactly why unchecked control is dangerous. 😀


  • A Game Full of Random Bugs
  • qorrbcks55_PSNQ qorrbcks55_PSN

    @Tandil1368_XBL said:

    @qorrbcks55_psn I have not had the 1.5 bonus show up at all. This year seems much more of a grind than past years, I wouldn’t mind it if they added more stadiums. It gets boring playing in the same places, especially since minors are 6 game series. I wish they would let us use some from stadium creators. Then devs wouldn’t have to make them.

    When your potential reaches Grade A, a home run should give 150 tokens instead of the normal 100 because of the 1.5x bonus.
    During the 2x event, it actually works as expected — hitting a home run gives 300 tokens, which is the correct calculation.
    But once the 2x event ends, the 1.5x bonus disappears and it goes back to the normal amount, which makes no sense.
    Honestly, it already feels like token progression will be much harder this year compared to last year.
    What really frustrates me is that bugs like this seem to exist every single year, and even when people bring them up in the community, they never get fixed.
    That’s what makes this so incredibly frustrating.


  • A Game Full of Random Bugs
  • qorrbcks55_PSNQ qorrbcks55_PSN

    @Tandil1368_XBL said:

    @qorrbcks55_psn Have you tried using the coaches/. I have not gotten the 2X from them at all. I’ve tried all the pitching coach and hitting coaches, I’m just not seeing any bonus.

    The only 2x event bonus I received was the one given when I entered pro after finishing the high school and college stages. That’s the only one I had.
    I also played as a two-way player.
    If you’re playing two-way as well, is the 1.5x bonus consistently applying for you?


  • A Game Full of Random Bugs
  • qorrbcks55_PSNQ qorrbcks55_PSN

    I’m writing this because there are too many bugs showing up while playing RTTS in MLB The Show 26.
    First, the Flamethrower perk condition was supposed to be relaxed to “1 or 2 outs.”
    However, in actual gameplay it only activates with 2 outs, which clearly looks like a bug.
    Another issue is related to token experience bonuses.
    After raising my player’s Potential to Grade A, when comparing with another player at the same position between Double-A and Triple-A, the screen clearly shows a +1.5x Token XP bonus next to the potential indicator.
    During the 2x XP event, the game correctly applies the bonus (1.5x + 2x).
    But once the event ends, the 1.5x bonus stops applying and it goes back to normal 1x XP, even though the potential bonus should still be active. This also appears to be a bug.
    There may be other issues as well, but those will need more time to confirm.
    What I really want to ask is this:
    How long are paying customers expected to be the ones discovering and testing bugs in the game?
    And more importantly, are these bugs actually going to be fixed?
    In MLB The Show 25, there were already serious perk issues.
    For example, some perks activated in the opposite situations from what they were supposed to.
    A baserunning perk would activate at the plate, but not during actual baserunning situations.
    Those problems were never fixed until the next game came out.
    Overall, I do enjoy RTTS in The Show 26, but issues like this really make me not want to play the game.
    Token grinding is already difficult, so things like token XP bonuses and perk mechanics should at least work correctly without bugs.
    Please listen to the players.
    If the mindset becomes “we already got your money, so that’s it,” it could eventually become a very serious problem for the game and its community.


  • Suggestion: Allow Token Purchases for RTTS Player Growth Like MLB The Show 17
  • qorrbcks55_PSNQ qorrbcks55_PSN

    @PriorFir4383355_XBL said in Suggestion: Allow Token Purchases for RTTS Player Growth Like MLB The Show 17:

    I disagree. You don't buy talent in real life. You have to work for it. The player development in MLB 25's RTTS is actually among the few things that SDS got right. The only tweak should be to the amount of points awarded for good plays on the field.

    The concept that you decide the development of the avatar player by your skill as a player is entirely, 100% correct.

    I don’t think my faster progression in RTTS would negatively affect other players. RTTS is a completely single-player experience, and it doesn’t impact anyone else’s gameplay. I just want to enjoy the mode more, and being able to purchase Tokens for slightly faster growth would make the game more fun for me.


  • Suggestion: Allow Token Purchases for RTTS Player Growth Like MLB The Show 17
  • qorrbcks55_PSNQ qorrbcks55_PSN

    In MLB The Show 17, players could use Stubs to purchase points for RTTS player growth. That system made progression feel much smoother and gave flexibility to those who mainly enjoy RTTS without spending endless hours grinding.

    As someone who only plays RTTS, Stubs are pretty much useless for me right now. If MLB The Show 25 allowed us to buy Tokens for player development using Stubs—just like how it worked with points in The Show 17—it would make the mode far more enjoyable and rewarding.

    Please consider adding an option to purchase Tokens for RTTS progression. It would help many players who love this mode focus on playing rather than grinding.

    Thank you for your hard work and for continuing to improve the game! ⚾


  • [Feedback] RTTS Token Progression Feels Too Slow and Restrictive
  • qorrbcks55_PSNQ qorrbcks55_PSN

    What you said is also a good approach. I was just thinking how much more enjoyable it would be if the game allowed players to level up attributes more casually and create “monster” rookies, since not everyone can invest a huge amount of time into playing. I’d love to experience a game where you can build that once-in-a-lifetime type of player and perform at a top-tier level in all five tools.

    Right now, progression takes too long, and I usually stop playing before I get anywhere near that point. I understand the game is already released and it would be too big of a change to alter the system now. But I hope in the next game, progression could be made more casual. Haha.

    Another idea would be to let players choose their playstyle. Some people want a light, casual experience, while others want a very realistic grind—giving us an option could satisfy both groups. If it were possible to bring RTTS players into DD, you could add a penalty where characters made in the “casual” mode cannot be used in DD and are RTTS-only. That wouldn’t bother players like me, since I only play RTTS anyway.

    I’d also love to play from high school with different concepts. For example, imagine starting as a high school player who already has pro-level bunting, vision, speed, and stealing ability—that could be really fun. Haha.


  • [Feedback] RTTS Token Progression Feels Too Slow and Restrictive
  • qorrbcks55_PSNQ qorrbcks55_PSN

    Introduction

    I’d like to share my thoughts on RTTS token progression. Many of us have jobs and limited time to play, but building a player in RTTS currently feels far too slow and difficult.

    Realism vs. Progression

    In real life, top MLB prospects already have a solid foundation — even if they’re not fully developed yet. In the game, high school prospects can have 90+ speed, and by college some are already throwing 99 mph.
    But in RTTS, reaching that level as a created player feels almost impossible.

    If I lower the difficulty to earn more tokens, the game feels unrealistic. If I set a realistic difficulty, I’m lucky to earn 300 tokens in an entire season. Skilled players might manage better, but for me, it’s a struggle.

    Why It’s Frustrating

    Single-player should be about enjoying the game, not treating it like endless practice. With 300 tokens a year, I can’t even max out the control, break, and velocity of one pitch — that alone can take around 800 tokens.

    I want to develop my player like a top prospect, but right now it feels impossible.

    Suggested Solutions

    Reduce the number of tokens needed to upgrade attributes, or

    Increase the amount of tokens we can earn through normal play.

    If these changes are made, I would gladly start RTTS again immediately.

    Final Note

    Since the game only comes out once a year, having such a slow progression system means very few players will ever fully develop even one character before the next release.
    I hope the development team will consider this feedback.


    TL;DR:
    Token grind in RTTS is too slow. Realistic difficulty = ~300 tokens/year, but a single pitch’s attributes can take 800+. Please reduce costs or increase earnings so casual players can realistically build their players.


  • Perfect pitching releases bug?
  • qorrbcks55_PSNQ qorrbcks55_PSN

    I've been using pinpoint pitching and hitting perfect releases pretty consistently, but I’ve noticed that sometimes the pitch ends up outside the black PAR circle — or just barely touching the edge of it.

    Is this a bug, or is it supposed to happen even on a perfect pitch?


  • Token double bug
  • qorrbcks55_PSNQ qorrbcks55_PSN

    I'm a user playing in Korea, so I'm writing this using a translator. There's a token double bug right now. If you fix it this time, you'll also fix the doubled tokens when you succeed in a challenge, right?

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