What you said is also a good approach. I was just thinking how much more enjoyable it would be if the game allowed players to level up attributes more casually and create “monster” rookies, since not everyone can invest a huge amount of time into playing. I’d love to experience a game where you can build that once-in-a-lifetime type of player and perform at a top-tier level in all five tools.
Right now, progression takes too long, and I usually stop playing before I get anywhere near that point. I understand the game is already released and it would be too big of a change to alter the system now. But I hope in the next game, progression could be made more casual. Haha.
Another idea would be to let players choose their playstyle. Some people want a light, casual experience, while others want a very realistic grind—giving us an option could satisfy both groups. If it were possible to bring RTTS players into DD, you could add a penalty where characters made in the “casual” mode cannot be used in DD and are RTTS-only. That wouldn’t bother players like me, since I only play RTTS anyway.
I’d also love to play from high school with different concepts. For example, imagine starting as a high school player who already has pro-level bunting, vision, speed, and stealing ability—that could be really fun. Haha.