Introduction
I’d like to share my thoughts on RTTS token progression. Many of us have jobs and limited time to play, but building a player in RTTS currently feels far too slow and difficult.
Realism vs. Progression
In real life, top MLB prospects already have a solid foundation — even if they’re not fully developed yet. In the game, high school prospects can have 90+ speed, and by college some are already throwing 99 mph.
But in RTTS, reaching that level as a created player feels almost impossible.
If I lower the difficulty to earn more tokens, the game feels unrealistic. If I set a realistic difficulty, I’m lucky to earn 300 tokens in an entire season. Skilled players might manage better, but for me, it’s a struggle.
Why It’s Frustrating
Single-player should be about enjoying the game, not treating it like endless practice. With 300 tokens a year, I can’t even max out the control, break, and velocity of one pitch — that alone can take around 800 tokens.
I want to develop my player like a top prospect, but right now it feels impossible.
Suggested Solutions
Reduce the number of tokens needed to upgrade attributes, or
Increase the amount of tokens we can earn through normal play.
If these changes are made, I would gladly start RTTS again immediately.
Final Note
Since the game only comes out once a year, having such a slow progression system means very few players will ever fully develop even one character before the next release.
I hope the development team will consider this feedback.
TL;DR:
Token grind in RTTS is too slow. Realistic difficulty = ~300 tokens/year, but a single pitch’s attributes can take 800+. Please reduce costs or increase earnings so casual players can realistically build their players.