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ptFri217_PSNP

ptFri217_PSN

@ptFri217_PSN
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Recent Best Controversial

    Quick Pitching
  • ptFri217_PSNP ptFri217_PSN

    I’m almost tempted to complain when my opponent takes their time honestly.


  • Update did it again
  • ptFri217_PSNP ptFri217_PSN

    The increase in difficulty is probably do to the actually difficulty setting increasing. This year, if you match up with someone in a higher division, their settings are used. This makes PCI's smaller, good contact not as solid, and so on. At the end of each game, you can see your opponents ratings. If they're higher than you, that would explain it.


  • Any other Pure Analog Hitters Out There?
  • ptFri217_PSNP ptFri217_PSN

    Have y’all ran tests with stride swinging? I just went into practice and played around with a couple things. Maybe someone could confirm.

    First, (using Mark Canha on HoF), I played normally. Maxed out exit velocity at 110.

    Then, I started my stride before the pitcher began his delivery so that his foot was down and he just swung with his upper body. Couldn’t quit reach 110 (could be luck) but I hit 107 including multiple homeruns.

    Lastly, I didn’t start my stride until the ball was in the air, and swung immediately after the front foot was up. Canha has a big leg kick, so surely this would affect his swing. Nope. The animation looked buggy because he instantly landed his front foot down and forward as he swung, but launched 109 max in my test, with again, multiple HRs.

    I should mention also that the PCI didn’t change on any of the above methods.

    So it seems like “stride” is simply “flick” but with the caveat that you must pull back before the flick (and keep in mind that flick is just using the right stick as your “button”). When you pull it back bares no affect on gameplay, and is purely visual and mental. Maybe some of y’all think it’s an added skill and harder than buttons in some way, but I didn’t see that in my tests. It’s still just one timing mechanic not two. In 11 or 12 when stride swinging was introduced, the stride timing was definitely taken into account as well as the swing timing. It even showed it on pitch feedback. Hasn’t been that way in almost a decade though.

    So to those who prefer the feel of it, cheers and Godspeed! Just know that when you put your foot down doesn’t reeeaaally matter. And to those who bash the button pushers, I say “sir, you have a weird looking X button”.


  • Away too much.
  • ptFri217_PSNP ptFri217_PSN

    I’ve wondered if it has something to do with created stadiums. I’m on PS4 so I obviously don’t have access to them. If I get matched up against a next gen user with a created stadium, there’s no way for them to be the home team. If you’re noticing you’re away a bunch, it could be that your stadium isn’t compatible with last gen, and matching up with them gives them home field advantage. I’ve noticed I’m home a ton.


  • SAME TEAMS ALL THE TIME?!
  • ptFri217_PSNP ptFri217_PSN

    This is a valid complaint, and a solution does exist, so this post isn’t a useless complaint. The older Madden games used to give you a slight boost in rating points earned/lost if the team’s overall you used is worse than your opponents. Didn’t stop people from using OP teams, but it did give incentive to mix it up. Could be implemented by SDS to make rated better.


  • Away too much.
  • ptFri217_PSNP ptFri217_PSN

    Ahhhh if they turn cross play off for created stadiums then my suspicion isn’t true. Had a good run lol.

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