I know there have been loads of threads about hitting, so I'll apologize for adding another. However I wanted to share my thoughts on the issues were all experiencing and pass long ideas on how to begin fixing them.
Safe to say there are a number of things causing the hitting to be as bad as it is now, in my opinion one of the biggest obstacles for them to correctly balance hitting is the fact that everyone sees the ball incredibly well due to the strike zone camera(and anything similar). This camera became increasingly popular 3-4 years ago when people noticed a few youtube guys using it. Now its safe to say most of the online community is using that camera, and especially people here and on other popular forums. This game never had the random frustrating hitting results 3-4 years ago that we experience every game now a days. And by all accounts we seem to have a much better and more realistic hitting engine, its just tuned horribly.
I know people will disagree and some people might not have even read this far, people constantly claim that this camera somehow doesnt make them hit better and that they can still hit without it. Then why the hell does every single one of you use it? Because we all know its not for the great aesthetics it provides, because it makes the game visually hideous on the screen. Its because you see everything so much better than you do when using mlb 15 the show cam or something. Even good people used to chase pitches off the plate back then, now unless youre playing someone that just isnt very good, no one chases anything. Which when coupled with the nerfed pitching engine and lack of accurate strike calling really squeezes the zone. Everyone is Joey Votto and lays off everything a pubic hair off the plate.
My suggested fix:
Revert the hitting back to how it was when the game released. Clean up pitching and make the game respect the pitch location if we hit the meter accurately. Give us an event where the cameras are locked into a normal view and watch the results. I bet you get something much closer to the results you want, but in a way where the better players are rewarded for their input. For this experiment to work you cant restrict the even very much, but I bet you see an offensive decline in the event compared to RS without having to butcher the [censored] out of the game.
Now obviously this isnt the only issue impacting hitting as Ive said, and this game has grown immensely and probably has a wider range of players than it did just a few years ago, which definitely can make balancing tricky. I look forward to being either ignored because I wrote a book or just told Im wrong because of my unpopular opinion, but props for reading this far regardless haha.