@LadySwampfox_XBL said in Hitting is not fun:
@MoeBuug68_XBL said in Hitting is not fun:
agreed with everything you said. Grinding this year is a big problem and slow. They nerf the hell out of mini seasons. Pitching is a mess you either getting dotting to death or walk to death. Hitting is randomly as hell to. Rookie plays like all star, veteran plays like rookie, hall of fame plays like all star, legend play like Goat, and Goat plays like legend this is all offline playing. And cpu can go from hitting like a toddler and the next minute plays like a top 10 player with eyes of an eagle.
THIS!!! This this this! Especially that last sentence! The CPU is never consistent even though I select the same difficulty every time!
Exactly. The levels are never consistent enough to know which level you should be playing at. One day you're hitting everything regardless of the quality of your AB and the next you can't get a hit to save your life. On the same level. I assume it's due to RNG scripting which makes the game way too streaky in either direction. Defenders always say "that's baseball" but it's really not. Clearly missing on a swing and hitting a home run is not baseball. It's either an out or a weak popup/grounder. Lining up the PCI and timing perfectly on a ball right down the middle shouldn't lead to a weak fly out. In real life, if you put a perfect swing on a ball you don't suddenly have half of your power zapped to follow the script that has been set for you. It's those moments that drive me insane. The complete helplessness that my input has zero bearing on the result of the AB and I'm just along for the ride that the game has scripted for me.
For the majority of situations, the game is great and plays true to reality but those clearly scripted portions make no sense to me. I feel like if they just made the good ABs productive and the bad ABs unproductive, everything would even out in the end, as in real life. If someone is so good that they are still hitting .500 on GOAT level then maybe start dropping some script on them to keep their stats in check, or just keep making GOAT harder.
I think in the end all we really want is a game that rewards user input. If I want to hit .400 and hit 80 HRs on Veteran, let that be a thing. If I want a more realistic experience I can move up a level or two but ultimately I want the difficulty of the level vs my ability to be the deciding factor of every AB, not some clearly artificial script that the developers have put in place. Make rookie easy and each subsequent level incrementally harder, and make the difficultly solely reliant on the pitch quality and not some script. If you want to mimic a player in a cold streak, make the PCI smaller or something but stop with making it impossible to get a hit due to whatever script gets put in place to force you into a cold streak.