I typically play br each season and I cannot figure out why SDS keeps changing the missions for hits and pxp per br run.
I this season it’s 40 hits and 4000 pxp. Last season it was 35 hits and 3500 pxp and I think two seasons ago it was 45 hits and 4500 pxp. All last year it was 35 hits and 4000 pxp, which I think was reasonably challenging for mid level players like myself. I probably average 4-5 wins per run and occasionally get 7 wins.
At 7 wins (and 2 losses, so 9 games total) you’d need to average almost 4 hits per game and almost 450 pxp per game (for 35 hits/4000 pxp per run based on last year’s missions). That might not seem like a lot, but it doesn’t factor in how many people quit early if they are over matched or the 2 losses where you can match up against a 12-0 or ws player and get no-hit.
Anyone have insight as to why they move the goal posts? Also, I’m hopeful sds will make adjustments to keep this reasonable and consistent going forward. If they do 45 hits, I’m going to boost for it.