@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@halfbutt said in Update 1.13 Discussion:
It just seems like everyone is speculating even more than before.
Not really. Some just don’t believe in the facts and are here looking for confirmation bias.
They have literally said there is a ton of factors that go into how a ball is hit and reacts. They just can’t show you all of it because that would take up the whole screen.
They gave us a little more feedback is all. They said pitch location and I believe angle too plays a part in it. People think every pitch they hit perfect perfect should equal same result. Physics does not work like that. What was speed if pitch ? Angle of pitch? Rotation? Was hit on seems? What was the spin? Break? Cold weather or humid or hot ( yes that makes a difference due to how it effects the ball )?
Some people just can’t accept the fact that things are not always the same, but they sure seem to know to pick Shippet Field and Coors field for home runs lol
Well maybe instead of being so vague about the hitting and even pitching mechanics maybe they should just come out and let us know just how much and how many layers of rng we are facing when trying to execute actions in the game. Instead of hey here's a brand new feature to further explain that will only show up for a half a second every at bat.
Hell the fact that check swings have little or almost nothing to do with input or they animations they cause says alot in itself.
I think there is no RNG. Just a ton of variables that go into the outcome. Too many variables for them to list. Let’s be honest , you are in the small minority of players ( players as every user logging into game, not forums posters ) that can’t accept the fact they don’t have every info given to them. I call these people the “why” people. Never satisfied with anything
What do you think variables in a video game are. RNG. Most players just want to know how much of it am i fighting vs my user input. They say things like "pitch location matters" with no other info or example of why or even how much it matters.
Example if I hit a perfect/perfect flyball with a 100+ power hitter and its only warning track power. Why is that, What Mattered in the algorithm other than my user input for that ball not to result in a no doubt shot. Is it because the pitxh was inside and he's labeled as an opposite field hitter? How much of the pitcher's confidence is factoring in to a solidly hit ball. did the wind factor in?etc etc.
You say I want to know everything but thats not true, how about just a general idea of whats happening in this game. Again everything is vague, pitch location, launch angles, wind etc etc with no example or general idea of how they actually matter or work and that my friend is called RNG.
If you ever played real baseball, you would already know the answers. Pitch location and pitch type matters a whole lot.
When I say baseball. , little league or anything counts. Any organized baseball would of taught you this. Hell, even google will inform you on pitch mechanics. Maybe try reading articles in physics of baseball?
Bruh its a video game. Tell me in real life when ever a pitchers confidence have stopped a guys from hitting a hr on a ball down the middle. All this irl, I've played baseball talk is irrelevant when it comes to a game. Because YOU played baseball and squared up a ball many times it resulted it easy outs doesn't apply to aome of the greatest hitters of our time. There's a reason we are playing with them and not YOU. and to piggy back off of that there have plenty of guys in all sports who played at a major league level becausw of their talent but still don't have an high i.q or even high intelligence of the sport they played and succeeded. So stop with I played baseball back in middle school, I know what im talking about stuff.
Again this is a video game. Where developers program codes, animations, variables etc to determine outcomes when you play. For example if i play shooter, If i hit someone in the head, the damage is calculated by factors the developers have implented in the game. Strength of weapon, armor etc etc so that all every time you get a consistent outcome. We still don't even know why perfect input pitches are being hung other than "it depends on the pitchers confidence and stamina oh yeah and also his bb/9 and control." Thats as vague as it gets.
Perfect example take a game like 2k while not on of the best games. I understand that when my players are tired(stamina) they lose attribute points. So a 90 3pt attribute can drop down to 80 depending on that players stamina. Question does a pitcher lose attribute points when his confidence and/or stamina is low?? And how much?? Say he is below 50% how many points may he lose. And if he does lose attributes when he gets tired about when does he begin to lose the 90%?? 75%, 50% See that??? Simple question about the game and how things works.
I do decently so its not about oh you're just not good enough blah blah. I just don't know why things are happening most times im playing. Why is my ss jogging to a ball over his head he could easily get too if he were actually running. Why is my outfielder taking along stride to throw a ball in. Why does my cutoff hesitatr on already preloaded throws like he doesnt know which base to throw too instead of just throwing to tje base i already told him too. WHY is my pitch in the dirt hung with high confidence and High energy and good input. Simple questions about game mechanics.