“Almost, Matty. Almost went deep his last AB.....”
D Ro, I popped out to Short last at bat. Calm down, man.
“Almost, Matty. Almost went deep his last AB.....”
D Ro, I popped out to Short last at bat. Calm down, man.
It means you need to use the pitching interface/minigame properly to release the pitch on time.
Depending on what pitching interface you're using, you need to time the execution of the pitch perfectly. On Analog and Meter, this means you need to time the point at which you release the pitch so that it's on the line/target. For Pulse, it means you need to press the button when the circle is as small as possible. You don't need to be "perfect", but you can't be way off.
If you're using directional pitching (or whatever it's called), the challenge is useless to you because there's no minigame to time properly.
I've noticed a recurring problem in this game and I just want to know if it's just me, if I'm missing something, or if everyone else has noticed the same thing.
Namely, checking swings seems to be extremely inconsistent in RTTS 20. I've noticed that there are times when I literally just lightly press a swing button (even Contact) and my batter goes into a full swing animation and there are other times when I hold the thing down and release at the last possible second and still somehow manage to check. It drives me crazy, because I have a tendency to start swinging at something I see in the middle of the plate and then hold up if I notice that it breaks. But this check inconsistency completely throws me off because I'm instead forced to commit to either sitting offspeed or swinging for the fences.
Anybody else having this same problem?