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ChuckB08

@ChuckB08
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Recent Best Controversial

    Getting picked off (especially at 2nd base)
  • C ChuckB08

    Hi,

    I play a fast "small ball" archetype and on multiple instances, I have been picked off by the pitcher without having a real chance to react. This happened every time with me NOT leading off more but during the "normal" animation when my player moves away from the base and I have actually NO control over the player (and I can't see the covering fielder) It's a bit annoying losing a good scoring position because the game makes a move when I have no chance to react - has that happened to others, too?


  • Coach Signs
  • C ChuckB08

    It's actually equal parts sad & funny that I'm always completely surprised by the batter bunting when I'm base-running - seriously, my team seems to have NO communication going on and everyone just does what he wants


  • Full Swings on Checks
  • C ChuckB08

    @CrownySuccubus said in Full Swings on Checks:

    I've noticed a recurring problem in this game and I just want to know if it's just me, if I'm missing something, or if everyone else has noticed the same thing.

    Namely, checking swings seems to be extremely inconsistent in RTTS 20. I've noticed that there are times when I literally just lightly press a swing button (even Contact) and my batter goes into a full swing animation and there are other times when I hold the thing down and release at the last possible second and still somehow manage to check. It drives me crazy, because I have a tendency to start swinging at something I see in the middle of the plate and then hold up if I notice that it breaks. But this check inconsistency completely throws me off because I'm instead forced to commit to either sitting offspeed or swinging for the fences.

    Anybody else having this same problem?

    I have NOT experienced this issue. I would actually say that I check my swing very often and VERY seldom it does not work (to be honest, I think my success rate should be lower, as this is not easy to pull off in real life).

    2 Ideas: Not sure of the player stance/swing animation you have chosen may have something to do with it, maybe worth trying to change and see if it's better and also, gamepad buttons wear out over time (or may be glitchy), if you are playing with a well-used gamepad, it may be time to get a new one.


  • Batting order for Small-Ball archetype
  • C ChuckB08

    @arvcpa said in Batting order for Small-Ball archetype:

    OK SDS... this is an easy one to fix. I like to take the "Small-Ball" option and try to build my guy up over time. However, he always ends up hitting 3rd, with power down in the 20's and speed in the mid 90's. There should be code that places a Small Ball option at either 1st in the order or somewhere 7th or 8th (or 9th in the AL). It's silly that I just got moved up to the MLB and I'm hitting 3rd for the Rockies (Trevor Story was injured and I'm batting in front of Arenado). I'm the only player on the team that can't even reach the warning track 😞

    How are you hitting compared to the rest of the team? I'm also playing a small-ball archetype (still in AAA) and they started me for a while as 1st hitter but now I'm hitting .500 and lead my team in RBI, so I'm hitting third. Yes, I don't hit many HRs but a lot of doubles and especially triples, so I guess the AI skipper is not completely wrong in having me bat third


  • Third base coach
  • C ChuckB08

    Unfortunately, the truth is that San Diego studios seem to have intentionally(?) removed 2 features of tracking what's going on while you are running the bases: Yes, L1 (third base coach) was dropped and so was R1 (track the ball). The answer from the studio so far has been that you can either move the viewpoint around your player with the right stick or use the broadcasting view (L2), both of which are not really useful replacement. It's really strange that they did this ...


  • Perfect Perfect
  • C ChuckB08

    I'm notoriously bad with my batting timing (at least that was my biggest challenge in 19) but I'm playing a "small ball" RTTS player and I get P/P from time to time (actually more than I expected). Not sure if it is more or less difficult depending on the type of player you have (part should be your actual timing of when you press the button, so that should NOT depend on the attributes of your player, I guess)


  • How To Watch Ball In RTTS???
  • C ChuckB08

    Today I was running from 1st to 2nd and the SS overthrew the second baseman covering the base, which led me to completely lose track of what was going on with no way to track the ball. Seriously, San Diego Studios, please fix this ASAP


  • Base running/view find ball.
  • C ChuckB08

    @cellodan1 said in Base running/view find ball.:

    Sorry to be the one detractor here. I’m actually a fan of needing to manually look at the ball in play. If RTTS is supposed to feel immersive, we’ll, that’s what you would need to do in real life. Same for sliding into a bag. You kinda need to look at the base and the body language of the base’s defender to know how to slide in. It’s definitely harder this way but I enjoy the change and challenge.

    Well, in that case you would have the easy option to simply NOT press the tracking button, so that's hardly an argument for completely removing this function, which apparently a lot of us are sorely missing (I never understood why some people argue for less options, especially in a single player game). In addition, I would also argue that comparing moving between bases while tracking a ball in real life is VERY different from using a gamepad stick to follow the trajectory of a ball, especially if I can't even really look up and a slight stuttering of the game makes it really hard to follow the ball, especially through the infield. I have tracked many balls in real life and never had a problem with it (except for certain cases like looking into bright lights or completely missing the ball initially). They also took away the button that would make you look at the base coach, not sure why that was done.

    I find this decision by the studio really irritating and would really like to understand why it was made - it was in the game before and we all know that they didn't build it from scratch up. On top, their "tip" to use the broadcasting view instead makes even less sense. It is really baffling


  • Base running/view find ball.
  • C ChuckB08

    @CapnBob78 said in Base running/view find ball.:

    It’s a bug and will be patched soon so that R1 functions like it should. As mentioned above L2 can be used as a workaround.

    I hope you are right - someone who is apparently from the dev team (Adam_SDS) suggested that this is intentional and that they actually want to remove the reference in the control overview instead. I think that would be a terrible decision and responded along these lines ...


  • How To Watch Ball In RTTS???
  • C ChuckB08

    @Adam_SDS said in How To Watch Ball In RTTS???:

    Just an update, I confirmed that R1 no longer functions for switching the camera and we will be adjusting the controls screen accordingly. L2 to view the ball is functioning as intended, and the right stick now allows you to freely rotate the camera. You can also click in R3 to reset the camera.
    Sorry for the confusion .

    Oh, just an addition: L2 is also not a good replacement - RTTS is all about putting us into the shoes of the player and now we, as the player, are supposed to switch to a TV camera perspective to watch the game? That doesn't make much sense and is very much breaking the immersion that we are trying to maintain in RTTS


  • How To Watch Ball In RTTS???
  • C ChuckB08

    @Adam_SDS said in How To Watch Ball In RTTS???:

    Removing the incorrect text from the controls screen. Try clicking in R3 while running, resetting the camera will often focus back on the ball.

    Please reconsider this - this is NOT a good solution. To start, R3 is way too fiddly to use and often moves the camera around when trying to press it. Also, the old R1 button mapping kept the focus on the ball only as long as you held the button, which was important to quickly go back to watching the base path. R3 does NOT do this but is set up as "switch on/switch off". Again, in addition it moves the views around so this much worse than it was before (without any apparent reason).

    Pretty sure I'm not the only one with this issue!

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