I remember seeing in the first weekend the new “stat presentations” when you would hold R2 and the card art would pop up with your players in game stats. I really enjoyed seeing the percentile ranks with my stats. Unfortunately I haven’t seen it once since opening weekend of the game. What gives? I’m tired of seeing the ratings of my cards instead of the stats I put up. Kind of like how in mini seasons the stats come up. I really miss seeing that stuff. I know I’m the minority but I was wondering at least why I haven’t seen the “percentile ranks” since the beginning?

BOREDJASON13_PSN
Posts
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Every stadium I’ve made is still a black screen with an insane amount of capacity and 1400 elevation. I had made a stadium a few weeks ago in 24, I think it was around under 2k capacity and 100 elevation, yet it’s all blacked out with those insane numbers. Do I need to go into 24 and Re upload it? Do I need to reinstall the game?
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“aaaaand that’s a ground ball base hit to right field”
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@bostondirtdog21_PSN meter still feels more comfortable to me too. And I’m ok when it hangs a pitch because I know I completely messed it up haha
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I know we don’t want it to be like NBA 2k based but you should be getting more than 5 stubs per game played. Especially if your player is making X million dollars. Like if my guy signs a contract for $20+ million a year, we should be able to make a few thousand stubs per game played
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So I have deleted previous saves of new stadiums (only made the batters eye and wall dimensions) but they are still coming up as the previous names of said stadiums with the generic SDS created stadiums. How do I fix it?
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@fubar2k7 if NBA 2k can find a way to get everyone to do a 5v5, I’m sure MLB and SD studios can find a way to make it where at least 1 team is everyone in the field is playing online
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Same. I’m just hoping they fix the save issue that’s been happening. My test save is saved under the wrong name, yet the correct name is one of the generic saved stadiums
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I’m hoping it’s fixed going into the game a month away but the RTTS trade logic needs an overhaul. The amount of times the team need is ignored in a trade is too [censored] high. For example, team needs relief pitching in the worst way (has two starters in the bullpen, 5 bullpen arms). Instead they keep trading for hitters even though the team has no injuries. I finally got my team to trade me in RTTS, and I get sent to a team with 5 OF’s over 83 overall (I’m at 95). Meanwhile the player I was traded for was a 95 overall SS. My old team now has 4 SS with overalls of 95, 91, 89 and 89. There are literally 2 players (the 89’s) that never get an at bat and only one of them pinch runs occasionally (16 game of pinch running in 3 seasons!!). Meanwhile the team that I was traded to (with the 5 OF over 83) JUST TRADED FOR AN OVERALL 74 OUTFIELDER!! Like what is this logic?? I don’t get it
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@PriorFir4383355_XBL I’ve been 3 thru 5 since the early drop. Wish SDS would give some kind of acknowledgment at this point
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LETS ADD TO IT… the game just had my team trade our All-Star closer FOR ANOTHER OUTFIELDER. None of the outfielders are injured or have been called up. What is the need for collecting hitters in positions that are already filled??? Now my team has 5 bullpen arms. None over 80 overall… we are the wild card leaders and 3 games out of first in the division. What kind of logic is this?????
DD stats presentation
Can’t access stadiums from 24
Ground ball, base hit right field.
Anyone not use pinpoint pitching online?
Monotony
New stadium saves
New mode for multiplayer play with rtts characters
Prior year created stadiums
Trade logic in RTTS
Newly Created stadiums
Trade logic in RTTS