@SavageSteve74_PSN that sounds right. like "oh shoot, some weirdos still like TA - give them some mindless stuff to do..."
AppleLemon560_MLBTS
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@GoozeFn_PSN yeah, whatever way you want to do it. I'd prefer that there be an actual way to use most of the cards - like "hey cool, I can insert this card into my Twins theme team...and that theme team will make my overall team better" - some system like that.
But, that's more complicated and will annoy some people, I'm sure - the simple way is just to let you build a theme team as your main team, and have it be competitive. That's tricky to do, though - like, people aren't gonna go try to get the super rare Chase and collection cards if you can just do a theme team that's about as good. Any company that makes any game is gonna want there to be "super good shiny things" for you to covet - and those things have to be better. That's the reason we're stuck where we are.
But again, there are lots of systems that have been invented where there's a use for "lesser cards" - an actual way for you to use and build with cards that everyone knows are not the best ones.
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my whole thing is - I try to use a lot of different cards, just for the fun of it. but don't pretend like that's the best strategy - it isn't, the best strategy is the switch hitter meta where Santana is the bomb diggity. and that's the fault of SDS. they should be nerfing the meta, to make way more players usable. but they don't, they encourage and promote the meta...and NEVER nerf it.
but don't give me this anecdotal junk that's like "but I just REALLY love this guy's swing, it's pure BUTTER!" - get out of town, the meta is the meta because it's optimal...
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if anything, more people selecting one card over the other may actually make that card cheaper, because it puts more in circulation. Look at the last inning - I'm gonna bet way more people took Randy than Babe, so Babe has become less plentiful and now more expensive
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Events are the only way to make some cards useful in any way....like, the low power one is great so you can actually finally use the contact guys
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yeah, it's really frustrating when you basically get a player to swing at a breaking ball way off the plate, and for your reward...you get nothing but a foul ball or a check swing ball. it feels like you have no way to get a strikeout if that's gonna happen
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Just for fun, I recently went back for a little while to meter pitching. I've never liked pinpoint, but I'm not terrible at it, and I use it because it's what everyone uses.
It's too bad they've made it impossible to use other pitching methods. Trying to pitch with anything other than pinpoint is an exercise in frustration, even if you are incredibly precise.
They could make meter and some other methods just as skill-based as pinpoint with a little adjustment....but they seem completely set on making pinpoint be the only way.
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any two cards that have the same availability will be roughly the same value. it's not about who people want or don't want, it's about how available the card is
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No clue why they'd have "empty periods" where there's zero event? What sense does that make? They seem super easy to create - more events with different themes would be great.
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well yeah, I don't get the people who always want more stubs and more rewards and for them to be quick and easy to get - that just equals more inflation, it seems to me....so the truly valuable stuff is just gonna be more expensive
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It's kinda sad, because the Headliners guys are pretty interesting - too bad nobody has them, cause they're impossible to pull. You have to get the Headliner pack, then hope it's not an old one - then hope you hit the stupid low percentage to pull. I usually pull like one Headliner all year....over seven months and a billions packs
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@DeleteyourTTVBTW_MLBTS wait...so you're saying you go get all these cards, but you don't want to collect them to get Mantle, Miggy, etc?
That seems like a terrible value decision. Those Cityscapes cards aren't gonna sell for anything in a month or so - no reason not to collect them.
And the Miggy collection - you're gonna need the same cards for the next big collection that comes, so you may as well collect these ones. There are a few cards that I can see not collecting...but it doesn't make much sense to go get the cards and then not get Mickey, Chipper, or Miggy.
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@GoozeFn_PSN Agreed. But, the problem is that this game gives out so many "rewards" that I can't imagine how you would be excited by 90 percent of them. Like, there's only 13 spots on my team...and the power creep already starts so high that it's impossible to just keep giving "better cards."
SDS should want to make a system where people need to use these lower cards...to actually increase interest in them.
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yeah, it's the meta darling when facing an opposite-side hitter - but if you do clip the very corner of zone, that's pretty effective too
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@LHUBison58_XBL yeah, the market is hideous - bot city. but I still don't see nearly as many people getting all these cards, so whoever's running the bots isn't cashing in or something.
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I like when this game rewards the "well-rounded warriors" who do all the content. The true no-money-spent "nose to the grindstone" legend who does all the online stuff and all the offline stuff. Not any of this noise that's like "let me play the game how I want!" or "I just bought this game in May, I can't catch up!".
I see a lot of people with good live series collections, but not many who seem to be doing the Chippers and Mantles and Miggys and so on. They're just like "meh, not bothering with that" - I'll come and get all my 99s in July...
It seems like they've also gotten rid of some investing cornballs who used to get all these cards by silly schemes where they'd sell a million baseball gloves at a small profit. there are more market bots, but those don't make up as many people.
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Whenever people point out that a card getting released is pretty similar to another card.....it's like, yeah, there's not much they can do in this game to differentiate one card from another. You can only change so many things - speed, power, contact, and fielding to a lesser extent.
Almost every card you get is gonna be roughly similar to 5 other options you have at that same position. This is why the game badly needs a mode that incentivizes use of different themes and players.
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@TripleH-4481_PSN I guess some people would lie about that, I don't know. I'll admit that I'd probably play more if I didn't have a four year old and one year old child - they do not allow for long play stretches. (or getting stuck in 9-inning Ranked games).
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There sure are a lot of good shortstops in this game....give me a mode where I can field a team of all shortstops!
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Fair enough, but like all games I play (mostly rpg's and sports games), I leave them on a TON while I'm playing with kids or going outside, etc.....the game basically stays on all the time, and I just go in and out.
Here are where you get your Vintage Cards Tomorrow
The Vintage Series - Coming Friday, May 29th
Tired of the same meta players
Card prices.
Events need to be 24/7
Why are check swings back?
Meter pitching
Card prices.
Events need to be 24/7
Inflation everywhere
Headliners Packs
Do people do the content?
New cards today
Backfoot sliders
Grinding collections should be rewarded
Grinding collections should be rewarded
Bobby Witt program is glitched, im starting to think they don't test anything.
SDS we have a content problem
Bobby Witt program and cover takeover
SDS we have a content problem