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AppleLemon560_MLBTSA

AppleLemon560_MLBTS

@AppleLemon560_MLBTS
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Recent Best Controversial

    When every reward is just another 99, what is the motivation?
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    This game is a really great "no money spent" experience compared to any other sports game out there, and it's great that there's so much content.

    But, I haven't heard any good answer to the question - what's the point of all these rewards when we already have a full team of 99s? What are we supposed to do with all these cards? As a veteran of role playing games, I love grinding and "collecting em all," but it seems so obvious that we need places to use these cards that give the player a nice advantage for collecting them and using them.

    I think SDS would say "we know this is a problem, but we just have to put out max 99 content around All Star game, because player base goes out the window at that time no matter what....so it's just all 99s from then...."

    So, the obvious solution is - give us a serious mode where we can use the other cards! A mid-90s diamond is super useful on a theme team. You could have all sorts of fun themes - players from venezuela, players whose names end in a vowel, whatever!

    Some of you may say that we can just create our own theme teams for fun, and we do....but it's not as fun when you're getting thrashed by "guy who plays his god squad 500 times per day in Ranked and doesn't care to do anything else" while you're playing with your cute Diamondbacks team.

    It needs to be a real mode (both online and offline) with real rewards for the people who have a deep portfolio of players. If you don't have a deep portfolio, you get stuck with commons or bronzes in the mode. Team Affinity parts two and three are needed for offline grinding. These are simple fixes to avoid the obvious problem of "thanks for giving me another 99, but I already have four at that position!"


  • More Legends and Stadiums - more Storylines mode
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    I might be alone, but I'd donate so much cash to SDS if they would deepen the legend pool. You'd think that MLB could lend some assistance and encourage a big group of players to let the game show them. This is the only serious MLB game out there. There are so many mid-tier legends that the fan base would love to see in the game, especially players from the last 25 years. Same thing with stadiums - why are we still sitting on the same group of stadiums that we've always had, when there are so many more? Can't MLB help out with getting the rights to a lot of the historical places?

    The Storylines mode is so short right now. There's so much baseball history that could be covered. You could have a storyline for every year from 1950 on - based on who won the World Series that year, or interesting events that happened that year. I don't even think you'd need the rights for the players if you just used a generic image (generic tall Hispanic player or something) - the stats and information is public info, and could be used.

    This game could cover so much baseball history, and show off so much about it. You'd think MLB would want to promote that as much as possible.


  • Annual Review – MLB The Show
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    I get that the whole BR flawless rewards was meant to be the one shining reward for the best players. But, everyone else needs a reason to play too. I don't know why they're so resistant to giving a reward path that gives you a reason to keep playing BR. I don't love the programs and multiplayer program being so quick - like, the whole point is to have something to grind on...at least put a wheel spin at the end?


  • Love for Showdown
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    I never see anybody praising Showdown - it's a great mode. I only see people hating on it. You should have the option to play it on veteran the first time, all-star the second, and hall of fame the third time - and get rewards for each time through. It's not much of a difficulty challenge to beat veteran if you're an okay player.

    It points to a bigger divide - it doesn't feel like there's enough experienced and good players that really focus on the offline modes. So, until the "Extreme Program" or something, those modes don't favor any kind of difficulty challenge.

    It's like "oh, you want a challenge? - just go play Ranked or BR, and enjoy that lag and steady diet of sinkers..."


  • PLEASE RECONSIDER TEAM AFFINITY
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    It seems obvious that you're not gonna be using 88 captains forever, so there will be new paths to get different captains. This Team Affinity seems like it's just a launch-day program that it is pretty much done and over after about a month.

    They keep saying that this year has more content and "things to do," but I don't really see that yet. All of these things seem really quick and short - doesn't seem to be a whole lot of steady grinding to do. I'm bothered by them constantly making concessions to players who hate putting in time to grind.


  • 20 Card Max
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    I have no issue with limits like these. It probably simmers down some inflation.

    But, more importantly, I'd love if I didn't have to watch all these knuckleheads who are bragging about having a kabillion stubs one month into the game.....even though they kinda stink at the game, and don't do any of the game content. But, here they are trotting out every awesome card available, and posting vids with thumbnails where they are bathing in gold coins. Bleh.


  • Anyone else hate playing 9-inning Ranked?
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    I like most modes in this game, but hate playing 9-inning H2H. I understand why it's the default mode for "competitive play," but I hate starting these games for these reasons...

    1. I constantly have things to do and don't like to be stuck for 9 innings
    2. Servers and lag - even worse if you're stuck for a long game with it
    3. Meta all the time - ever more annoying when it's a long game to deal with the constant meta (Switch hitter galore, every pitcher throws 99 velo, cutter-sinker spam, Coors, etc.) - I know how to deal with these things, but it's annoying.
    4. Lots of cheesy cheeseball players

    I really wish there were a 3 or 6-inning option that would boost your rank. I'm perfectly capable of getting to 800, but hate playing full Ranked games.


  • Event matchmaking
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    @Ditka06_MLBTS yeah, it's OP and should be nerfed. But, I don't think it's "toxic" to take advantage of your opponent's obvious weakness. Trying to freeze glitch or cheat is toxic.

    Plus, it's good for your character. If you're gonna play online, the first thing you have to do is find a way not to get beaten by high or inside heat....if you don't have that, the game is unplayable.


  • In praise of grinding
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    Everyone's always bagging on what a pain it is to do diamond quest, or showdown, or multiplayer grind....am I the only one who wants the grinding to be way harder than it is?

    If you put in a grind that takes two hours, that's like just giving everyone a free card. Another basically free card means less reward for the player who does all the programs, all the collections, all the content, etc. Why does nobody have the patience for any long-term quest? Nobody can seem to accept the idea of "hey, a couple hours per day, and I'll have this done in a month..."...it has to be "why can't I have this card tonight!!"

    The whole point of a grind is to put up a wall that makes a reward valuable - that makes the reward meaningful. Video gamers are animals - the wall needs to be really high, or they'll just immediately climb it (while complaining loudly, but still climbing). They're also cheaty mcheatertons and will find ways to get around the grind, if possible.

    And to the people that say they only want to play certain modes, or certain difficulties, or only offline or only online - part of being good at the game should be being able to switch between all difficulties, all modes, all lineups, etc.


  • Neon TA Program
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    Lol, these jive-time turkeys acting like most people can put 38 in any kind of game.


  • Can I get a Use Case?
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    Ok, so I'm a player who has almost all of the big cards in the game, with the exception of Ketel and a few Chase cards (though I could get most of them too with my current stubs). And I find myself really wishing the game would give me a reason not to use the same old cards.

    The game never gives us a good use case for 95 percent of the cards in our deck. Am I going to use them over Tedrick Williams, Joey Bats, or Griffey? Over Cal or Posada or Willi? Noone loves Troy Glaus more than me, but give me a reason to use him! How about Ryan Howard or Anthony Rizzo - whelp, who can afford that Lefty Tax!

    Put a salary cap on, or make theme teams required in stretches, or something. We need a reason to build cool and funky teams.


  • Who is the August retro lightning?
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    Okay, let's be constructive. There are ways this card could be good. He could have some quirk called Lefty Crusher where he's super extra dangerous to lefty pitchers. He could have Double Pop Time, which lets him almost always gun down a base runner with good throw. But, he doesn't have those, does he? So...he sucks.


  • Bonus wheel spins.
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    It's so annoying to me that the spin is already pre-determined before you do it. Can't they make it a real game? Are they afraid someone will figure out how to cheese the game if they do?


  • Okay, I see you SDS
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    the flash sales don't much sense to me from an economics perspective - I'm not interested in doing this, but it's so easy to just buy 10 standout posadas - and then sell back 10 hours later and make like half a million stubs...

    I don't like any of these cheesy ways to earn stubs - seems to me like they probably just artificially increase money supply, and drive everything up for silly reasons


  • The red-headed stepkids - Battle Royale and Team Affinity
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    BR and TA just never get any love in this game. The devs keep trying to give you some reasons to play BR - you were supposed to draft AJ Puk to do the egg mission. But, everybody was like "nah, I'll just buy him for 1800 stubs, then put him back on the market when I'm done." The only thing they won't do is the obvious thing that would get people to play BR - create a reward program for it every inning!

    Team Affinity is just constantly ignored. Remember last year? - they had to gift people a bazillion free TA points because no one bothered to have any Jolt players. The captains don't have any value in any competitive play. No additions are made to TA as time goes on, so no one has any incentive to pay attention to it.

    Why never any love for these two excellent modes?


  • Bullpen Bash 1
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    ok, it bugs me when people say that buying packs is gambling. I like gambling, and here's the problem....the value is just way too low. Like, you should have about a 45 percent chance of coming out ahead by buying the packs - the house still makes money in the long run (which is what gambling is about), and it's a fair risk for people to take. Like betting on black at the roulette table.

    But, these odds are way way lower. You have like a 10 percent chance (maybe lower?) of coming out better by purchasing the pack. I don't know who is doing that besides noobs who don't understand. Maybe they get enough silly gooses to do it - and that's why the packs cost what they do - but it ain't gambling, it's just pickpocketing.


  • Annual Review – MLB The Show
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    pitcher confidence and energy is why every game begins with four innings where I feel like I'm playing pretty well, and I'm getting nothing....I'm behind 2-1 or 1-0....and I have to wait until the 6th inning when I finally put an inning together against a pitcher who has lost confidence (and most players don't know when to pull a pitcher)....and suddenly three home runs.


  • Josh hader
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    Nah, the Hader glitch is very real. He's still pretty hittable, because the silly gooses who use him always try to throw up and away 2-seam. They have no common sense about pitching, cause they're silly gooses. Just sit and drive it. Even with the contact thing, you'll still very likely get a hit.

    But, I agree that it's rough out there right now. Events are nothing but cheaters and cheese balls, until you get to up to a certain level (at which point I get beaten usually and get sent back to the cheese balls, lol).


  • Josh hader
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    I have no issue with people using Hader. I'd choose about eight other lefties over him for matchup purposes, but whatever floats your boat.

    Still, the online experience is no good right now. Laggy and slow connections, 5-10 warped pitches per Event, lots of weird players who seem like they're drunk or insane, and everything in between.


  • Josh hader
  • AppleLemon560_MLBTSA AppleLemon560_MLBTS

    you get a ton of WS-caliber players in 400s and 500s. it's probably mostly people who don't play much and are just in the process of climbing up. but yeah, everyone with any experience knows the meta - and nothing has been done to change the meta in 10 years - so everyone is pretty good if they pay attention

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