No clue why they'd have "empty periods" where there's zero event? What sense does that make? They seem super easy to create - more events with different themes would be great.
AppleLemon560_MLBTS
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This game is a really great "no money spent" experience compared to any other sports game out there, and it's great that there's so much content.
But, I haven't heard any good answer to the question - what's the point of all these rewards when we already have a full team of 99s? What are we supposed to do with all these cards? As a veteran of role playing games, I love grinding and "collecting em all," but it seems so obvious that we need places to use these cards that give the player a nice advantage for collecting them and using them.
I think SDS would say "we know this is a problem, but we just have to put out max 99 content around All Star game, because player base goes out the window at that time no matter what....so it's just all 99s from then...."
So, the obvious solution is - give us a serious mode where we can use the other cards! A mid-90s diamond is super useful on a theme team. You could have all sorts of fun themes - players from venezuela, players whose names end in a vowel, whatever!
Some of you may say that we can just create our own theme teams for fun, and we do....but it's not as fun when you're getting thrashed by "guy who plays his god squad 500 times per day in Ranked and doesn't care to do anything else" while you're playing with your cute Diamondbacks team.
It needs to be a real mode (both online and offline) with real rewards for the people who have a deep portfolio of players. If you don't have a deep portfolio, you get stuck with commons or bronzes in the mode. Team Affinity parts two and three are needed for offline grinding. These are simple fixes to avoid the obvious problem of "thanks for giving me another 99, but I already have four at that position!"
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I might be alone, but I'd donate so much cash to SDS if they would deepen the legend pool. You'd think that MLB could lend some assistance and encourage a big group of players to let the game show them. This is the only serious MLB game out there. There are so many mid-tier legends that the fan base would love to see in the game, especially players from the last 25 years. Same thing with stadiums - why are we still sitting on the same group of stadiums that we've always had, when there are so many more? Can't MLB help out with getting the rights to a lot of the historical places?
The Storylines mode is so short right now. There's so much baseball history that could be covered. You could have a storyline for every year from 1950 on - based on who won the World Series that year, or interesting events that happened that year. I don't even think you'd need the rights for the players if you just used a generic image (generic tall Hispanic player or something) - the stats and information is public info, and could be used.
This game could cover so much baseball history, and show off so much about it. You'd think MLB would want to promote that as much as possible.
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I get that the whole BR flawless rewards was meant to be the one shining reward for the best players. But, everyone else needs a reason to play too. I don't know why they're so resistant to giving a reward path that gives you a reason to keep playing BR. I don't love the programs and multiplayer program being so quick - like, the whole point is to have something to grind on...at least put a wheel spin at the end?
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I never see anybody praising Showdown - it's a great mode. I only see people hating on it. You should have the option to play it on veteran the first time, all-star the second, and hall of fame the third time - and get rewards for each time through. It's not much of a difficulty challenge to beat veteran if you're an okay player.
It points to a bigger divide - it doesn't feel like there's enough experienced and good players that really focus on the offline modes. So, until the "Extreme Program" or something, those modes don't favor any kind of difficulty challenge.
It's like "oh, you want a challenge? - just go play Ranked or BR, and enjoy that lag and steady diet of sinkers..."
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It seems obvious that you're not gonna be using 88 captains forever, so there will be new paths to get different captains. This Team Affinity seems like it's just a launch-day program that it is pretty much done and over after about a month.
They keep saying that this year has more content and "things to do," but I don't really see that yet. All of these things seem really quick and short - doesn't seem to be a whole lot of steady grinding to do. I'm bothered by them constantly making concessions to players who hate putting in time to grind.
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I have no issue with limits like these. It probably simmers down some inflation.
But, more importantly, I'd love if I didn't have to watch all these knuckleheads who are bragging about having a kabillion stubs one month into the game.....even though they kinda stink at the game, and don't do any of the game content. But, here they are trotting out every awesome card available, and posting vids with thumbnails where they are bathing in gold coins. Bleh.
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I like most modes in this game, but hate playing 9-inning H2H. I understand why it's the default mode for "competitive play," but I hate starting these games for these reasons...
- I constantly have things to do and don't like to be stuck for 9 innings
- Servers and lag - even worse if you're stuck for a long game with it
- Meta all the time - ever more annoying when it's a long game to deal with the constant meta (Switch hitter galore, every pitcher throws 99 velo, cutter-sinker spam, Coors, etc.) - I know how to deal with these things, but it's annoying.
- Lots of cheesy cheeseball players
I really wish there were a 3 or 6-inning option that would boost your rank. I'm perfectly capable of getting to 800, but hate playing full Ranked games.
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@Ditka06_MLBTS yeah, it's OP and should be nerfed. But, I don't think it's "toxic" to take advantage of your opponent's obvious weakness. Trying to freeze glitch or cheat is toxic.
Plus, it's good for your character. If you're gonna play online, the first thing you have to do is find a way not to get beaten by high or inside heat....if you don't have that, the game is unplayable.
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I know they don't want captains to be the new meta, but they also can't be completely unplayable. can they be somewhere in between, please?
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There sure are a lot of good shortstops in this game....give me a mode where I can field a team of all shortstops!
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Whenever people point out that a card getting released is pretty similar to another card.....it's like, yeah, there's not much they can do in this game to differentiate one card from another. You can only change so many things - speed, power, contact, and fielding to a lesser extent.
Almost every card you get is gonna be roughly similar to 5 other options you have at that same position. This is why the game badly needs a mode that incentivizes use of different themes and players.
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@DeleteyourTTVBTW_MLBTS wait...so you're saying you go get all these cards, but you don't want to collect them to get Mantle, Miggy, etc?
That seems like a terrible value decision. Those Cityscapes cards aren't gonna sell for anything in a month or so - no reason not to collect them.
And the Miggy collection - you're gonna need the same cards for the next big collection that comes, so you may as well collect these ones. There are a few cards that I can see not collecting...but it doesn't make much sense to go get the cards and then not get Mickey, Chipper, or Miggy.
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Events are the only way to make some cards useful in any way....like, the low power one is great so you can actually finally use the contact guys
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Everyone's always bagging on what a pain it is to do diamond quest, or showdown, or multiplayer grind....am I the only one who wants the grinding to be way harder than it is?
If you put in a grind that takes two hours, that's like just giving everyone a free card. Another basically free card means less reward for the player who does all the programs, all the collections, all the content, etc. Why does nobody have the patience for any long-term quest? Nobody can seem to accept the idea of "hey, a couple hours per day, and I'll have this done in a month..."...it has to be "why can't I have this card tonight!!"
The whole point of a grind is to put up a wall that makes a reward valuable - that makes the reward meaningful. Video gamers are animals - the wall needs to be really high, or they'll just immediately climb it (while complaining loudly, but still climbing). They're also cheaty mcheatertons and will find ways to get around the grind, if possible.
And to the people that say they only want to play certain modes, or certain difficulties, or only offline or only online - part of being good at the game should be being able to switch between all difficulties, all modes, all lineups, etc.
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Lol, these jive-time turkeys acting like most people can put 38 in any kind of game.
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Ok, so I'm a player who has almost all of the big cards in the game, with the exception of Ketel and a few Chase cards (though I could get most of them too with my current stubs). And I find myself really wishing the game would give me a reason not to use the same old cards.
The game never gives us a good use case for 95 percent of the cards in our deck. Am I going to use them over Tedrick Williams, Joey Bats, or Griffey? Over Cal or Posada or Willi? Noone loves Troy Glaus more than me, but give me a reason to use him! How about Ryan Howard or Anthony Rizzo - whelp, who can afford that Lefty Tax!
Put a salary cap on, or make theme teams required in stretches, or something. We need a reason to build cool and funky teams.
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Okay, let's be constructive. There are ways this card could be good. He could have some quirk called Lefty Crusher where he's super extra dangerous to lefty pitchers. He could have Double Pop Time, which lets him almost always gun down a base runner with good throw. But, he doesn't have those, does he? So...he sucks.
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It's so annoying to me that the spin is already pre-determined before you do it. Can't they make it a real game? Are they afraid someone will figure out how to cheese the game if they do?
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the flash sales don't much sense to me from an economics perspective - I'm not interested in doing this, but it's so easy to just buy 10 standout posadas - and then sell back 10 hours later and make like half a million stubs...
I don't like any of these cheesy ways to earn stubs - seems to me like they probably just artificially increase money supply, and drive everything up for silly reasons
Events need to be 24/7
When every reward is just another 99, what is the motivation?
More Legends and Stadiums - more Storylines mode
Annual Review – MLB The Show
Love for Showdown
PLEASE RECONSIDER TEAM AFFINITY
20 Card Max
Anyone else hate playing 9-inning Ranked?
Event matchmaking
Do you think captains should boost more for less?
Bobby Witt program and cover takeover
Bobby Witt program is glitched, im starting to think they don't test anything.
Do people do the content?
Events need to be 24/7
In praise of grinding
Neon TA Program
Can I get a Use Case?
Who is the August retro lightning?
Bonus wheel spins.
Okay, I see you SDS