The coach attributes were random and I usually fire every coach and hire new ones when I start a franchise. Joe Torre was in MLBTS25 but he was C level as a manager.
alstl04_PSN
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I lobbied for getting rid of March to October to spend resources on franchise but I had no idea those developers would do this to franchise. Should have left them and their gimmicks in March to October.
TBH, I have no problem with adding new 'features'. Change whatever you want to make the game 'better'.
BUT ... give us the ability to turn all that garbage off. You don't like the new trading system? Turn it off. You don't want free agency to just be 'sign draft picks part 2'? Turn it off. You can't sign non-mlb/40 man/arbitration eligible prospects to a long-term deal? Now you can!!
That's my issue. Having new stuff (that is junk) forced upon us.
I agree but my biggest issue is on the field. In manage mode the game has changed significantly. They should be transparent about exactly what changes they make so we can adjust accordingly.
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Late inning rubber banding is my biggest issue with MLBTS26.
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There were significant changes to franchise this year. Whether for the better or worse is up for debate.
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The developer in the franchise promo video said "everybody I've talked to says franchise is too easy". We only get 6 or 7 draft picks and then have to solve a puzzle to sign them.
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I have mine set on simulation mode. I am not seeing those problems, not saying you are not.
Are you using manage mode?
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I understand why the did untouchables but it isn't realistic. Arizona traded the #1 overall pick in the draft Dansby Swanson along with a good leadoff man Inciarte for Shelby Miller. In this game Swanson would be untouchable.
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Not having that problem in my franchise. Check your settings to see if you have CPU trades on or off.
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I'm pretty sure there was no code for "home run". Instead the code was for distance based upon a number of factors and if the distance exceeded the wall then it was a home run.
I recently moved the fences back in my created stadium because I was seeing an inordinate number of home runs. Instead of fewer home runs I started seeing longer home runs. Players with 40's and 50's power were hitting 480 and 490 foot home runs.
I wonder if part of the gameplay changes they referenced in the franchise promo video was there is now a dice roll for a home run. If the result comes up home run then regardless of player or stadium dimensions it's a home run.
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There are two versions of the ballpark. The first is an extremely pitcher friendly ballpark. The second is the later version with the seats and roof in right field. I'm interested in the dimensions of that later version if anybody knows.
IRL it was 300 ft to right field and they put a screen on top of the wall to prevent cheap home runs.
Thanks for any replies.
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Feature Request: Enable users to search for players that are on the trade block. Why? This would allow front office to filter for players with specific qualities / attributes that are also on the trade block, rather than paging through team after team in the Trade Hub.
How I'd like it implemented:
In "Player Search" experience, enable a flag for "Trade Block" similar to "Free Agent".
Good idea. I remember when there was no player search function. I lobbied hard for that and am glad we have it.
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What is manage mode?
In franchise there is an option to play game or manage game.
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I play each and every batting/pitching in the game. I simulate nothing. I do not have an issue with late inning homers. Yes, I do lose and win a few in the 9th inning, but it is not something that regularly happen. That happens in real baseball.
I have lost games because of a homer, but I have found that real teams do start swinging for the fences to gain that run(s). The CPU pitching can be hit or miss, but if i see their reliever is rather wild, I'll wait unit the pitch location is in my favor, but that does not result in a homerun often.
I do have my sliders adjusted to make it what I feel truer to life.I don't sim any games either but with simulation gameplay in manage mode the game is supposed to be realistic. Instead it's home run derby. On casual gameplay that's fine but no simulation gameplay.
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Manage mode. Default sliders.
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I have gameplay on simulation and this isn't close to simulation. Late innings are a circus.
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Too many home runs and fly balls especially late in games. Ground ball pitchers until this season actually threw mostly ground balls. That's not the case in MLBTS26.
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At least with MLB 25 and earlier titles, the elevation does have an impact on ball travel. I have designed dozens of custom stadiums and in test and actual play in those venues I have seen the impact firsthand. I lump this in with too many DD players thinking the game play they experience is influenced more by the stadium settings than by the differences in the people playing the games.
That is correct but there are more home runs in MLBTS 26. Manage mode. Default sliders. Elevation 1 ft.
https://www.youtube.com/watch?v=Ve14JodQOes
Player with 70's power hits a ball over the hitting background. 484 feet. In the previous game a player with 40's power hit a 440 foot home run to the opposite field.
I've built essentially that same stadium in previous versions and never saw a ball go over the hitting background. Either they juiced hitters in MLBTS 26 or elevation is bugged.
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Homeruns are the majority of the scoring in this game. It's annoying.
I agree. They changed it this year for some reason. I like some of the other changes but that's a major mistake.
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Are you seeing a lot of home runs?
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I give up a ton of home runs in 2026 especially in my created stadium. Elevation set to 1.
Managers/coaches
My opinion of the game and my offline franchise
My opinion of the game and my offline franchise
My opinion of the game and my offline franchise
Signing Draft Picks
My opinion of the game and my offline franchise
Maybe It’s just me
CPU won't make trades.
I wonder if they have changed the code for home runs
Does anybody know the Forbes Field dimensions?
Player Search - Trade Block
Need advice on having games be more competitive, any help?
My opinion of the game and my offline franchise
Need advice on having games be more competitive, any help?
My opinion of the game and my offline franchise
My opinion of the game and my offline franchise
Is elevation bugged in created stadiums?
Is elevation bugged in created stadiums?
Is elevation bugged in created stadiums?
Is elevation bugged in created stadiums?