@SpawnOfDitka_XBL buddy, the top players HATE this year's game because the best inputs are punished more than the worst.
The skill gap has slowly narrowed over the past 3 titles and morphed into this RNG fest.
@SpawnOfDitka_XBL buddy, the top players HATE this year's game because the best inputs are punished more than the worst.
The skill gap has slowly narrowed over the past 3 titles and morphed into this RNG fest.
This game is just one big pile of rancid RNG where the best swings are punished, while your opponent chases everything with horrific timing and is rewarded with foul ball after foul ball until a very late jam shot finds grass.
This series used to be fun, but the scripting is worse than what you find on Madden and 2K.
Congrats SDS, you did it. You really reached the bottom.
@Pergo_MLBTS said in Remember when user input mattered?:
Every time I lose its because the game is broken and every time I win its because I am so good!
Do you get paid by the glaze?
This has nothing to do with "everytime I win." This game rewards bad inputs more than good ones.
Before you try to throw out BAs of which you do not have for this game, reward bad swings isnt just hits, it's foul balls.
The worst timings and worst pci placements get rewarded with foul balls 3x times as often as they are punished with outs.
Meanwhile, squaring the ball up results more often than not results in outs.
Yes, the game plays like real baseball.
Meanwhile, my opponent just had his 35th foul ball on a very early swing in the dirt.
This game doesn't play real at all. You have pitchers throwing 103 consistently, while 95+ EVs are outs at higher rates than IRL.
Stop it with this moronic line.
@SpawnOfDitka_XBL Even good players are struggling to overcome [censored] game mechanics.
I've had countless games where my hard contact and good contact averages are below .300 out 19+ swings. Meanwhile, my opponent will have 50+ extreme timed swings, 5 hits and 4 outs.
This game is too heavily scaled toward RNG over the better inputs.
This year's game is more forgiving to players like you, who aren't as consistent with their swing quality.
The gameplay mechanics have substantially lowered the skill gap because a player who can't hit at all will still find themselves in games because the meatballs they're throwing are linouts.
You may like that style of gameplay, but to me, it's rancid because it devalues the importance of user input.
If I want to play games that come down to chance, I'll go play cards or a board game.
A perfect pinpoint pitch will not affect the result of the a person squaring up the ball.
In fact, pitching PAR is STILL bugged with pitches landing outside of the PAR region, resulting in hung pitches down the middle.
It's incredibly ironic that you are trying so hard to play the intellect card and yet you use generalities and misinformation to try and support your argument.
Just stop.
I'm so tired of playing online games where I get to find out after the fact if my opponent has dial up or using wifi.
It's incredibily advantageous to the person with worse internet and creates the worst experience, where frames are dropped and input delay is all over the place.
The community has asked for years now for connection feedback HUD, especially in matchmaking screen. Instead, we get to deal with bots and cheaters.
Great job SDS!
This year's game has inspired me to never invest another dollar into this franchise. It's pure slop, where RNG now rules out over inputs.
The scripting is flat out out comical. What is the point of playing H2H if the game is going to decide who's getting every favorable dice roll before a pitch is made
There used to be a skill gap. Not anymore. Straight handouts are given now. Can't swing a bat? No worries, here's 8 sawed off hits, while your opponent who is substantially better gets lineouts, singles and double plays.
Will SDS do anything? No, because they openly admit that they aren't even good at the game, so all of this BS caters to them.
You morons have literally the same dumb argument every time based on an incorrect assumption that good inputs should always be hits.
I don't know how could make this more clear for your pea brain.
If the best inputs are going to be punished more, the worst ones should also be punished more. Instead, the worst inputs are now rewarded more with foul balls and slow grounders where defenders are slow to react or have zero urgency to throw the ball.
User input needs to matter online because the mode is set for a "competitive" setting. SDS has said as much.
Instead, we get terrible scripting where RNG will heavily favor one team. That's awful gameplay.