Ever since the game came out the pitching has just been all over the place. If you miss your spot by a little bit the ball just goes flying and doesn't come close to where you wanted it. Even if you get a good pitch release it still doesn't end up anywhere near the spot you wanted.
Best posts made by Aarney99_PSN
@BIG_PAPIx34_PSN said in Quiting mid homerun:
@Aarney99_PSN said in Quiting mid homerun:
@BIG_PAPIx34_PSN said in Quiting mid homerun:
They will NEVER penalize someone for this as it's to fine if a line to determine if it's an actual dashboard or a connection loss.
I personally don't really want them to start penalizing people for quiting. By all means, if nothing is going on and you let the ball land go ahead leave, I have no problem with people who quit after letting a ball land and count on the scoreboard. As a safeguard though I just wish SDS would reward the player who stayed in the game with some extra PXP to make up for any that they lose because of their opponent quiting. I don't see that as being too hard to implement nor it breaking the PXP system.
While I see your point..... Here is my point.
You're playing online against a human opponent. Going into this matchup you know there is a chance that your opponent may quit mid hit.
Why should they award you extra PXP when you're taking that chance?
If you're concerned about losing PXP; obtain it offline.
And if you're concerned about the bonus you get dor playing online; is it really worth it to gamble that your opponent won't dashboard?
Of course, the real fix would be to let the hit register as 99.9% of the time it's a 'no doubter' and it's 'known' by the CPU as soon as it's hit.
And I get your point. Me personally yea I could just grind offline but to me outside of conquest and such is I don't really grind offline. I find it boring and such, I play conquest to get the extra packs and I use who i want to parallel in those games, but when I'm done with conquest I want to play online and enjoy my time while using multiple different cards to parallel. For me personally I can't just go into play vs CPU and mindlessly play against the CPU. I want to play online so I can get a real taste of the cards swing, think about what my opponent is gonna throw and such. Makes it much more fun ya know?
Latest posts made by Aarney99_PSN
@BIG_PAPIx34_PSN said in Quiting mid homerun:
@Aarney99_PSN said in Quiting mid homerun:
@BIG_PAPIx34_PSN said in Quiting mid homerun:
They will NEVER penalize someone for this as it's to fine if a line to determine if it's an actual dashboard or a connection loss.
I personally don't really want them to start penalizing people for quiting. By all means, if nothing is going on and you let the ball land go ahead leave, I have no problem with people who quit after letting a ball land and count on the scoreboard. As a safeguard though I just wish SDS would reward the player who stayed in the game with some extra PXP to make up for any that they lose because of their opponent quiting. I don't see that as being too hard to implement nor it breaking the PXP system.
While I see your point..... Here is my point.
You're playing online against a human opponent. Going into this matchup you know there is a chance that your opponent may quit mid hit.
Why should they award you extra PXP when you're taking that chance?
If you're concerned about losing PXP; obtain it offline.
And if you're concerned about the bonus you get dor playing online; is it really worth it to gamble that your opponent won't dashboard?
Of course, the real fix would be to let the hit register as 99.9% of the time it's a 'no doubter' and it's 'known' by the CPU as soon as it's hit.
And I get your point. Me personally yea I could just grind offline but to me outside of conquest and such is I don't really grind offline. I find it boring and such, I play conquest to get the extra packs and I use who i want to parallel in those games, but when I'm done with conquest I want to play online and enjoy my time while using multiple different cards to parallel. For me personally I can't just go into play vs CPU and mindlessly play against the CPU. I want to play online so I can get a real taste of the cards swing, think about what my opponent is gonna throw and such. Makes it much more fun ya know?
@Dookie-Possum_XBL said in Quiting mid homerun:
If you sit and hit EVERYTHING, I’m leaving. I’m not going to let you pad your stats.
By all means, go ahead and leave. I don't mind if you quit, saves me time to get to my next game but as long as you let the ball land first. That's all I'm asking for is something to reward the players who get dashboarded on a little PXP boost to make up for the lost PXP from people quitting mid home run.
@BIG_PAPIx34_PSN said in Quiting mid homerun:
They will NEVER penalize someone for this as it's to fine if a line to determine if it's an actual dashboard or a connection loss.
I personally don't really want them to start penalizing people for quiting. By all means, if nothing is going on and you let the ball land go ahead leave, I have no problem with people who quit after letting a ball land and count on the scoreboard. As a safeguard though I just wish SDS would reward the player who stayed in the game with some extra PXP to make up for any that they lose because of their opponent quiting. I don't see that as being too hard to implement nor it breaking the PXP system.
I'd imagine plenty of the MLB the show community is tired of losing out on PXP because of others who quit mid home run. I personally think SDS needs to do something about quitting in general to minimize how many people do quit mid game. Wether it's a ban from playing for maybe 10-15 minutes like other games do or something as small as whenever someone quits give the winning teams players an extra 50 PXP for the opponent quiting. That way it doesn't feel like we are being cheated out of PXP when we deserve them. Idk, what do y'all think?
I really do not think very early or very late swings should be resulting in contact. There's already enough foul balls in the game as it is and yet people keep getting bailed out because I have then completely fooled but they still get contact even though they are very early/late.
Ever since the game came out the pitching has just been all over the place. If you miss your spot by a little bit the ball just goes flying and doesn't come close to where you wanted it. Even if you get a good pitch release it still doesn't end up anywhere near the spot you wanted.