MLB The Show 19 or MLB The Show 20?
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@Harryhukari33 said in MLB The Show 19 or MLB The Show 20?:
@Xx_YoungSama_xX said in MLB The Show 19 or MLB The Show 20?:
@Harryhukari33 said in MLB The Show 19 or MLB The Show 20?:
@Xx_YoungSama_xX said in MLB The Show 19 or MLB The Show 20?:
@Harryhukari33 said in MLB The Show 19 or MLB The Show 20?:
@Jeviduty said in MLB The Show 19 or MLB The Show 20?:
@aaronjw76 said in MLB The Show 19 or MLB The Show 20?:
@carey_56 said in MLB The Show 19 or MLB The Show 20?:
@Xx_YoungSama_xX said in MLB The Show 19 or MLB The Show 20?:
@Hoofartid said in MLB The Show 19 or MLB The Show 20?:
'19 and '20 are about the same, IMO. Heavily compromised gameplay that shrinks the skill gap for the sole purpose of pushing more people to buy stubs, with little to no regard to whether the onfield gameplay is actually fun or makes sense moment-to-moment.
Gameplay-wise, '18 was actually quite a bit better than both by the end but the narrative had already been set by the time SDS "fixed it". Even then, I wouldn't say '18 was good, just that the input:reward ratio made sense. It actually felt like a video game rather than a heavily scripted boxscore simulator.
At the end of the day, we're just arguing about which is the best version of dogs***. '16 and '17 (at release) were special games... and then SDS started implementing all the "engagement" mechanics to push MTX, ultimately leading us to the game we have today.
Hitting doesn't feel the same. With the lineouts in 19, i was still able to manufacture runs and win games unless i was facing kerhsaw or nolan Ryan. In 20 i could be facing someone at like 67 and 92 on the road in marlins park with corey kluber and get shutout despite hitting like 8 good okays. I don't feel like past skills matter much in 20 anymore
I don’t think good/okay should result in a hit that often.
Imo 20 hitting is far and away better than 19 hitting. Good input is definitely more rewarding this year, especially with the perfect/perfect mechanic. I don’t wanna sound like a [censored], but if you’re struggling this year, it’s most likely because you’re not as good as you think you are. You probably benefited from the more random hitting outcomes last year.
The issue is that good/okay with ball middle of PCI occurs at a high frequency. How can good timing with ball middle of PCI = okay contact?
Something is off.
That definitely has not been my experience playing on Hof/Legend. Balls exactly and perfectly centered in the PCI end up being rewarded for me. I get 1 perfectly centered ball on the PCI to register as a good/okay out maybe every 3-4 games.
This. I think it has to do with PCI size. On all-star, it’s inconsistent because the pci is big, but on HOF, it’s extremely consistent for me.
I also think that the pci doesn't and won't always tell us how well we've squared up the ball. I feel like the game is forcing everyone to hit from the middle sometimes but thats a stretch. I don't want to use the pitchers confidence cause of guys like kluber who's always through the roof but when their confidence is sky high sometimes you can square a ball up and it still won't drop unless its near perfect
Not sure I agree with you. HOF in 20 is the best gameplay we’ve had since 16. It’s challenging, but extremely rewarding. Plus the new pci gives you an idea of where you want to place the pci for optimal results.
That was just a stretch thought my bad. My one big reason I forgot to mention was that the RNG is way too high. The game will choose certain outcomes for you which would outway your user input. Its not too hard to see. I think that summarizes everything that could happen during a game if that makes any sense
Once again, I disagree with you if we’re talking about HOF difficulty. I may run into a good/okay on perfect placement maybe once every 4-5 games. I’ve had no issues hitting in the event and my batting average in ranked seasons is solid. If you want to make that argument on all-star, I’m much more open to it.
Oh yeah on hof the game is fine. Thats where i have my most success on making we but I've been stuck in wild card though.
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Instead of retro mode, just have slugfest mode.
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I am totally OK with fielding being wonky when you start putting players like Joey Gallo in CF and Kyle Schwarber at C and there's really no penalty. If the way they compensate for lower defensive metrics is by having hte occasional egregious error on a hard hit ball, then so be it. THat is the way the engine compensates for a hitter who squared up a ball as well. But if Diamond Nolan Arenado starts making fielding errors on routine groundballs on rolled over curves, then I have a problem with it
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